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Can Someone fix that code ?


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allame61
Member
Join Date: Feb 2017
Location: Turkey
Old 11-22-2019 , 18:33   Can Someone fix that code ?
#1

I've decompiled a plugin , when i did this it gave me complicated code. can someone fix it ?

Code:
 
 
 
 
 new g_maxplayers;
new g_msgSayText;
new g_killzmoneround[33];
new g_survivelikehuman[33];
new g_infecthumoneround[33];
new g_killzmoneround1[33];
new g_infecthumoneround1[33];
new g_survivelikezombie[33];
new g_killzmoneround2[33];
new g_infecthumoneround2[33];
new g_zmkillinfectrowcount[33];
public plugin_init()
{
	register_plugin("[ZP] Mission System", "1.0", "ArtaNN");
	register_clcmd("say /missions", "menu_mission_system", -1, 1456, -1);
	register_clcmd("say /mission", "menu_mission_system", -1, 1456, -1);
	register_logevent("roundstart", 2, "1=Round_Start");
	register_event("DeathMsg", "DeathMsg", 1764, 1772);
	g_maxplayers = get_maxplayers();
	g_msgSayText = get_user_msgid("SayText");
	return 0;
}

public menu_mission_system(id)
{
	new missionmenu = menu_create("\r[ZP]\y Choose your mission", "missionmenu_handler", g_maxplayers);
	new menu[100];
	if (8 <= g_killzmoneround[id])
	{
		formatex(menu, 99, "\r[Unlocked]\w Kill 8 Zombies in round\y [50AP]");
	}
	else
	{
		formatex(menu, 99, "\r[EASY]\w Kill 8 zombies in round\y [50AP]");
	}
	menu_additem(missionmenu, menu, 2372, g_maxplayers, -1);
	if (g_survivelikehuman[id])
	{
		formatex(menu, 99, "\r[Unlocked]\w Survive round like human\y [50AP]");
	}
	else
	{
		formatex(menu, 99, "\r[EASY]\w Survive round like human\y [50AP]");
	}
	menu_additem(missionmenu, menu, 2756, g_maxplayers, -1);
	if (8 <= g_infecthumoneround[id])
	{
		formatex(menu, 99, "\r[Unlocked]\w Infect 8 humans in round\y [50AP]");
	}
	else
	{
		formatex(menu, 99, "\r[EASY]\w Infect 8 humans in round\y [50AP]");
	}
	menu_additem(missionmenu, menu, 3140, g_maxplayers, -1);
	if (12 <= g_killzmoneround1[id])
	{
		formatex(menu, 99, "\r[Unlocked]\w Kill 12 Zombies in round \y[100AP]");
	}
	else
	{
		formatex(menu, 99, "\r[MEDIUM]\w Kill 12 Zombies in round \y[100AP]");
	}
	menu_additem(missionmenu, menu, 3540, g_maxplayers, -1);
	if (g_survivelikezombie[id])
	{
		formatex(menu, 99, "\r[Unlocked]\w Survive round like zombie\y [100AP]");
	}
	else
	{
		formatex(menu, 99, "\r[MEDIUM]\w Survive round like zombie\y [100AP]");
	}
	menu_additem(missionmenu, menu, 3948, g_maxplayers, -1);
	if (12 <= g_infecthumoneround1[id])
	{
		formatex(menu, 99, "\r[Unlocked]\w Infect 12 humans in round\y [100AP]");
	}
	else
	{
		formatex(menu, 99, "\r[MEDIUM]\w Infect 12 humans in round\y [100AP]");
	}
	menu_additem(missionmenu, menu, 4356, g_maxplayers, -1);
	if (20 <= g_killzmoneround2[id])
	{
		formatex(menu, 99, "\r[Unlocked]\w Kill 20 zombies in round\y [200AP]");
	}
	else
	{
		formatex(menu, 99, "\r[HARD]\w Kill 20 zombies in round\y [200AP]");
	}
	menu_additem(missionmenu, menu, 4748, g_maxplayers, -1);
	if (20 <= g_infecthumoneround2[id])
	{
		formatex(menu, 99, "\r[Unlocked]\w Infect 20 humans in round\y [200AP]");
	}
	else
	{
		formatex(menu, 99, "\r[HARD]\w Infect 20 humans in round\y [200AP]");
	}
	menu_additem(missionmenu, menu, 5148, g_maxplayers, -1);
	if (10 <= g_zmkillinfectrowcount[id])
	{
		formatex(menu, 99, "\r[Unlocked]\w Kill 10 zombies and infect 10 humans\y [200AP]");
	}
	else
	{
		formatex(menu, 99, "\r[HARD]\w Kill 10 zombies and infect 10 humans\y [200AP]");
	}
	menu_additem(missionmenu, menu, 5636, g_maxplayers, -1);
	menu_setprop(missionmenu, 6, 1);
	menu_setprop(missionmenu, 1, 7);
	menu_display(id, missionmenu, g_maxplayers);
	return 0;
}

public missionmenu_handler(id, menu, item)
{
	return 0;
}

public roundstart()
{
	new players[32];
	new n;
	new playerid;
	get_players(players, n, 5644, 5648);
	new i;
	while (i < n)
	{
		playerid = players[i];
		if (g_infecthumoneround[playerid] != 8)
		{
			g_infecthumoneround[playerid] = 0;
		}
		if (g_killzmoneround[playerid] != 8)
		{
			g_killzmoneround[playerid] = 0;
		}
		if (g_infecthumoneround1[playerid] != 12)
		{
			g_infecthumoneround1[playerid] = 0;
		}
		if (g_killzmoneround1[playerid] != 12)
		{
			g_killzmoneround1[playerid] = 0;
		}
		if (g_killzmoneround2[playerid] != 20)
		{
			g_killzmoneround2[playerid] = 0;
		}
		if (g_infecthumoneround2[playerid] != 20)
		{
			g_infecthumoneround2[playerid] = 0;
		}
		if (g_zmkillinfectrowcount[playerid] != 10)
		{
			g_zmkillinfectrowcount[playerid] = 0;
		}
		i++;
	}
	return 0;
}

public DeathMsg()
{
	new killer = read_data(1);
	new victim = read_data(2);
	if (victim == killer)
	{
		return 1;
	}
	new var1;
	if (1 <= killer <= 32 && 1 <= victim <= 32)
	{
		if (human_mission_rewards(killer, victim))
		{
			if (g_killzmoneround[killer] != 8)
			{
				g_killzmoneround[killer]++;
				if (g_killzmoneround[killer] == 8)
				{
					zp_set_user_ammo_packs(killer, zp_get_user_ammo_packs(killer) + 50);
					set_hudmessage(255, 20, 20, 1025758986, 1061997773, g_maxplayers, 1086324736, 1094713344, 1036831949, 1045220557, g_msgSayText);
					show_hudmessage(killer, "Your mission: Kill 8 zombies in round\nMission reward: 50 Ammo Packs");
					zp_colored_print(killer, "\x04[ZP]\x01 Your mission:\x03 Kill 8 zombies in round.\x01 Mission reward: 50 Ammo Packs");
				}
			}
			if (g_killzmoneround1[killer] != 12)
			{
				g_killzmoneround1[killer]++;
				if (g_killzmoneround1[killer] == 12)
				{
					zp_set_user_ammo_packs(killer, zp_get_user_ammo_packs(killer) + 100);
					set_hudmessage(255, 20, 20, 1025758986, 1061997773, g_maxplayers, 1086324736, 1094713344, 1036831949, 1045220557, g_msgSayText);
					show_hudmessage(killer, "Your mission: Kill 12 zombies in round\nMission reward: 100 Ammo Packs");
					zp_colored_print(killer, "\x04[ZP]\x01 Your mission:\x03 Kill 12 zombies in round.\x01 Mission reward: 100 Ammo Packs");
				}
			}
			if (g_killzmoneround2[killer] != 20)
			{
				g_killzmoneround2[killer]++;
				if (g_killzmoneround2[killer] == 20)
				{
					zp_set_user_ammo_packs(killer, zp_get_user_ammo_packs(killer) + 200);
					set_hudmessage(255, 20, 20, 1025758986, 1061997773, g_maxplayers, 1086324736, 1094713344, 1036831949, 1045220557, g_msgSayText);
					show_hudmessage(killer, "Your mission: Kill 20 zombies in round\nMission reward: 200 Ammo Packs");
					zp_colored_print(killer, "\x04[ZP]\x01 Your mission:\x03 Kill 20 zombies in round.\x01 Mission reward: 200 Ammo Packs");
				}
			}
			if (g_zmkillinfectrowcount[killer] != 10)
			{
				g_zmkillinfectrowcount[killer]++;
				if (g_zmkillinfectrowcount[killer] == 10)
				{
					zp_set_user_ammo_packs(killer, zp_get_user_ammo_packs(killer) + 200);
					set_hudmessage(255, 20, 20, 1025758986, 1061997773, g_maxplayers, 1086324736, 1094713344, 1036831949, 1045220557, g_msgSayText);
					show_hudmessage(killer, "Your mission: Kill 10 zombies and infect 10 humans\nMission reward: 200 Ammo Packs");
					zp_colored_print(killer, "\x04[ZP]\x01 Your mission:\x03 Kill 10 zombies and infect 10 humans.\x01 Mission reward: 200 Ammo Packs");
				}
			}
		}
	}
	return 0;
}

public zp_user_infected_pre(infected, infector, nemesis)
{
	new var1;
	if (1 <= infected <= 32 && 1 <= infector <= 32)
	{
		if (zombie_mission_rewards(infected, infector, nemesis))
		{
			if (g_infecthumoneround[infector] != 8)
			{
				g_infecthumoneround[infector]++;
				if (g_infecthumoneround[infector] == 8)
				{
					set_hudmessage(255, 20, 20, 1025758986, 1061997773, g_maxplayers, 1086324736, 1094713344, 1036831949, 1045220557, g_msgSayText);
					show_hudmessage(infector, "Your mission: Infect 8 humans in round\nMission reward: 50 Ammo Packs");
					zp_colored_print(infector, "\x04[ZP]\x01 Your mission:\x03 Infect 8 humans in round.\x01 Mission reward: 50 Ammo Packs");
					zp_set_user_ammo_packs(infector, zp_get_user_ammo_packs(infector) + 50);
				}
			}
			if (g_infecthumoneround1[infector] != 12)
			{
				g_infecthumoneround1[infector]++;
				if (g_infecthumoneround1[infector] == 12)
				{
					set_hudmessage(255, 20, 20, 1025758986, 1061997773, g_maxplayers, 1086324736, 1094713344, 1036831949, 1045220557, g_msgSayText);
					show_hudmessage(infector, "Your mission: Infect 12 humans in round\nMission reward: 100 Ammo Packs");
					zp_colored_print(infector, "\x04[ZP]\x01 Your mission:\x03 Infect 12 humans in round.\x01 Mission reward: 100 Ammo Packs");
					zp_set_user_ammo_packs(infector, zp_get_user_ammo_packs(infector) + 100);
				}
			}
			if (g_infecthumoneround2[infector] != 20)
			{
				g_infecthumoneround2[infector]++;
				if (g_infecthumoneround2[infector] == 20)
				{
					set_hudmessage(255, 20, 20, 1025758986, 1061997773, g_maxplayers, 1086324736, 1094713344, 1036831949, 1045220557, g_msgSayText);
					show_hudmessage(infector, "Your mission: Infect 20 humans in round\nMission reward: 200 Ammo Packs");
					zp_colored_print(infector, "\x04[ZP]\x01 Your mission:\x03 Infect 20 humans in round.\x01 Mission reward: 200 Ammo Packs");
					zp_set_user_ammo_packs(infector, zp_get_user_ammo_packs(infector) + 200);
				}
			}
			if (g_zmkillinfectrowcount[infector] != 10)
			{
				g_zmkillinfectrowcount[infector]++;
				if (g_zmkillinfectrowcount[infector] == 10)
				{
					zp_set_user_ammo_packs(infector, zp_get_user_ammo_packs(infector) + 200);
					set_hudmessage(255, 20, 20, 1025758986, 1061997773, g_maxplayers, 1086324736, 1094713344, 1036831949, 1045220557, g_msgSayText);
					show_hudmessage(infector, "Your mission: Kill 10 zombies and infect 10 humans\nMission reward: 200 Ammo Packs");
					zp_colored_print(infector, "\x04[ZP]\x01 Your mission:\x03 Kill 10 zombies and infect 10 humans.\x01 Mission reward: 200 Ammo Packs");
				}
			}
		}
	}
	return 0;
}

public zp_round_ended(winteam)
{
	static id;
	id = 1;
	while (id <= g_maxplayers)
	{
		if (winteam)
		{
		}
		else
		{
			if (zp_get_user_zombie(id))
			{
				set_hudmessage(255, 20, 20, 1025758986, 1061997773, g_maxplayers, 1086324736, 1094713344, 1036831949, 1045220557, g_msgSayText);
				show_hudmessage(id, "Your mission: Survive round like Zombie\nMission reward: 100 Ammo Packs");
				zp_colored_print(id, "\x04[ZP]\x01 Your mission:\x03 Survive round like Zombie.\x01 Mission reward: 100 Ammo Packs");
				zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + 100);
			}
			set_hudmessage(255, 20, 20, 1025758986, 1061997773, g_maxplayers, 1086324736, 1094713344, 1036831949, 1045220557, g_msgSayText);
			show_hudmessage(id, "Your mission: Survive round like Human\nMission reward: 50 Ammo Packs");
			zp_colored_print(id, "\x04[ZP]\x01 Your mission:\x03 Survive round like Human.\x01 Mission reward: 50 Ammo Packs");
			zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + 50);
		}
		id += 1;
	}
	return 0;
}

public zombie_mission_rewards(infected, infector, turnedtonemesis)
{
	new var1;
	if (zp_get_user_zombie(infector) && !turnedtonemesis)
	{
		return 1;
	}
	return 0;
}

public human_mission_rewards(killer, victim)
{
	new var1;
	if (!zp_get_user_zombie(killer) && !zp_get_user_survivor(killer) && !zp_get_user_nemesis(victim) && zp_get_user_zombie(victim) && !zp_is_nemesis_round() && !zp_is_survivor_round())
	{
		return 1;
	}
	return 0;
}

public client_disconnect(id)
{
	g_killzmoneround[id] = 0;
	g_infecthumoneround[id] = 0;
	g_survivelikehuman[id] = 0;
	g_killzmoneround1[id] = 0;
	g_infecthumoneround1[id] = 0;
	g_survivelikezombie[id] = 0;
	g_killzmoneround2[id] = 0;
	g_infecthumoneround2[id] = 0;
	g_zmkillinfectrowcount[id] = 0;
	return 0;
}

zp_colored_print(target, message[])
{
	static argscount;
	static i;
	static buffer[512];
	argscount = numargs();
	if (!target)
	{
		static player;
		player = 1;
		while (player <= g_maxplayers)
		{
			if (is_user_connected(player))
			{
				static changedcount;
				static changed[5];
				changedcount = 0;
				i = 2;
				while (i < argscount)
				{
					if (getarg(i, g_maxplayers) == -1)
					{
						setarg(i, g_maxplayers, player);
						changed[changedcount] = i;
						changedcount += 1;
					}
					i += 1;
				}
				vformat(buffer, 511, message, 3);
				message_begin(g_killzmoneround, g_msgSayText, 13924, player);
				write_byte(player);
				write_string(buffer);
				message_end();
				i = 0;
				while (i < changedcount)
				{
					setarg(changed[i], g_maxplayers, -1);
					i += 1;
				}
			}
			player += 1;
		}
	}
	else
	{
		vformat(buffer, 511, message, 3);
		message_begin(1, g_msgSayText, 13924, target);
		write_byte(target);
		write_string(buffer);
		message_end();
	}
	return 0;
}

Last edited by asherkin; 11-24-2019 at 11:26. Reason: Restore to previous version.
allame61 is offline
Mankled
Senior Member
Join Date: Oct 2019
Old 11-23-2019 , 02:04   Re: Can Someone fix that code ?
#2

where are the includes at top of the code ?
Mankled is offline
allame61
Member
Join Date: Feb 2017
Location: Turkey
Old 11-23-2019 , 04:28   Re: Can Someone fix that code ?
#3

Quote:
Originally Posted by allame61 View Post
I've decompiled a plugin , when i did this it gave me complicated code. can someone fix it ?

Code:
 
 
 
 
 #include <amxmodx>
#include <zombieplague>
#include <fun>
#include <cstrike>
#include <fakemeta>
#include <xs>



new g_maxplayers;
new g_msgSayText;
new g_killzmoneround[33];
new g_survivelikehuman[33];
new g_infecthumoneround[33];
new g_killzmoneround1[33];
new g_infecthumoneround1[33];
new g_survivelikezombie[33];
new g_killzmoneround2[33];
new g_infecthumoneround2[33];
new g_zmkillinfectrowcount[33];
public plugin_init()
{
	register_plugin("[ZP] Mission System", "1.0", "ArtaNN");
	register_clcmd("say /missions", "menu_mission_system", -1, 1456, -1);
	register_clcmd("say /mission", "menu_mission_system", -1, 1456, -1);
	register_logevent("roundstart", 2, "1=Round_Start");
	register_event("DeathMsg", "DeathMsg", 1764, 1772);
	g_maxplayers = get_maxplayers();
	g_msgSayText = get_user_msgid("SayText");
	return 0;
}

public menu_mission_system(id)
{
	new missionmenu = menu_create("\r[ZP]\y Choose your mission", "missionmenu_handler", g_maxplayers);
	new menu[100];
	if (8 <= g_killzmoneround[id])
	{
		formatex(menu, 99, "\r[Unlocked]\w Kill 8 Zombies in round\y [50AP]");
	}
	else
	{
		formatex(menu, 99, "\r[EASY]\w Kill 8 zombies in round\y [50AP]");
	}
	menu_additem(missionmenu, menu, 2372, g_maxplayers, -1);
	if (g_survivelikehuman[id])
	{
		formatex(menu, 99, "\r[Unlocked]\w Survive round like human\y [50AP]");
	}
	else
	{
		formatex(menu, 99, "\r[EASY]\w Survive round like human\y [50AP]");
	}
	menu_additem(missionmenu, menu, 2756, g_maxplayers, -1);
	if (8 <= g_infecthumoneround[id])
	{
		formatex(menu, 99, "\r[Unlocked]\w Infect 8 humans in round\y [50AP]");
	}
	else
	{
		formatex(menu, 99, "\r[EASY]\w Infect 8 humans in round\y [50AP]");
	}
	menu_additem(missionmenu, menu, 3140, g_maxplayers, -1);
	if (12 <= g_killzmoneround1[id])
	{
		formatex(menu, 99, "\r[Unlocked]\w Kill 12 Zombies in round \y[100AP]");
	}
	else
	{
		formatex(menu, 99, "\r[MEDIUM]\w Kill 12 Zombies in round \y[100AP]");
	}
	menu_additem(missionmenu, menu, 3540, g_maxplayers, -1);
	if (g_survivelikezombie[id])
	{
		formatex(menu, 99, "\r[Unlocked]\w Survive round like zombie\y [100AP]");
	}
	else
	{
		formatex(menu, 99, "\r[MEDIUM]\w Survive round like zombie\y [100AP]");
	}
	menu_additem(missionmenu, menu, 3948, g_maxplayers, -1);
	if (12 <= g_infecthumoneround1[id])
	{
		formatex(menu, 99, "\r[Unlocked]\w Infect 12 humans in round\y [100AP]");
	}
	else
	{
		formatex(menu, 99, "\r[MEDIUM]\w Infect 12 humans in round\y [100AP]");
	}
	menu_additem(missionmenu, menu, 4356, g_maxplayers, -1);
	if (20 <= g_killzmoneround2[id])
	{
		formatex(menu, 99, "\r[Unlocked]\w Kill 20 zombies in round\y [200AP]");
	}
	else
	{
		formatex(menu, 99, "\r[HARD]\w Kill 20 zombies in round\y [200AP]");
	}
	menu_additem(missionmenu, menu, 4748, g_maxplayers, -1);
	if (20 <= g_infecthumoneround2[id])
	{
		formatex(menu, 99, "\r[Unlocked]\w Infect 20 humans in round\y [200AP]");
	}
	else
	{
		formatex(menu, 99, "\r[HARD]\w Infect 20 humans in round\y [200AP]");
	}
	menu_additem(missionmenu, menu, 5148, g_maxplayers, -1);
	if (10 <= g_zmkillinfectrowcount[id])
	{
		formatex(menu, 99, "\r[Unlocked]\w Kill 10 zombies and infect 10 humans\y [200AP]");
	}
	else
	{
		formatex(menu, 99, "\r[HARD]\w Kill 10 zombies and infect 10 humans\y [200AP]");
	}
	menu_additem(missionmenu, menu, 5636, g_maxplayers, -1);
	menu_setprop(missionmenu, 6, 1);
	menu_setprop(missionmenu, 1, 7);
	menu_display(id, missionmenu, g_maxplayers);
	return 0;
}

public missionmenu_handler(id, menu, item)
{
	return 0;
}

public roundstart()
{
	new players[32];
	new n;
	new playerid;
	get_players(players, n, 5644, 5648);
	new i;
	while (i < n)
	{
		playerid = players[i];
		if (g_infecthumoneround[playerid] != 8)
		{
			g_infecthumoneround[playerid] = 0;
		}
		if (g_killzmoneround[playerid] != 8)
		{
			g_killzmoneround[playerid] = 0;
		}
		if (g_infecthumoneround1[playerid] != 12)
		{
			g_infecthumoneround1[playerid] = 0;
		}
		if (g_killzmoneround1[playerid] != 12)
		{
			g_killzmoneround1[playerid] = 0;
		}
		if (g_killzmoneround2[playerid] != 20)
		{
			g_killzmoneround2[playerid] = 0;
		}
		if (g_infecthumoneround2[playerid] != 20)
		{
			g_infecthumoneround2[playerid] = 0;
		}
		if (g_zmkillinfectrowcount[playerid] != 10)
		{
			g_zmkillinfectrowcount[playerid] = 0;
		}
		i++;
	}
	return 0;
}

public DeathMsg()
{
	new killer = read_data(1);
	new victim = read_data(2);
	if (victim == killer)
	{
		return 1;
	}
	new var1;
	if (1 <= killer <= 32 && 1 <= victim <= 32)
	{
		if (human_mission_rewards(killer, victim))
		{
			if (g_killzmoneround[killer] != 8)
			{
				g_killzmoneround[killer]++;
				if (g_killzmoneround[killer] == 8)
				{
					zp_set_user_ammo_packs(killer, zp_get_user_ammo_packs(killer) + 50);
					set_hudmessage(255, 20, 20, 1025758986, 1061997773, g_maxplayers, 1086324736, 1094713344, 1036831949, 1045220557, g_msgSayText);
					show_hudmessage(killer, "Your mission: Kill 8 zombies in round\nMission reward: 50 Ammo Packs");
					zp_colored_print(killer, "\x04[ZP]\x01 Your mission:\x03 Kill 8 zombies in round.\x01 Mission reward: 50 Ammo Packs");
				}
			}
			if (g_killzmoneround1[killer] != 12)
			{
				g_killzmoneround1[killer]++;
				if (g_killzmoneround1[killer] == 12)
				{
					zp_set_user_ammo_packs(killer, zp_get_user_ammo_packs(killer) + 100);
					set_hudmessage(255, 20, 20, 1025758986, 1061997773, g_maxplayers, 1086324736, 1094713344, 1036831949, 1045220557, g_msgSayText);
					show_hudmessage(killer, "Your mission: Kill 12 zombies in round\nMission reward: 100 Ammo Packs");
					zp_colored_print(killer, "\x04[ZP]\x01 Your mission:\x03 Kill 12 zombies in round.\x01 Mission reward: 100 Ammo Packs");
				}
			}
			if (g_killzmoneround2[killer] != 20)
			{
				g_killzmoneround2[killer]++;
				if (g_killzmoneround2[killer] == 20)
				{
					zp_set_user_ammo_packs(killer, zp_get_user_ammo_packs(killer) + 200);
					set_hudmessage(255, 20, 20, 1025758986, 1061997773, g_maxplayers, 1086324736, 1094713344, 1036831949, 1045220557, g_msgSayText);
					show_hudmessage(killer, "Your mission: Kill 20 zombies in round\nMission reward: 200 Ammo Packs");
					zp_colored_print(killer, "\x04[ZP]\x01 Your mission:\x03 Kill 20 zombies in round.\x01 Mission reward: 200 Ammo Packs");
				}
			}
			if (g_zmkillinfectrowcount[killer] != 10)
			{
				g_zmkillinfectrowcount[killer]++;
				if (g_zmkillinfectrowcount[killer] == 10)
				{
					zp_set_user_ammo_packs(killer, zp_get_user_ammo_packs(killer) + 200);
					set_hudmessage(255, 20, 20, 1025758986, 1061997773, g_maxplayers, 1086324736, 1094713344, 1036831949, 1045220557, g_msgSayText);
					show_hudmessage(killer, "Your mission: Kill 10 zombies and infect 10 humans\nMission reward: 200 Ammo Packs");
					zp_colored_print(killer, "\x04[ZP]\x01 Your mission:\x03 Kill 10 zombies and infect 10 humans.\x01 Mission reward: 200 Ammo Packs");
				}
			}
		}
	}
	return 0;
}

public zp_user_infected_pre(infected, infector, nemesis)
{
	new var1;
	if (1 <= infected <= 32 && 1 <= infector <= 32)
	{
		if (zombie_mission_rewards(infected, infector, nemesis))
		{
			if (g_infecthumoneround[infector] != 8)
			{
				g_infecthumoneround[infector]++;
				if (g_infecthumoneround[infector] == 8)
				{
					set_hudmessage(255, 20, 20, 1025758986, 1061997773, g_maxplayers, 1086324736, 1094713344, 1036831949, 1045220557, g_msgSayText);
					show_hudmessage(infector, "Your mission: Infect 8 humans in round\nMission reward: 50 Ammo Packs");
					zp_colored_print(infector, "\x04[ZP]\x01 Your mission:\x03 Infect 8 humans in round.\x01 Mission reward: 50 Ammo Packs");
					zp_set_user_ammo_packs(infector, zp_get_user_ammo_packs(infector) + 50);
				}
			}
			if (g_infecthumoneround1[infector] != 12)
			{
				g_infecthumoneround1[infector]++;
				if (g_infecthumoneround1[infector] == 12)
				{
					set_hudmessage(255, 20, 20, 1025758986, 1061997773, g_maxplayers, 1086324736, 1094713344, 1036831949, 1045220557, g_msgSayText);
					show_hudmessage(infector, "Your mission: Infect 12 humans in round\nMission reward: 100 Ammo Packs");
					zp_colored_print(infector, "\x04[ZP]\x01 Your mission:\x03 Infect 12 humans in round.\x01 Mission reward: 100 Ammo Packs");
					zp_set_user_ammo_packs(infector, zp_get_user_ammo_packs(infector) + 100);
				}
			}
			if (g_infecthumoneround2[infector] != 20)
			{
				g_infecthumoneround2[infector]++;
				if (g_infecthumoneround2[infector] == 20)
				{
					set_hudmessage(255, 20, 20, 1025758986, 1061997773, g_maxplayers, 1086324736, 1094713344, 1036831949, 1045220557, g_msgSayText);
					show_hudmessage(infector, "Your mission: Infect 20 humans in round\nMission reward: 200 Ammo Packs");
					zp_colored_print(infector, "\x04[ZP]\x01 Your mission:\x03 Infect 20 humans in round.\x01 Mission reward: 200 Ammo Packs");
					zp_set_user_ammo_packs(infector, zp_get_user_ammo_packs(infector) + 200);
				}
			}
			if (g_zmkillinfectrowcount[infector] != 10)
			{
				g_zmkillinfectrowcount[infector]++;
				if (g_zmkillinfectrowcount[infector] == 10)
				{
					zp_set_user_ammo_packs(infector, zp_get_user_ammo_packs(infector) + 200);
					set_hudmessage(255, 20, 20, 1025758986, 1061997773, g_maxplayers, 1086324736, 1094713344, 1036831949, 1045220557, g_msgSayText);
					show_hudmessage(infector, "Your mission: Kill 10 zombies and infect 10 humans\nMission reward: 200 Ammo Packs");
					zp_colored_print(infector, "\x04[ZP]\x01 Your mission:\x03 Kill 10 zombies and infect 10 humans.\x01 Mission reward: 200 Ammo Packs");
				}
			}
		}
	}
	return 0;
}

public zp_round_ended(winteam)
{
	static id;
	id = 1;
	while (id <= g_maxplayers)
	{
		if (winteam)
		{
		}
		else
		{
			if (zp_get_user_zombie(id))
			{
				set_hudmessage(255, 20, 20, 1025758986, 1061997773, g_maxplayers, 1086324736, 1094713344, 1036831949, 1045220557, g_msgSayText);
				show_hudmessage(id, "Your mission: Survive round like Zombie\nMission reward: 100 Ammo Packs");
				zp_colored_print(id, "\x04[ZP]\x01 Your mission:\x03 Survive round like Zombie.\x01 Mission reward: 100 Ammo Packs");
				zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + 100);
			}
			set_hudmessage(255, 20, 20, 1025758986, 1061997773, g_maxplayers, 1086324736, 1094713344, 1036831949, 1045220557, g_msgSayText);
			show_hudmessage(id, "Your mission: Survive round like Human\nMission reward: 50 Ammo Packs");
			zp_colored_print(id, "\x04[ZP]\x01 Your mission:\x03 Survive round like Human.\x01 Mission reward: 50 Ammo Packs");
			zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) + 50);
		}
		id += 1;
	}
	return 0;
}

public zombie_mission_rewards(infected, infector, turnedtonemesis)
{
	new var1;
	if (zp_get_user_zombie(infector) && !turnedtonemesis)
	{
		return 1;
	}
	return 0;
}

public human_mission_rewards(killer, victim)
{
	new var1;
	if (!zp_get_user_zombie(killer) && !zp_get_user_survivor(killer) && !zp_get_user_nemesis(victim) && zp_get_user_zombie(victim) && !zp_is_nemesis_round() && !zp_is_survivor_round())
	{
		return 1;
	}
	return 0;
}

public client_disconnect(id)
{
	g_killzmoneround[id] = 0;
	g_infecthumoneround[id] = 0;
	g_survivelikehuman[id] = 0;
	g_killzmoneround1[id] = 0;
	g_infecthumoneround1[id] = 0;
	g_survivelikezombie[id] = 0;
	g_killzmoneround2[id] = 0;
	g_infecthumoneround2[id] = 0;
	g_zmkillinfectrowcount[id] = 0;
	return 0;
}

zp_colored_print(target, message[])
{
	static argscount;
	static i;
	static buffer[512];
	argscount = numargs();
	if (!target)
	{
		static player;
		player = 1;
		while (player <= g_maxplayers)
		{
			if (is_user_connected(player))
			{
				static changedcount;
				static changed[5];
				changedcount = 0;
				i = 2;
				while (i < argscount)
				{
					if (getarg(i, g_maxplayers) == -1)
					{
						setarg(i, g_maxplayers, player);
						changed[changedcount] = i;
						changedcount += 1;
					}
					i += 1;
				}
				vformat(buffer, 511, message, 3);
				message_begin(g_killzmoneround, g_msgSayText, 13924, player);
				write_byte(player);
				write_string(buffer);
				message_end();
				i = 0;
				while (i < changedcount)
				{
					setarg(changed[i], g_maxplayers, -1);
					i += 1;
				}
			}
			player += 1;
		}
	}
	else
	{
		vformat(buffer, 511, message, 3);
		message_begin(1, g_msgSayText, 13924, target);
		write_byte(target);
		write_string(buffer);
		message_end();
	}
	return 0;
}

Last edited by asherkin; 11-24-2019 at 11:26. Reason: Restore to previous version.
allame61 is offline
Sanjay Singh
Veteran Member
Join Date: Sep 2016
Old 11-23-2019 , 05:42   Re: Can Someone fix that code ?
#4

provide zombieplague.inc file
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allame61
Member
Join Date: Feb 2017
Location: Turkey
Old 11-23-2019 , 06:33   Re: Can Someone fix that code ?
#5

already #include <zombieplague>
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Sanjay Singh
Veteran Member
Join Date: Sep 2016
Old 11-23-2019 , 09:15   Re: Can Someone fix that code ?
#6

Quote:
Originally Posted by allame61 View Post
already #include <zombieplague>
i dont have that file so cant compile without it.
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iceeedr
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Join Date: Apr 2017
Location: Brazil
Old 11-23-2019 , 09:29   Re: Can Someone fix that code ?
#7

Quote:
Originally Posted by Sanjay Singh View Post
i dont have that file so cant compile without it.
Attached Files
File Type: inc zombieplague.inc (12.0 KB, 21 views)
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Quote:
Originally Posted by fysiks View Post
Please stop trying to help. You appear to just be posting random stuff. Wait until you actually understand more about AMX Mod X and how the game works.
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