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Infinite deagle ammo for CT


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wantedCSGO
Junior Member
Join Date: Mar 2020
Old 03-31-2020 , 16:45   Infinite deagle ammo for CT
Reply With Quote #1

hello
plese make only ct and infinity ammo on deagle

PHP Code:
#include <sourcemod>
#include <sdktools>
#include <multicolors>
#include <cstrike>
#include <sdkhooks>

#define PLUGIN_AUTHOR "Elitcky"
#define PLUGIN_VERSION "1.10"

#define Prefix "SHOP"
#pragma newdecls required
#pragma semicolon 1


//Define Speed&Gravity
#define SPEED_VELOCITY             "1.2"
#define GRAVITY_L                 "0.60"


#define TIME_SPEED                 "10.0"
#define TIME_GRAVITY            "12.0"
#define TIME_INVISIBILITY         "15.0"

char g_sEliShop[PLATFORM_MAX_PATH];

bool g_bUserhegrenade[MAXPLAYERS 1];
bool g_bUserfreezegrenade[MAXPLAYERS 1];
bool g_bUserspeed[MAXPLAYERS 1];
bool g_bUserhp[MAXPLAYERS 1];
bool g_bUserdeagle[MAXPLAYERS 1];
bool g_bUserinvisible[MAXPLAYERS 1];
bool g_bUsergravity[MAXPLAYERS 1];

int iCashOffs;

ConVar g_hSpeedVelocity;
ConVar g_hGravity;

ConVar g_hTimeSpeed;
ConVar g_hTimeGravity;
ConVar g_hTimeInvisibility;

float g_fSpeed;
float g_fGravity;

float g_fTimeSpeed;
float g_fTimeGravity;
float g_fTimeInvisibility;

KeyValues kvtShop;

public 
Plugin myinfo 
{
    
name "Simple Shop Menu v1.0"
    
author PLUGIN_AUTHOR
    
description "It's just a normal SHOP. I wanted one of this for my HidenSeek."
    
version PLUGIN_VERSION
    
url ""
};

public 
void OnPluginStart()
{
    
RegConsoleCmd("sm_shop"CMD_Shop"Open shop!");
    
    
BuildPath(Path_SMg_sEliShopsizeof(g_sEliShop), "configs/mshop/shop_items.cfg");
    
    
//HookEvent("round_start", RoundStart_Event);  //This un-marked enable the Block BUYZONE  Check RoundStart_Event too.
    
HookEvent("player_spawn"Event_PlayerSpawn);
    
HookEvent("player_death"Event_PlayerDeath);
    
    
g_hSpeedVelocity CreateConVar("eli_speed"SPEED_VELOCITY"Amount of Speed a Player gets (0.1 = reduce speed // 2.0 = give more speed)"_true0.1);
    
g_hGravity CreateConVar("eli_gravity"GRAVITY_L"Amount of Gravity a player Gets (0.1 = More Gravity // 2.0 = give less Gravity)"_true0.1);
    
    
g_hTimeSpeed CreateConVar("eli_time_speed"TIME_SPEED"How long the speed effect lasts"_true0.0);
    
g_hTimeGravity CreateConVar("eli_time_gravity"TIME_GRAVITY"How long the gravity effect lasts"_true0.0);
    
g_hTimeInvisibility CreateConVar("eli_time_invisibility"TIME_INVISIBILITY"How long the invisibility effect lasts"_true0.0);
    
    
    
AutoExecConfig(true"shop_cvars");
    
    
g_hSpeedVelocity.AddChangeHook(OnCvarChange);
    
g_hGravity.AddChangeHook(OnCvarChange);
    
    
g_hTimeSpeed.AddChangeHook(OnCvarChange);
    
g_hTimeGravity.AddChangeHook(OnCvarChange);
    
g_hTimeInvisibility.AddChangeHook(OnCvarChange);
    
    
//Get Cash offset
    
iCashOffs FindSendPropInfo("CCSPlayer""m_iAccount");
}

public 
void OnConfigsExecuted()
{
    
//Load up configs
    
kvtShop = new KeyValues("shop_items");
    
kvtShop.ImportFromFile(g_sEliShop);
    
    
g_fSpeed g_hSpeedVelocity.FloatValue;
    
g_fGravity g_hGravity.FloatValue;
    
    
g_fTimeSpeed g_hTimeSpeed.FloatValue;
    
g_fTimeGravity g_hTimeGravity.FloatValue;
    
g_fTimeInvisibility g_hTimeInvisibility.FloatValue;
}

public 
void OnCvarChange(ConVar hConVar, const char[] sOldValue, const char[] sNewValue)
{
    
char sConVarName[64];
    
hConVar.GetName(sConVarNamesizeof(sConVarName));
    
    if (
StrEqual("eli_speed"sConVarName))
        
g_fSpeed hConVar.FloatValue;
    else if (
StrEqual("eli_gravity"sConVarName))
        
g_fGravity hConVar.FloatValue;
    else if (
StrEqual("eli_time_speed"sConVarName))
        
g_fTimeSpeed hConVar.FloatValue;
    else if (
StrEqual("eli_time_gravity"sConVarName))
        
g_fTimeGravity hConVar.FloatValue;
    else if (
StrEqual("eli_time_invisibility"sConVarName))
        
g_fTimeInvisibility hConVar.FloatValue;
}

/*  IF YOU WANT TO DISABLE THE BUYZONE UN-MARK THIS LINE
public void RoundStart_Event(Event event, const char[] name, bool dontBroadcast)
{
    int ent = MaxClients + 1;
    bool DisableBuyZone = false;
    
    while ((ent = FindEntityByClassname(ent, "func_buyzone")) != -1)
    {
        DisableBuyZone ? AcceptEntityInput(ent, "Disable"):AcceptEntityInput(ent, "Enable");
    }
}
*/ //IF YOU WANT TO DISABLE THE BUYZONE UN-MARK THIS LINE

public void Event_PlayerSpawn(Event event, const char[] namebool dontBroadcast)
{
    
int client GetClientOfUserId(event.GetInt("userid"));
    
    
//Check for valid client
    
if (!client)
        return;
    
    
//codea
    
g_bUserhp[client] = false;
    
g_bUserhegrenade[client] = false;
    
g_bUserfreezegrenade[client] = false;
    
g_bUserdeagle[client] = false;
    
g_bUserspeed[client] = false;
    
g_bUserinvisible[client] = false;
    
g_bUsergravity[client] = false;
    
    
SetClientSpeed(client1.0);
    
SetEntityGravity(client1.0);
}

public 
void OnClientConnected(int client)
{
    
//Check for valid client
    
if (!client)
        return;
    
    
//codea
    
g_bUserhp[client] = false;
    
g_bUserhegrenade[client] = false;
    
g_bUserfreezegrenade[client] = false;
    
g_bUserdeagle[client] = false;
    
g_bUserspeed[client] = false;
    
g_bUserinvisible[client] = false;
    
g_bUsergravity[client] = false;
}

public 
void OnClientDisconnect(int client)
{
    
//Check for valid client
    
if (!client)
        return;
    
    
//codea
    
g_bUserhp[client] = false;
    
g_bUserhegrenade[client] = false;
    
g_bUserfreezegrenade[client] = false;
    
g_bUserdeagle[client] = false;
    
g_bUserspeed[client] = false;
    
g_bUserinvisible[client] = false;
    
g_bUsergravity[client] = false;
}

public 
void Event_PlayerDeath(Handle event, const char[] namebool dontBroadcast)
{
    
int client GetClientOfUserId(GetEventInt(event"userid"));
    
    
//Check for valid client
    
if (!client)
        return;
    
    
//codea
    
g_bUserhp[client] = false;
    
g_bUserhegrenade[client] = false;
    
g_bUserfreezegrenade[client] = false;
    
g_bUserdeagle[client] = false;
    
g_bUserspeed[client] = false;
    
g_bUserinvisible[client] = false;
    
g_bUsergravity[client] = false;
}

public 
Action CMD_Shop(int clientint args)
{
    
//cHECK
    
if (IsClientInGame(client) && (!IsFakeClient(client)) && IsPlayerAlive(client))
    {
        
Menu shopmenu = new Menu(MenuHandler_Shop);
        
SetMenuTitle(shopmenu"SHOP MENU V1.0");
        
        
kvtShop.Rewind();
        if (!
kvtShop.GotoFirstSubKey())
            return 
Plugin_Handled;
        
        
char ItemID[10], name[150], price[20];
        do
        {
            
kvtShop.GetSectionName(ItemIDsizeof(ItemID));
            
kvtShop.GetString("name"namesizeof(name));
            
kvtShop.GetString("price"pricesizeof(price));
            
Format(namesizeof(price), "%s| $%s"nameprice);
            
shopmenu.AddItem(ItemIDname);
        } while (
kvtShop.GotoNextKey());
        
        
shopmenu.Display(client0);
    }
    else if (!
IsPlayerAlive(client))
    {
        
CPrintToChat(client"{green}[%s] {default} You are not alive to open the shopping menu."Prefix);
        return 
Plugin_Handled;
    }
    
    return 
Plugin_Continue;
}

public 
int MenuHandler_Shop(Menu menuMenuAction actionint clientint item)
{
    switch (
action)
    {
        case 
MenuAction_Select:
        {
            
char info[32];
            
GetMenuItem(menuiteminfosizeof(info));
            
            
char configfile[PLATFORM_MAX_PATH];
            
configfile g_sEliShop;
            
            
kvtShop.Rewind();
            if (!
kvtShop.JumpToKey(info))
                return;
            
            
char price[10];
            
kvtShop.GetString("price"pricesizeof(price));
            
            
int money GetClientMoney(client);
            
int cost StringToInt(price);
            
            
//Main functions
            
char sItem[50], value[50];
            
kvtShop.GetString("item"sItemsizeof(sItem));
            
kvtShop.GetString("value"valuesizeof(value));
            
            if (
StrEqual(sItem"health"))
            {
                if (
g_bUserhp[client])
                {
                    
CPrintToChat(client"{green}[%s] {default} You already own this item!"Prefix);
                    return;
                }
                else if (
money >= cost)
                {
                    
//Take off money
                    
int Cash money cost;
                    
SetClientMoney(clientCash);
                    
                    
//Print message in chat
                    
CPrintToChat(client"{green}[%s] {default} You purchased HP!"Prefix);
                    
                    
int ivalue StringToInt(value);
                    
int ihealth GetClientHealth(client);
                    
SetEntityHealth(clientihealth ivalue);
                    
g_bUserhp[client] = true;
                }
                else
                {
                    
CPrintToChat(client"{green}[%s] {default} You need more money to buy this!"Prefix);
                }
            }
            
            else if (
StrEqual(sItem"weapon_hegrenade"))
            {
                if (
g_bUserhegrenade[client])
                {
                    
CPrintToChat(client"{green}[%s] {default} You already own this item!"Prefix);
                    return;
                }
                else if (
money >= cost)
                {
                    
//Take off money
                    
int Cash money cost;
                    
SetClientMoney(clientCash);
                    
                    
//Print message in chat
                    
CPrintToChat(client"{green}[%s] {default} You purchased a HE Grenade!"Prefix);
                    
GivePlayerItem(client"weapon_hegrenade");
                    
g_bUserhegrenade[client] = true;
                }
                else
                {
                    
CPrintToChat(client"{green}[%s] {default} You need more money to buy this!"Prefix);
                }
            }
            
            else if (
StrEqual(sItem"weapon_decoy"))
            {
                if (
g_bUserfreezegrenade[client])
                {
                    
CPrintToChat(client"{green}[%s] {default} You already own this item!"Prefix);
                    return;
                }
                else if (
money >= cost)
                {
                    
//Take off money
                    
int Cash money cost;
                    
SetClientMoney(clientCash);
                    
                    
//Print message in chat
                    
CPrintToChat(client"{green}[%s] {default} You purchased a Decoy Grenade!"Prefix);
                    
GivePlayerItem(client"weapon_decoy");
                    
g_bUserfreezegrenade[client] = true;
                }
                else
                {
                    
CPrintToChat(client"{green}[%s] {default} You need more money to buy this!"Prefix);
                }
            }
            
            else if (
StrEqual(sItem"weapon_deagle"))
            {
                if (
g_bUserdeagle[client])
                {
                    
CPrintToChat(client"{green}[%s] {default} You already own this item!"Prefix);
                    return;
                }
                else if (
money >= cost)
                {
                    
//Take off money
                    
int Cash money cost;
                    
SetClientMoney(clientCash);
                    
                    
//Print message in chat
                    
CPrintToChat(client"{green}[%s] {default} You purchased a Deagle Weapon with 1 bullet!"Prefix);
                    
GivePlayerItemAmmo(client"weapon_deagle");
                    
g_bUserdeagle[client] = true;
                }
                else
                {
                    
CPrintToChat(client"{green}[%s] {default} You need more money to buy this!"Prefix);
                }
            }
            
            else if (
StrEqual(sItem"Invisibility"))
            {
                if (
g_bUserinvisible[client])
                {
                    
CPrintToChat(client"{green}[%s] {default} You already own this item!"Prefix);
                    return;
                }
                else if (
money >= cost)
                {
                    
//Take off money
                    
int Cash money cost;
                    
SetClientMoney(clientCash);
                    
                    
//int target;
                    
                    //Print message in chat
                    
CPrintToChat(client"{green}[%s] {default} You purchased Invisibility!"Prefix);
                    
SDKHook(clientSDKHook_SetTransmitHook_SetTransmit);
                    
CreateTimer(g_fTimeInvisibilityTimer_InvisGetClientUserId(client)); // Timer Invisibility
                    
g_bUserinvisible[client] = true;
                }
                else
                {
                    
CPrintToChat(client"{green}[%s] {default} You need more money to buy this!"Prefix);
                }
            }
            
            else if (
StrEqual(sItem"Gravity"))
            {
                if (
g_bUsergravity[client])
                {
                    
CPrintToChat(client"{green}[%s] {default} You already own this item!"Prefix);
                    return;
                }
                else if (
money >= cost)
                {
                    
//Take off money
                    
int Cash money cost;
                    
SetClientMoney(clientCash);
                    
                    
//int target;
                    
                    //Print message in chat
                    
CPrintToChat(client"{green}[%s] {default} You purchased Gravity!"Prefix);
                    
SetEntityGravity(clientg_fGravity);
                    
CreateTimer(g_fTimeGravityTimer_GravityGetClientUserId(client)); // Timer Gravity
                    
g_bUsergravity[client] = true;
                }
                else
                {
                    
CPrintToChat(client"{green}[%s] {default} You need more money to buy this!"Prefix);
                }
            }
            
            else if (
StrEqual(sItem"Speed"))
            {
                if (
g_bUserspeed[client])
                {
                    
CPrintToChat(client"{green}[%s] {default} You already own this item!"Prefix);
                    return;
                }
                else if (
money >= cost)
                {
                    
//Take off money
                    
int Cash money cost;
                    
SetClientMoney(clientCash);
                    
                    
//int target;
                    
                    //Print message in chat
                    
CPrintToChat(client"{green}[%s] {default} You purchased Speed!"Prefix);
                    
SetClientSpeed(clientg_fSpeed);
                    
CreateTimer(g_fTimeSpeedTimer_SpeedGetClientUserId(client)); // Timer Speed
                    
g_bUserspeed[client] = true;
                }
                else
                {
                    
CPrintToChat(client"{green}[%s] {default} You need more money to buy this!"Prefix);
                }
            }
            
        }
    }
}

public 
Action Hook_SetTransmit(int entityint client)
{
    if (
entity != client)
        return 
Plugin_Handled;
    
    return 
Plugin_Continue;
}


//Timers
public Action Timer_Invis(Handle timerany userid)
{
    
int client GetClientOfUserId(userid);
    
    
//Client is not valid anymore or is death
    
if (!client || !IsPlayerAlive(client))
        return 
Plugin_Continue;
    
    
SDKUnhook(clientSDKHook_SetTransmitHook_SetTransmit);
    
    
CPrintToChat(client"{green}[%s] {default} You are no longer invisible"Prefix);
    return 
Plugin_Continue;
}

public 
Action Timer_Gravity(Handle timerany userid)
{
    
int client GetClientOfUserId(userid);
    
    
//Client is not valid anymore or is death
    
if (!client || !IsPlayerAlive(client))
        return 
Plugin_Continue;
    
    
SetEntityGravity(client1.0);
    
    
CPrintToChat(client"{green}[%s] {default} You have returned to your Normal Gravity."Prefix);
    return 
Plugin_Continue;
}

public 
Action Timer_Speed(Handle timerany userid)
{
    
int client GetClientOfUserId(userid);
    
    
//Client is not valid anymore or is death
    
if (!client || !IsPlayerAlive(client))
        return 
Plugin_Continue;
    
    
SetClientSpeed(client1.0);
    
    
CPrintToChat(client"{green}[%s] {default} You have returned to your Normal Speed."Prefix);
    return 
Plugin_Continue;
}


//Stocks
stock void SetClientSpeed(int clientfloat speed)
{
    
SetEntPropFloat(clientProp_Send"m_flLaggedMovementValue"speed);
}

stock void SetClientMoney(int clientint money)
{
    
SetEntData(clientiCashOffsmoney);
}

stock int GetClientMoney(int client)
{
    return 
GetEntData(clientiCashOffs);
}

stock void GivePlayerItemAmmo(int client, const char[] item)
{
    
int weaponEnt GivePlayerItem(clientitem);
    
    
SetEntProp(weaponEntProp_Data"m_iClip1"1);
    
    
SetEntProp(weaponEntProp_Send"m_iPrimaryReserveAmmoCount"0);
    
SetEntProp(weaponEntProp_Send"m_iSecondaryReserveAmmoCount"0);


Last edited by DarkDeviL; 04-01-2020 at 12:00. Reason: Merge bumps/cross-posts + Better title & code tags
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