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[TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)


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danhavoc
Junior Member
Join Date: Jun 2020
Old 06-17-2020 , 05:24   Re: [TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)
Reply With Quote #161

I keep setting cv_bumpercar_blockplayerdmg to zero and even tried setting it in the server cfg, but every time a new map starts, bumper cars go back to making players immune to non-bumper car damage

Last edited by danhavoc; 06-17-2020 at 16:03.
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PC Gamer
Veteran Member
Join Date: Mar 2014
Old 06-17-2020 , 11:44   Re: [TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)
Reply With Quote #162

Does the problem still exist if you use the attached version edited by FlaminSarge?

If so, how is the cart getting damaged? By another player? With what weapon?
Attached Files
File Type: sp Get Plugin or Get Source (bumpercar.sp - 157 views - 33.4 KB)

Last edited by PC Gamer; 06-17-2020 at 11:45.
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danhavoc
Junior Member
Join Date: Jun 2020
Old 06-17-2020 , 16:11   Re: [TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)
Reply With Quote #163

Yes. I have to re-set cv_bumpercar_blockplayerdmg in the console every time the server starts or I change the map. Then it works as desired until the next change.

Is there a way around this?? perhaps a way to re-force this setting after each map loads?
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MAGNAT2645
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Join Date: Nov 2015
Location: AlliedMods.net
Old 08-14-2020 , 08:51   Re: [TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)
Reply With Quote #164

Quote:
Originally Posted by danhavoc View Post
Yes. I have to re-set cv_bumpercar_blockplayerdmg in the console every time the server starts or I change the map. Then it works as desired until the next change.

Is there a way around this?? perhaps a way to re-force this setting after each map loads?
I'm a little late but you can put cv_bumpercar_blockplayerdmg 0 into cfg/sourcemod/sourcemod.cfg
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