PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <fakemeta>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <zombieplague>
//native is_chainsaw(id)
//native set_knife(id, num)
//native get_balrog9(id)
#define TASK_FBURN 100
#define ID_FBURN ( taskid - TASK_FBURN )
#define TASK_FBURN1 100
#define ID_FBURN1 ( taskid - TASK_FBURN )
#define TASK_FBURN2 100
#define ID_FBURN2 ( taskid - TASK_FBURN )
#define TASK_FBURN3 100
#define ID_FBURN3 ( taskid - TASK_FBURN )
#define TASK_FBURN4 100
#define ID_FBURN4 ( taskid - TASK_FBURN )
#define TASK_FBURN5 100
#define ID_FBURN5 ( taskid - TASK_FBURN )
#define TASK_FBURN6 100
#define ID_FBURN6 ( taskid - TASK_FBURN )
#define TASK_FBURN7 100
#define ID_FBURN7 ( taskid - TASK_FBURN )
#define MAX_CLIENTS 32
new bool:g_fRoundEnd
#define FIRE_DURATION 5
#define FIRE_DAMAGE 50
#define FIRE_DURATION1 5
#define FIRE_DAMAGE1 150
#define FIRE_DURATION2 5
#define FIRE_DAMAGE2 150
#define FIRE_DURATION3 5
#define FIRE_DAMAGE3 150
#define FIRE_DURATION4 5
#define FIRE_DAMAGE4 150
#define FIRE_DURATION5 5
#define FIRE_DAMAGE5 150
#define FIRE_DURATION6 5
#define FIRE_DAMAGE6 150
#define FIRE_DURATION7 5
#define FIRE_DAMAGE7 150
new g_flameSpr, g_flameSpr1, g_flameSpr2, g_flameSpr3, g_flameSpr4, g_flameSpr5, g_flameSpr6, g_flameSpr7, g_smokeSpr, g_burning_duration[ MAX_CLIENTS + 1 ], g_burning_duration1[ MAX_CLIENTS + 1 ], g_burning_duration2[ MAX_CLIENTS + 1 ], g_burning_duration3[ MAX_CLIENTS + 1 ], g_burning_duration4[ MAX_CLIENTS + 1 ], g_burning_duration5[ MAX_CLIENTS + 1 ], g_burning_duration6[ MAX_CLIENTS + 1 ], g_burning_duration7[ MAX_CLIENTS + 1 ]
new sMsgScreenFade
const RED = 255
const GREEN = 0
const BLUE = 212
const ALPHA = 100
#define PLUGIN "[ZP]Knifes Menu"
#define VERSION "1.0"
#define AUTHOR "LuXo"
#define VIP ADMIN_LEVEL_B
#define ADMIN ADMIN_LEVEL_F
#define BOSS ADMIN_LEVEL_F
#define GLADMIN ADMIN_LEVEL_G
#pragma tabsize 0
new KNIFE1_V_MODEL[] = "models/KnifeMenu/v_knife3.mdl"
new KNIFE1_P_MODEL[] = "models/KnifeMenu/p_knife3.mdl"
new KNIFE2_V_MODEL[] = "models/KnifeMenu/v_knife1.mdl"
new KNIFE2_P_MODEL[] = "models/KnifeMenu/p_knife1.mdl"
new KNIFE6_V_MODEL[] = "models/KnifeMenu/v_knife2.mdl"
new KNIFE6_P_MODEL[] = "models/KnifeMenu/p_knife2.mdl"
new KNIFE3_V_MODEL[] = "models/KnifeMenu/v_knife4.mdl"
new KNIFE3_P_MODEL[] = "models/KnifeMenu/p_knife4.mdl"
new KNIFE4_V_MODEL[] = "models/KnifeMenu/v_knife8.mdl"
new KNIFE4_P_MODEL[] = "models/KnifeMenu/p_knife8.mdl"
new KNIFE5_V_MODEL[] = "models/KnifeMenu/v_knife9.mdl"
new KNIFE5_P_MODEL[] = "models/KnifeMenu/p_knife9.mdl"
new KNIFE7_V_MODEL[] = "models/KnifeMenu/v_knife6.mdl"
new KNIFE7_P_MODEL[] = "models/KnifeMenu/p_knife6.mdl"
new KNIFESURV_V_MODEL[] = "models/KnifeMenu/v_knife7.mdl"
new KNIFESURV_P_MODEL[] = "models/KnifeMenu/p_knife7.mdl"
new bool:g_has_axe[33]
new bool:g_has_strong[33]
new bool:g_has_combat[33]
new bool:g_has_hammer[33]
new bool:g_has_saxe[33]
new bool:g_has_knife6[33]
new bool:g_has_knife7[33]
new bool:g_has_survivoraxe[33]
new cvar_knock_axe, cvar_speed_axe, cvar_damage_axe, cvar_damage_axe_nemesis
new /*cvar_jump_strong,*/ cvar_knock_strong, cvar_speed_strong, cvar_damage_strong
new cvar_knock_combat, cvar_speed_combat, cvar_damage_combat
new cvar_knock_hammer, cvar_speed_hammer, cvar_damage_hammer
new cvar_knock_saxe, cvar_speed_saxe, cvar_damage_saxe
new cvar_knock_knife6, cvar_speed_knife6, cvar_damage_knife6
new cvar_knock_knife7, cvar_speed_knife7, cvar_damage_knife7
new cvar_knock_surv, cvar_speed_surv, cvar_damage_surv
new cvar_gravity_axe , cvar_gravity_strong , cvar_gravity_combat , cvar_gravity_hammer , cvar_gravity_saxe , cvar_gravity_knife6 , cvar_gravity_knife7 , cvar_gravity_survivor_axe
new const g_sound_knife[] = { "items/gunpickup2.wav" }
new const axe_sounds[][] =
{
"Gaming/dkatana_titan_draw.wav",
"Gaming/dkatana_titan_hit1.wav",
"Gaming/dkatana_titan_hitwall.wav",
"Gaming/dkatana_titan_hitwall.wav",
"Gaming/dkatana_titan_slash1.wav",
"Gaming/dkatana_titan_stab.wav"
}
new const strong_sounds[][] =
{
"Gaming/crow9_draw.wav",
"Gaming/crow9_hitwall1.wav",
"Gaming/crow9_hitwall1.wav",
"Gaming/crow9_hitwall1.wav",
"Gaming/crow9_slash1.wav",
"Gaming/crow9_stab.wav"
}
new const knife6_sounds[][] =
{
"Gaming/sgsaw_draw.wav",
"Gaming/sgsaw_hit1.wav",
"Gaming/sgsaw_hitwall1.wav",
"Gaming/sgsaw_hitwall1.wav",
"Gaming/sgsaw_slash1.wav",
"Gaming/sgsaw_stab.wav"
}
new const combat_sounds[][] =
{
"Gaming/hammer_blood_hunter_draw.wav",
"Gaming/hammer_blood_hunter_hit.wav",
"Gaming/hammer_blood_hunter_miss.wav",
"Gaming/hammer_blood_hunter_slash1.wav",
"Gaming/hammer_blood_hunter_slash2.wav",
"Gaming/hammer_blood_hunter_wall.wav"
}
new const hammer_sounds[][] =
{
"Gaming/hammer_blood_hunter_draw.wav",
"Gaming/hammer_blood_hunter_hit.wav",
"Gaming/hammer_blood_hunter_miss.wav",
"Gaming/hammer_blood_hunter_slash1.wav",
"Gaming/hammer_blood_hunter_slash2.wav",
"Gaming/hammer_blood_hunter_wall.wav"
}
new const saxe_sounds[][] =
{
"Gaming/coilhammer_draw.wav",
"Gaming/coilhammer_hit1.wav",
"Gaming/coilhammer_hit2.wav",
"Gaming/coilhammer_hitwall.wav",
"Gaming/coilhammer_slash2.wav",
"Gaming/coilhammer_stab.wav"
}
new const knife7_sounds[][] =
{
"Gaming/coilhammer_draw.wav",
"Gaming/coilhammer_hit1.wav",
"Gaming/coilhammer_hit2.wav",
"Gaming/coilhammer_hitwall.wav",
"Gaming/coilhammer_slash2.wav",
"Gaming/coilhammer_stab.wav"
}
new const surv_sounds[][] =
{
"Gaming/coilhammer_draw.wav",
"Gaming/coilhammer_hit1.wav",
"Gaming/coilhammer_hit2.wav",
"Gaming/coilhammer_hitwall.wav",
"Gaming/coilhammer_slash2.wav",
"Gaming/coilhammer_stab.wav"
}
//new g_result[33]
public plugin_init()
{
register_plugin(PLUGIN , VERSION , AUTHOR);
register_forward(FM_AddToFullPack, "fw_PlayerAddToFullPack", 1 );
register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER);
register_clcmd("say /knife","knifemenu")
register_clcmd("knife_zb","knifemenu")
register_event("CurWeapon","checkWeapon","be","1=1");
register_forward(FM_EmitSound, "CEntity__EmitSound");
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");
RegisterHam(Ham_Spawn, "player", "fw_playerspawn_post", 1)
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg");
/* register_clcmd("zm_knife_strong", "clcmd_knife")
register_clcmd("zm_knife_hammer", "clcmd_knife")
register_clcmd("zm_knife_combat", "clcmd_knife")
register_clcmd("zm_knife_axe", "clcmd_knife") */
cvar_speed_axe = register_cvar("zp_axe_speed", "250.0")
cvar_damage_axe = register_cvar("zp_axe_damage", "9.5")
cvar_damage_axe_nemesis = register_cvar("zp_axe_dmg_nemesis", "300.9")
cvar_knock_axe = register_cvar("zp_axe_knockback", "2.5")
cvar_gravity_axe = register_cvar("zp_axe_gravity" , "0.5")
cvar_speed_strong = register_cvar("zp_strong_speed", "550.0")
cvar_damage_strong = register_cvar("zp_strong_damage", "2.5")
//cvar_jump_strong = register_cvar("zp_strong_jump", "340.0")
cvar_gravity_strong = register_cvar("zp_strong_gravity" , "0.5")
cvar_speed_combat = register_cvar("zp_combat_speed", "999.0")
cvar_damage_combat = register_cvar("zp_combat_damage", "8.3")
cvar_knock_combat = register_cvar("zp_combat_knockback", "2.5")
cvar_gravity_combat = register_cvar("zp_combat_gravity" , "0.5")
cvar_speed_hammer = register_cvar("zp_hammer_speed", "275.0")
cvar_damage_hammer = register_cvar("zp_hammer_damage", "9.2")
cvar_knock_hammer = register_cvar("zp_hammer_knockback", "3.0")
cvar_gravity_hammer = register_cvar("zp_hammer_gravity" , "0.5")
cvar_speed_saxe = register_cvar("zp_saxe_speed", "300.0")
cvar_damage_saxe = register_cvar("zp_saxe_damage", "10.3")
cvar_knock_saxe = register_cvar("zp_saxe_knockback", "6.0")
cvar_gravity_saxe = register_cvar("zp_saxe_gravity" , "0.5")
cvar_speed_knife6 = register_cvar("zp_knife6_speed", "320.0")
cvar_damage_knife6 = register_cvar("zp_knife6_damage", "2.3")
cvar_knock_knife6 = register_cvar("zp_knife6_knockback", "2.0")
cvar_gravity_knife6 = register_cvar("zp_knife6_gravity" , "0.5")
cvar_speed_knife7 = register_cvar("zp_knife7_speed", "300.0")
cvar_damage_knife7 = register_cvar("zp_knife7_damage", "10.3")
cvar_knock_knife7 = register_cvar("zp_knife7_knockback", "6.0")
cvar_gravity_knife7 = register_cvar("zp_knife7_gravity" , "0.5")
cvar_speed_surv = register_cvar("zp_axe_surv_speed", "273.0")
cvar_damage_surv = register_cvar("zp_axe_surv_damage", "20.5")
cvar_knock_surv = register_cvar("zp_axe_surv_knockback", "7.0")
cvar_gravity_survivor_axe = register_cvar("zp_axe_surv_gravity" , "0.5")
}
public native_zp_knifes_get(id)
{
if(g_has_axe[id])
{
return 1
}else
if(g_has_strong[id])
{
return 2
}else
if(g_has_knife6[id])
{
return 3
}else
if(g_has_combat[id])
{
return 4
}else
if(g_has_hammer[id])
{
return 5
}else
if(g_has_saxe[id])
{
return 6
}
if(g_has_knife7[id])
{
return 7
}
return 0
}
public native_zp_knifes_set(id, iKnife)
{
switch( iKnife )
{
case 1: buy_knife1(id)
case 2: buy_knife2(id)
case 3: buy_knife6(id)
case 4: buy_knife3(id)
case 5: buy_knife4(id)
case 6: buy_knife5(id)
case 7: buy_knife7(id)
}
}
public fw_PlayerAddToFullPack( ES_Handle, E, pEnt, pHost, bsHostFlags, pPlayer, pSet )
{
if( pPlayer && get_user_weapon(pEnt) == CSW_KNIFE && g_has_hammer[pEnt] && !zp_get_user_zombie(pEnt))
{
static iAnim;
iAnim = get_es( ES_Handle, ES_Sequence );
switch( iAnim )
{
case 73, 74, 75, 76:
{
set_es( ES_Handle, ES_Sequence, iAnim += 10 );
}
}
}
if( pPlayer && get_user_weapon(pEnt) == CSW_KNIFE && g_has_saxe[pEnt] && !zp_get_user_zombie(pEnt))
{
static iAnim;
iAnim = get_es( ES_Handle, ES_Sequence );
switch( iAnim )
{
case 73, 74, 75, 76:
{
set_es( ES_Handle, ES_Sequence, iAnim += 20 );
}
}
}
return FMRES_IGNORED;
}
public plugin_natives()
{
register_native( "knife_0", "knife_0", 1 )
register_native("zp_get_user_knife", "native_zp_knifes_get", 1)
register_native("zp_set_user_knife", "native_zp_knifes_set", 1)
}
public knife_0(id)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_saxe[id] = false
g_has_knife6[id] = false
g_has_knife7[id] = false
g_has_survivoraxe[id] = false
}
public client_connect(id)
{
g_has_axe[id] = true
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_saxe[id] = false
g_has_knife6[id] = false
g_has_knife7[id] = false
g_has_survivoraxe[id] = false
}
public client_disconnected(id)
{
knife_0(id)
}
public clcmd_knife(id)
{
if(!is_user_alive(id))
return PLUGIN_HANDLED
engclient_cmd(id, "weapon_knife")
return PLUGIN_HANDLED
}
public zp_user_humanized_post( iPlayer )
{
if( zp_get_user_survivor( iPlayer ) )
{
buy_knife_surv(iPlayer)
}
else ChekKnife(iPlayer)
}
public plugin_precache()
{
precache_model(KNIFE1_V_MODEL)
precache_model(KNIFE1_P_MODEL)
precache_model(KNIFE2_V_MODEL)
precache_model(KNIFE2_P_MODEL)
precache_model(KNIFE3_V_MODEL)
precache_model(KNIFE3_P_MODEL)
precache_model(KNIFE4_V_MODEL)
precache_model(KNIFE4_P_MODEL)
precache_model(KNIFE5_V_MODEL)
precache_model(KNIFE5_P_MODEL)
precache_model(KNIFE6_V_MODEL)
precache_model(KNIFE6_P_MODEL)
precache_model(KNIFE7_V_MODEL)
precache_model(KNIFE7_P_MODEL)
precache_model(KNIFESURV_V_MODEL)
precache_model(KNIFESURV_P_MODEL)
/*precache_generic("sprites/zm_knife_strong.txt")
precache_generic("sprites/zm_knife_hammer.txt")
precache_generic("sprites/zm_knife_combat.txt")
precache_generic("sprites/zm_knife_axe.txt")
precache_generic("sprites/zm_cso/640hud7.spr")
precache_generic("sprites/zm_cso/640hud21.spr")
precache_generic("sprites/zm_cso/640hud23.spr")
precache_generic("sprites/zm_cso/640hud38.spr")
precache_generic("sprites/zm_cso/640hud39.spr")*/
precache_sound(g_sound_knife)
for(new i = 0; i < sizeof axe_sounds; i++)
precache_sound(axe_sounds[i])
for(new i = 0; i < sizeof strong_sounds; i++)
precache_sound(strong_sounds[i])
for(new i = 0; i < sizeof combat_sounds; i++)
precache_sound(combat_sounds[i])
for(new i = 0; i < sizeof hammer_sounds; i++)
precache_sound(hammer_sounds[i])
for(new i = 0; i < sizeof saxe_sounds; i++)
precache_sound(saxe_sounds[i])
for(new i = 0; i < sizeof knife6_sounds; i++)
precache_sound(knife6_sounds[i])
for(new i = 0; i < sizeof knife7_sounds; i++)
precache_sound(knife7_sounds[i])
g_flameSpr = precache_model( "sprites/KnifeMenu/knife1.spr" );
g_flameSpr1 = precache_model( "sprites/KnifeMenu/knife7.spr" );
g_flameSpr2 = precache_model( "sprites/KnifeMenu/knife1.spr" );
g_smokeSpr = precache_model( "sprites/KnifeMenu/knife7.spr" );
g_flameSpr3 = precache_model( "sprites/KnifeMenu/knife1.spr" );
g_flameSpr4 = precache_model( "sprites/KnifeMenu/knife9.spr" );
g_flameSpr5 = precache_model( "sprites/KnifeMenu/knife7.spr" );
g_flameSpr6 = precache_model( "sprites/KnifeMenu/knife5.spr" );
g_flameSpr7 = precache_model( "sprites/KnifeMenu/knife1.spr" );
for(new i = 0; i < sizeof surv_sounds; i++)
precache_sound(surv_sounds[i])
}
public knifemenu(id)
{
if(!zp_get_user_survivor(id)) {
new menu = menu_create("\r~|\wKnife Menu \r|~","menu_handle")
menu_additem(menu, "\w><|Balorog Axe|>< \r|\dDamage \r|", "1")
menu_additem(menu, "\w><|Dark Combat|>< \r~|\dSpeed\r|~", "2")
menu_additem(menu, "\w><|Green Katana|>< \r~|\dGravity\r|~", "3")
if(get_user_flags(id) & VIP)
menu_additem(menu, "\r~_~|Blue WarHammer|~_~ \d~|\wV\yI\rP\d|~", "4")
else
menu_additem(menu, "\d~_~|Blue WarHammer|~_~ \d~|\wV\yI\rP\d|~", "4")
if(get_user_flags(id) & ADMIN)
menu_additem(menu, "\r$_$|DarkKnight WarHammer|$_$ \y~|\rA\yD\rM\yI\rN\y|~", "5")
else
menu_additem(menu, "\d$_$|DarkKnight WarHammer|$_$ \y~|\rA\yD\rM\yI\rN\y|~", "5")
if(get_user_flags(id) & BOSS)
menu_additem(menu, "\r&_&|SilverBlue WarHammer|&_& \y~|\rA\yD\rM\yI\rN\y|~", "6")
else
menu_additem(menu, "\d&_&|SilverBlue WarHammer|&_& \y~|\rA\yD\rM\yI\rN\y|~", "6")
if(get_user_flags(id) & GLADMIN)
menu_additem(menu, "\r$<>$|DarkBlue WarHammer|$<>$ \y~|\rO\yw\rn\ye\rr\y|~", "7")
else
menu_additem(menu, "\d$<>$|DarkBlue WarHammer|$<>$ \y~|\rO\yw\rn\ye\rr\y|~", "7")
menu_setprop(menu, MPROP_PERPAGE, 0)
menu_display(id, menu, 0)
}
}
public menu_handle(id, menu, item)
{
if(item < 0)
return PLUGIN_CONTINUE
new cmd[2];
new access, callback;
menu_item_getinfo(menu, item, access, cmd,2,_,_, callback);
new choice = str_to_num(cmd)
switch (choice)
{
case 1: buy_knife1(id)
case 2: buy_knife2(id)
case 3: buy_knife6(id)
case 4: buy_knife3(id)
case 5: buy_knife4(id)
case 6: buy_knife5(id)
case 7: buy_knife7(id)
}
return PLUGIN_HANDLED;
}
public buy_knife1(id)
{
g_has_axe[id] = true
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_saxe[id] = false
g_has_knife6[id] = false
g_has_knife7[id] = false
g_has_survivoraxe[id] = false
set_sprite(id)
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkWeapon(id)
//set_knife(id, 1)
client_cmd(id, "setinfo Knifes 1")
set_user_health(id, get_user_health(id) + 50)
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled_Post", 1)
sMsgScreenFade = get_user_msgid ( "ScreenFade" )
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public buy_knife2(id)
{
g_has_axe[id] = false
g_has_strong[id] = true
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_saxe[id] = false
g_has_knife6[id] = false
g_has_knife7[id] = false
g_has_survivoraxe[id] = false
set_sprite(id)
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkWeapon(id)
//set_knife(id, 2)
client_cmd(id, "setinfo Knifes 2")
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled_Post", 1)
sMsgScreenFade = get_user_msgid ( "ScreenFade" )
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public buy_knife3(id)
{
if (get_user_flags(id) & VIP)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = true
g_has_hammer[id] = false
g_has_saxe[id] = false
g_has_knife6[id] = false
g_has_knife7[id] = false
g_has_survivoraxe[id] = false
set_sprite(id)
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkWeapon(id)
//set_knife(id, 3)
client_cmd(id, "setinfo Knifes 4")
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled_Post", 1)
sMsgScreenFade = get_user_msgid ( "ScreenFade" )
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
}
public buy_knife4(id)
{
if (get_user_flags(id) & ADMIN)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = true
g_has_saxe[id] = false
g_has_knife6[id] = false
g_has_knife7[id] = false
g_has_survivoraxe[id] = false
set_sprite(id)
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkWeapon(id)
//set_knife(id, 4)
client_cmd(id, "setinfo Knifes 5")
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled_Post", 1)
sMsgScreenFade = get_user_msgid ( "ScreenFade" )
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
}
public buy_knife5(id)
{
if (get_user_flags(id) & BOSS)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_saxe[id] = true
g_has_knife6[id] = false
g_has_knife7[id] = false
g_has_survivoraxe[id] = false
set_sprite(id)
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkWeapon(id)
//set_knife(id, 4)
client_cmd(id, "setinfo Knifes 6")
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled_Post", 1)
sMsgScreenFade = get_user_msgid ( "ScreenFade" )
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
}
public buy_knife6(id)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_saxe[id] = false
g_has_knife6[id] = true
g_has_knife7[id] = false
g_has_survivoraxe[id] = false
set_sprite(id)
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkWeapon(id)
//set_knife(id, 4)
client_cmd(id, "setinfo Knifes 3")
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled_Post", 1)
sMsgScreenFade = get_user_msgid ( "ScreenFade" )
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public buy_knife7(id)
{
if (get_user_flags(id) & GLADMIN)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_saxe[id] = false
g_has_knife6[id] = false
g_has_knife7[id] = true
g_has_survivoraxe[id] = false
set_sprite(id)
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkWeapon(id)
//set_knife(id, 4)
client_cmd(id, "setinfo Knifes 7")
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled_Post", 1)
sMsgScreenFade = get_user_msgid ( "ScreenFade" )
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
}
public buy_knife_surv(id)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_saxe[id] = false
g_has_knife6[id] = false
g_has_knife7[id] = false
g_has_survivoraxe[id] = true
set_sprite(id)
message_begin(MSG_ONE, get_user_msgid("WeapPickup"), {0,0,0}, id)
write_byte(29)
message_end()
checkWeapon(id)
//set_knife(id, 4)
// client_cmd(id, "setinfo Knifes 6")
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled_Post", 1)
sMsgScreenFade = get_user_msgid ( "ScreenFade" )
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == 0 && is_user_connected(caller))
checkWeapon(caller)
}
public checkWeapon(id)
{
if(!zp_get_user_zombie(id))
{
if(get_user_weapon(id) == CSW_KNIFE)
{
if(g_has_axe[id])
{
set_pev(id, pev_viewmodel2, KNIFE1_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE1_P_MODEL)
set_pev(id, pev_gravity, get_pcvar_float(cvar_gravity_axe))
}
else if(g_has_strong[id] )
{
set_pev(id, pev_viewmodel2, KNIFE2_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE2_P_MODEL)
set_pev(id, pev_gravity, get_pcvar_float(cvar_gravity_strong))
}
else if(g_has_combat[id])
{
set_pev(id, pev_viewmodel2, KNIFE3_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE3_P_MODEL)
set_pev(id, pev_gravity, get_pcvar_float(cvar_gravity_combat))
}
else if(g_has_hammer[id])
{
set_pev(id, pev_viewmodel2, KNIFE4_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE4_P_MODEL)
set_pev(id, pev_gravity, get_pcvar_float(cvar_gravity_hammer))
}
else if(g_has_saxe[id])
{
set_pev(id, pev_viewmodel2, KNIFE5_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE5_P_MODEL)
set_pev(id, pev_gravity, get_pcvar_float(cvar_gravity_saxe))
}
else if(g_has_knife6[id])
{
set_pev(id, pev_viewmodel2, KNIFE6_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE6_P_MODEL)
set_pev(id, pev_gravity, get_pcvar_float(cvar_gravity_knife6))
}
else if(g_has_knife7[id])
{
set_pev(id, pev_viewmodel2, KNIFE7_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE7_P_MODEL)
set_pev(id, pev_gravity, get_pcvar_float(cvar_gravity_knife7))
}
else if(g_has_survivoraxe[id])
{
set_pev(id, pev_viewmodel2, KNIFESURV_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFESURV_P_MODEL)
set_pev(id, pev_gravity, get_pcvar_float(cvar_gravity_survivor_axe))
}
//else if(get_balrog9(id) || is_chainsaw(id))
//set_pev(id, pev_gravity, 0.5)
}
}
}
public fw_playerspawn_post(id)
{
if(!is_user_alive(id))
return;
//ChekKnife(id)
//if(g_has_survivoraxe[id])
//{
// g_has_strong[id] = false
// g_has_combat[id] = false
// g_has_hammer[id] = false
// g_has_saxe[id] = false
// g_has_survivoraxe[id] = false
// }
ChekKnife(id)
set_sprite(id)
return;
}
public CEntity__EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
{
if (!is_user_connected(id))
return HAM_IGNORED
if (zp_get_user_zombie(id))
return HAM_IGNORED
if (sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
{
if (sample[14] == 'd')
{
if(g_has_axe[id])
emit_sound(id, channel, axe_sounds[0], volume, attn, flags, pitch)
if(g_has_strong[id])
emit_sound(id, channel, strong_sounds[0], volume, attn, flags, pitch)
if(g_has_combat[id])
emit_sound(id, channel, combat_sounds[0], volume, attn, flags, pitch)
if(g_has_hammer[id])
emit_sound(id, channel, hammer_sounds[0], volume, attn, flags, pitch)
if(g_has_saxe[id])
emit_sound(id, channel, saxe_sounds[0], volume, attn, flags, pitch)
if(g_has_knife6[id])
emit_sound(id, channel, knife6_sounds[0], volume, attn, flags, pitch)
if(g_has_knife7[id])
emit_sound(id, channel, knife7_sounds[0], volume, attn, flags, pitch)
if(g_has_survivoraxe[id])
emit_sound(id, channel, surv_sounds[0], volume, attn, flags, pitch)
}
else if (sample[14] == 'h')
{
if (sample[17] == 'w')
{
if(g_has_axe[id])
emit_sound(id, channel, axe_sounds[3], volume, attn, flags, pitch)
if(g_has_strong[id])
emit_sound(id, channel, strong_sounds[3], volume, attn, flags, pitch)
if(g_has_combat[id])
emit_sound(id, channel, combat_sounds[3], volume, attn, flags, pitch)
if(g_has_hammer[id] )
emit_sound(id, channel, hammer_sounds[3], volume, attn, flags, pitch)
if(g_has_saxe[id])
emit_sound(id, channel, saxe_sounds[3], volume, attn, flags, pitch)
if(g_has_knife6[id])
emit_sound(id, channel, knife6_sounds[3], volume, attn, flags, pitch)
if(g_has_knife7[id])
emit_sound(id, channel, knife7_sounds[3], volume, attn, flags, pitch)
if(g_has_survivoraxe[id])
emit_sound(id, channel, surv_sounds[3], volume, attn, flags, pitch)
}
else
{
if(g_has_axe[id])
emit_sound(id, channel, axe_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_strong[id])
emit_sound(id, channel, strong_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_combat[id])
emit_sound(id, channel, combat_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_hammer[id])
emit_sound(id, channel, hammer_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_saxe[id])
emit_sound(id, channel, saxe_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_knife6[id])
emit_sound(id, channel, knife6_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_knife7[id])
emit_sound(id, channel, knife7_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_survivoraxe[id])
emit_sound(id, channel, surv_sounds[random_num(1,2)], volume, attn, flags, pitch)
}
}
else
{
if (sample[15] == 'l')
{
if(g_has_axe[id])
emit_sound(id, channel, axe_sounds[4], volume, attn, flags, pitch)
if(g_has_strong[id])
emit_sound(id, channel, strong_sounds[4], volume, attn, flags, pitch)
if(g_has_combat[id])
emit_sound(id, channel, combat_sounds[4], volume, attn, flags, pitch)
if(g_has_hammer[id])
emit_sound(id, channel, hammer_sounds[4], volume, attn, flags, pitch)
if(g_has_saxe[id])
emit_sound(id, channel, saxe_sounds[4], volume, attn, flags, pitch)
if(g_has_knife6[id])
emit_sound(id, channel, knife6_sounds[4], volume, attn, flags, pitch)
if(g_has_knife7[id])
emit_sound(id, channel, knife7_sounds[4], volume, attn, flags, pitch)
if(g_has_survivoraxe[id])
emit_sound(id, channel, surv_sounds[4], volume, attn, flags, pitch)
}
else
{
if(g_has_axe[id])
emit_sound(id, channel, axe_sounds[5], volume, attn, flags, pitch)
if(g_has_strong[id] )
emit_sound(id, channel, strong_sounds[5], volume, attn, flags, pitch)
if(g_has_combat[id] )
emit_sound(id, channel, combat_sounds[5], volume, attn, flags, pitch)
if(g_has_hammer[id])
emit_sound(id, channel, hammer_sounds[5], volume, attn, flags, pitch)
if(g_has_saxe[id])
emit_sound(id, channel, saxe_sounds[5], volume, attn, flags, pitch)
if(g_has_knife6[id])
emit_sound(id, channel, knife6_sounds[5], volume, attn, flags, pitch)
if(g_has_knife7[id])
emit_sound(id, channel, knife7_sounds[5], volume, attn, flags, pitch)
if(g_has_survivoraxe[id])
emit_sound(id, channel, surv_sounds[5], volume, attn, flags, pitch)
}
}
return HAM_SUPERCEDE
}
return HAM_IGNORED
}
public fw_PlayerPreThink(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id))
return FMRES_IGNORED
new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])
if (weapon == CSW_KNIFE && g_has_axe[id])
{
set_user_maxspeed(id,get_pcvar_float(cvar_speed_axe))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[ 3 ]
pev( id , pev_velocity , fVelocity )
fVelocity[ 2 ] += 325
set_pev( id , pev_velocity , fVelocity )
set_pev(id, pev_gaitsequence, 6)
}
}
if(weapon == CSW_KNIFE && g_has_strong[id])
{
set_user_maxspeed(id,get_pcvar_float(cvar_speed_strong))
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[ 3 ]
pev( id , pev_velocity , fVelocity )
fVelocity[ 2 ] += 320
set_pev( id , pev_velocity , fVelocity )
set_pev(id, pev_gaitsequence, 6)
}
}
if(weapon == CSW_KNIFE && g_has_combat[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[ 3 ]
pev( id , pev_velocity , fVelocity )
fVelocity[ 2 ] += 320
set_pev( id , pev_velocity , fVelocity )
set_pev(id, pev_gaitsequence, 6)
}
set_user_maxspeed(id,get_pcvar_float(cvar_speed_combat))
}
if (weapon == CSW_KNIFE && g_has_hammer[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[ 3 ]
pev( id , pev_velocity , fVelocity )
fVelocity[ 2 ] += 345
set_pev( id , pev_velocity , fVelocity )
set_pev(id, pev_gaitsequence, 6)
}
set_user_maxspeed(id, get_pcvar_float(cvar_speed_hammer))
}
if (weapon == CSW_KNIFE && g_has_saxe[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[ 3 ]
pev( id , pev_velocity , fVelocity )
fVelocity[ 2 ] += 345
set_pev( id , pev_velocity , fVelocity )
set_pev(id, pev_gaitsequence, 6)
}
set_user_maxspeed(id, get_pcvar_float(cvar_speed_saxe))
}
if (weapon == CSW_KNIFE && g_has_knife6[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[ 3 ]
pev( id , pev_velocity , fVelocity )
fVelocity[ 2 ] += 345
set_pev( id , pev_velocity , fVelocity )
set_pev(id, pev_gaitsequence, 6)
}
set_user_maxspeed(id, get_pcvar_float(cvar_speed_knife6))
}
if (weapon == CSW_KNIFE && g_has_knife7[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[ 3 ]
pev( id , pev_velocity , fVelocity )
fVelocity[ 2 ] += 345
set_pev( id , pev_velocity , fVelocity )
set_pev(id, pev_gaitsequence, 6)
}
set_user_maxspeed(id, get_pcvar_float(cvar_speed_knife7))
}
if(weapon == CSW_KNIFE && g_has_survivoraxe[id])
{
if ((pev(id, pev_button) & IN_JUMP) && !(pev(id, pev_oldbuttons) & IN_JUMP))
{
new flags = pev(id, pev_flags)
new waterlvl = pev(id, pev_waterlevel)
if (!(flags & FL_ONGROUND))
return FMRES_IGNORED
if (flags & FL_WATERJUMP)
return FMRES_IGNORED
if (waterlvl > 1)
return FMRES_IGNORED
new Float:fVelocity[ 3 ]
pev( id , pev_velocity , fVelocity )
fVelocity[ 2 ] += 357
set_pev( id , pev_velocity , fVelocity )
set_pev(id, pev_gaitsequence, 6)
}
set_user_maxspeed(id, get_pcvar_float(cvar_speed_surv))
}
return FMRES_IGNORED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, _type)
{
if(!is_user_connected(attacker))
return HAM_IGNORED
if(zp_get_user_zombie(attacker))
return HAM_IGNORED
if(get_user_weapon(attacker) == CSW_KNIFE)
{
if (g_has_axe[attacker])
{
if(zp_is_nemesis_round())
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_axe_nemesis))
else
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_axe))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_axe);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
if(!task_exists(victim + TASK_FBURN2))
{
g_burning_duration2[victim] += 10
set_task( 0.2, "CTask__BurningFlame2", victim + TASK_FBURN2, _, _, "b")
}
}
else if (g_has_strong[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_strong))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_strong);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
if( !task_exists( victim + TASK_FBURN3 ) )
{
g_burning_duration3[ victim ] += 10
set_task( 0.2, "CTask__BurningFlame3", victim + TASK_FBURN3, _, _, "b" )
}
}
else if (g_has_combat[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_combat))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_combat);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
if( !task_exists( victim + TASK_FBURN4 ) )
{
g_burning_duration4[ victim ] += 10
set_task( 0.2, "CTask__BurningFlame4", victim + TASK_FBURN4, _, _, "b" )
}
}
else if (g_has_hammer[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_hammer))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_hammer);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
if( !task_exists( victim + TASK_FBURN5 ) )
{
g_burning_duration5[ victim ] += 10
set_task( 0.2, "CTask__BurningFlame5", victim + TASK_FBURN5, _, _, "b" )
}
}
else if (g_has_saxe[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_saxe))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_saxe);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
if( !task_exists( victim + TASK_FBURN ) )
{
g_burning_duration[ victim ] += 10
set_task( 0.2, "CTask__BurningFlame", victim + TASK_FBURN, _, _, "b" )
}
}
else if (g_has_knife6[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_knife6))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_knife6);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
if( !task_exists( victim + TASK_FBURN6 ) )
{
g_burning_duration6[ victim ] += 10
set_task( 0.2, "CTask__BurningFlame6", victim + TASK_FBURN6, _, _, "b" )
}
}
else if (g_has_knife7[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_knife7))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_saxe);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
if( !task_exists( victim + TASK_FBURN1 ) )
{
g_burning_duration1[ victim ] += 10
set_task( 0.2, "CTask__BurningFlame1", victim + TASK_FBURN1, _, _, "b" )
}
}
else if(g_has_survivoraxe[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_damage_surv))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0] + get_pcvar_float(cvar_knock_surv);
vec[1] += oldvelo[1] + 0;
set_pev(victim, pev_velocity, vec);
if( !task_exists( victim + TASK_FBURN7 ) )
{
g_burning_duration7[ victim ] += 10
set_task( 0.2, "CTask__BurningFlame7", victim + TASK_FBURN7, _, _, "b" )
}
}
more_blood(victim)
}
return HAM_IGNORED
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iattacker, ivictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iattacker = get_msg_arg_int(1)
ivictim = get_msg_arg_int(2)
if(!is_user_connected(iattacker) || iattacker == ivictim)
return PLUGIN_CONTINUE
if (!zp_get_user_zombie(iattacker))
{
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_axe[iattacker])
set_msg_arg_string(4, "axe")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_strong[iattacker])
set_msg_arg_string(4, "hatchet")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_combat[iattacker])
set_msg_arg_string(4, "mastercombat")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_hammer[iattacker])
set_msg_arg_string(4, "hammer")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_saxe[iattacker])
set_msg_arg_string(4, "skullaxe")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_knife6[iattacker])
set_msg_arg_string(4, "knife6")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_knife7[iattacker])
set_msg_arg_string(4, "knife7")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_survivoraxe[iattacker])
set_msg_arg_string(4, "survivoraxe")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(!g_has_axe[iattacker] && !g_has_strong[iattacker] && !g_has_combat[iattacker] && !g_has_hammer[iattacker] && !zp_get_user_zombie(iattacker))
set_msg_arg_string(4, "knife")
}
}
if (zp_get_user_zombie(iattacker))
{
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_axe[iattacker] || g_has_strong[iattacker] || g_has_combat[iattacker] || g_has_hammer[iattacker])
set_msg_arg_string(4, "Claws")
}
}
return PLUGIN_CONTINUE
}
stock create_velocity_vector(victim,attacker,Float:velocity[3])
{
if(!zp_get_user_zombie(victim) || !is_user_alive(attacker))
return 0;
new Float:vicorigin[3];
new Float:attorigin[3];
pev(victim, pev_origin , vicorigin);
pev(attacker, pev_origin , attorigin);
new Float:origin2[3]
origin2[0] = vicorigin[0] - attorigin[0];
origin2[1] = vicorigin[1] - attorigin[1];
new Float:largestnum = 0.0;
if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);
if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);
origin2[0] /= largestnum;
origin2[1] /= largestnum;
if (g_has_axe[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_axe) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_axe) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_strong[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_strong) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_strong) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_combat[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_combat) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_combat) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_hammer[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_hammer) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_hammer) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_saxe[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_saxe) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_saxe) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_knife6[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_knife6) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_knife6) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if (g_has_knife7[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_knife7) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_knife7) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
else if(g_has_survivoraxe[attacker])
{
velocity[0] = ( origin2[0] * get_pcvar_float(cvar_knock_surv) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * get_pcvar_float(cvar_knock_surv) * 10000 ) / floatround(get_distance_f(vicorigin, attorigin));
}
if(velocity[0] <= 20.0 || velocity[1] <= 20.0)
velocity[2] = random_float(200.0 , 275.0);
return 1;
}
stock fm_set_user_maxspeed(index, Float:speed = -1.0)
{
engfunc(EngFunc_SetClientMaxspeed, index, speed);
set_pev(index, pev_maxspeed, speed);
return 1;
}
more_blood(id)
{
static iOrigin[3]
get_user_origin(id, iOrigin)
message_begin(MSG_PVS, SVC_TEMPENTITY, iOrigin)
write_byte(TE_BLOODSTREAM)
write_coord(iOrigin[0])
write_coord(iOrigin[1])
write_coord(iOrigin[2]+10)
write_coord(random_num(-360, 360))
write_coord(random_num(-360, 360))
write_coord(-10)
write_byte(70)
write_byte(random_num(50, 100))
message_end()
for (new j = 0; j < 4; j++)
{
message_begin(MSG_PVS, SVC_TEMPENTITY, iOrigin)
write_byte(TE_WORLDDECAL)
write_coord(iOrigin[0]+random_num(-100, 100))
write_coord(iOrigin[1]+random_num(-100, 100))
write_coord(iOrigin[2]-36)
write_byte(random_num(190, 197))
message_end()
}
}
public sprite(const player, const string_msg[], byte_1, byte_2, byte_3, byte_4, byte_5, byte_6, byte_7, byte_8)
{
message_begin( MSG_ONE, get_user_msgid("WeaponList"), .player = player );
{
write_string(string_msg);
write_byte(byte_1);
write_byte(byte_2);
write_byte(byte_3);
write_byte(byte_4);
write_byte(byte_5);
write_byte(byte_6);
write_byte(byte_7);
write_byte(byte_8);
}
message_end();
}
public set_sprite(id)
{
if(!is_user_alive(id))
{
return;
}
if(zp_get_user_zombie(id))
{
sprite(id, "weapon_knife", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
if(g_has_axe[id])
{
sprite(id, "zm_knife_axe", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
if(g_has_strong[id])
{
sprite(id, "zm_knife_strong", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
if(g_has_combat[id])
{
sprite(id, "zm_knife_combat", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
if(g_has_hammer[id])
{
sprite(id, "zm_knife_hammer", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
if(g_has_survivoraxe[id])
{
sprite(id, "zm_knife_axe", -1, -1, -1, -1, 2, 1, 29, 0)
return;
}
}
stock ChekKnife(id)
{
new str[3]
get_user_info(id, "Knifes", str, charsmax(str))
switch(str[0])
{
case '1':
{
g_has_axe[id] = true
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_saxe[id] = false
g_has_knife6[id] = false
g_has_knife7[id] = false
}
case '2':
{
g_has_axe[id] = false
g_has_strong[id] = true
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_saxe[id] = false
g_has_knife6[id] = false
g_has_knife7[id] = false
}
case '3':
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_saxe[id] = false
g_has_knife6[id] = true
g_has_knife7[id] = false
}
case '4':
{
if(get_user_flags(id) & VIP)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = true
g_has_hammer[id] = false
g_has_saxe[id] = false
g_has_knife6[id] = false
g_has_knife7[id] = false
}
else random_num(buy_knife1(id) , buy_knife2(id))
}
case '5':
{
if(get_user_flags(id) & ADMIN)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = true
g_has_saxe[id] = false
g_has_knife6[id] = false
g_has_knife7[id] = false
}
else random_num(buy_knife1(id) , buy_knife2(id))
}
case '6':
{
if(get_user_flags(id) & BOSS)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_saxe[id] = true
g_has_knife6[id] = false
g_has_knife7[id] = false
}
else random_num(buy_knife1(id) , buy_knife2(id))
}
case '7':
{
if(get_user_flags(id) & GLADMIN)
{
g_has_axe[id] = false
g_has_strong[id] = false
g_has_combat[id] = false
g_has_hammer[id] = false
g_has_saxe[id] = false
g_has_knife6[id] = false
g_has_knife7[id] = true
}
else random_num(buy_knife1(id) , buy_knife2(id))
{
g_has_survivoraxe[id] = false
}
}
}
}
public CTask__BurningFlame( taskid )
{
// Get player origin and flags
static origin[3], flags
get_user_origin(ID_FBURN, origin)
flags = pev(ID_FBURN, pev_flags)
// Madness mode - in water - burning stopped
if ((flags & FL_INWATER) || g_burning_duration[ID_FBURN] < 1 || g_fRoundEnd || !is_user_alive(ID_FBURN))
{
// Smoke sprite
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SMOKE) // TE id
write_coord(origin[0]) // x
write_coord(origin[1]) // y
write_coord(origin[2]-50) // z
write_short(g_smokeSpr) // sprite
write_byte(random_num(15, 20)) // scale
write_byte(random_num(10, 20)) // framerate
message_end()
// Task not needed anymore
remove_task(taskid)
return
}
// Get player's health
static health
health = pev(ID_FBURN, pev_health)
// Take damage from the fire
if (health - FIRE_DAMAGE > 0)
fm_set_user_health(ID_FBURN, health - FIRE_DAMAGE)
// Flame sprite
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE) // TE id
write_coord(origin[0]+random_num(-5, 5)) // x
write_coord(origin[1]+random_num(-5, 5)) // y
write_coord(origin[2]+random_num(-10, 10)) // z
write_short(g_flameSpr) // sprite
write_byte(random_num(5, 10)) // scale
write_byte(200) // brightness
message_end()
g_burning_duration[ID_FBURN]--
}
public CTask__BurningFlame1( taskid )
{
// Get player origin and flags
static origin[3], flags
get_user_origin(ID_FBURN1, origin)
flags = pev(ID_FBURN1, pev_flags)
// Madness mode - in water - burning stopped
if ((flags & FL_INWATER) || g_burning_duration1[ID_FBURN1] < 1 || g_fRoundEnd || !is_user_alive(ID_FBURN1))
{
// Smoke sprite
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SMOKE) // TE id
write_coord(origin[0]) // x
write_coord(origin[1]) // y
write_coord(origin[2]-50) // z
write_short(g_smokeSpr) // sprite
write_byte(random_num(15, 20)) // scale
write_byte(random_num(10, 20)) // framerate
message_end()
// Task not needed anymore
remove_task(taskid)
return
}
// Get player's health
static health
health = pev(ID_FBURN1, pev_health)
// Take damage from the fire
if (health - FIRE_DAMAGE1 > 0)
fm_set_user_health(ID_FBURN1, health - FIRE_DAMAGE1)
// Flame sprite
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE) // TE id
write_coord(origin[0]+random_num(-5, 5)) // x
write_coord(origin[1]+random_num(-5, 5)) // y
write_coord(origin[2]+random_num(-10, 10)) // z
write_short(g_flameSpr1) // sprite
write_byte(random_num(5, 10)) // scale
write_byte(200) // brightness
message_end()
g_burning_duration1[ID_FBURN1]--
}
public CTask__BurningFlame2( taskid )
{
// Get player origin and flags
static origin[3], flags
get_user_origin(ID_FBURN2, origin)
flags = pev(ID_FBURN2, pev_flags)
// Madness mode - in water - burning stopped
if ((flags & FL_INWATER) || g_burning_duration[ID_FBURN2] < 1 || g_fRoundEnd || !is_user_alive(ID_FBURN2))
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE) // TE id
write_coord(origin[0]+random_num(-5, 5)) // x
write_coord(origin[1]+random_num(-5, 5)) // y
write_coord(origin[2]+random_num(-10, 10)) // z
write_short(g_flameSpr2) // sprite
write_byte(random_num(5, 10)) // scale
write_byte(200) // brightness
message_end()
g_burning_duration2[ID_FBURN2]--
// Task not needed anymore
remove_task(taskid)
return
}
public CTask__BurningFlame3( taskid )
{
// Get player origin and flags
static origin[3], flags
get_user_origin(ID_FBURN3, origin)
flags = pev(ID_FBURN3, pev_flags)
// Madness mode - in water - burning stopped
if ((flags & FL_INWATER) || g_burning_duration[ID_FBURN3] < 1 || g_fRoundEnd || !is_user_alive(ID_FBURN3))
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE) // TE id
write_coord(origin[0]+random_num(-5, 5)) // x
write_coord(origin[1]+random_num(-5, 5)) // y
write_coord(origin[2]+random_num(-10, 10)) // z
write_short(g_flameSpr3) // sprite
write_byte(random_num(5, 10)) // scale
write_byte(200) // brightness
message_end()
g_burning_duration3[ID_FBURN3]--
// Task not needed anymore
remove_task(taskid)
return
}
public CTask__BurningFlame4( taskid )
{
// Get player origin and flags
static origin[3], flags
get_user_origin(ID_FBURN4, origin)
flags = pev(ID_FBURN4, pev_flags)
// Madness mode - in water - burning stopped
if ((flags & FL_INWATER) || g_burning_duration[ID_FBURN4] < 1 || g_fRoundEnd || !is_user_alive(ID_FBURN4))
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE) // TE id
write_coord(origin[0]+random_num(-5, 5)) // x
write_coord(origin[1]+random_num(-5, 5)) // y
write_coord(origin[2]+random_num(-10, 10)) // z
write_short(g_flameSpr4) // sprite
write_byte(random_num(5, 10)) // scale
write_byte(200) // brightness
message_end()
g_burning_duration4[ID_FBURN4]--
// Task not needed anymore
remove_task(taskid)
return
}
public CTask__BurningFlame5( taskid )
{
// Get player origin and flags
static origin[3], flags
get_user_origin(ID_FBURN5, origin)
flags = pev(ID_FBURN5, pev_flags)
// Madness mode - in water - burning stopped
if ((flags & FL_INWATER) || g_burning_duration[ID_FBURN5] < 1 || g_fRoundEnd || !is_user_alive(ID_FBURN5))
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE) // TE id
write_coord(origin[0]+random_num(-5, 5)) // x
write_coord(origin[1]+random_num(-5, 5)) // y
write_coord(origin[2]+random_num(-10, 10)) // z
write_short(g_flameSpr5) // sprite
write_byte(random_num(5, 10)) // scale
write_byte(200) // brightness
message_end()
g_burning_duration5[ID_FBURN5]--
// Task not needed anymore
remove_task(taskid)
return
}
public CTask__BurningFlame6( taskid )
{
// Get player origin and flags
static origin[3], flags
get_user_origin(ID_FBURN6, origin)
flags = pev(ID_FBURN6, pev_flags)
// Madness mode - in water - burning stopped
if ((flags & FL_INWATER) || g_burning_duration[ID_FBURN6] < 1 || g_fRoundEnd || !is_user_alive(ID_FBURN6))
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE) // TE id
write_coord(origin[0]+random_num(-5, 5)) // x
write_coord(origin[1]+random_num(-5, 5)) // y
write_coord(origin[2]+random_num(-10, 10)) // z
write_short(g_flameSpr6) // sprite
write_byte(random_num(5, 10)) // scale
write_byte(200) // brightness
message_end()
g_burning_duration6[ID_FBURN6]--
// Task not needed anymore
remove_task(taskid)
return
}
public CTask__BurningFlame7( taskid )
{
// Get player origin and flags
static origin[3], flags
get_user_origin(ID_FBURN7, origin)
flags = pev(ID_FBURN7, pev_flags)
// Madness mode - in water - burning stopped
if ((flags & FL_INWATER) || g_burning_duration[ID_FBURN7] < 1 || g_fRoundEnd || !is_user_alive(ID_FBURN7))
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE) // TE id
write_coord(origin[0]+random_num(-5, 5)) // x
write_coord(origin[1]+random_num(-5, 5)) // y
write_coord(origin[2]+random_num(-10, 10)) // z
write_short(g_flameSpr7) // sprite
write_byte(random_num(5, 10)) // scale
write_byte(200) // brightness
message_end()
g_burning_duration7[ID_FBURN7]--
// Task not needed anymore
remove_task(taskid)
return
}
public fw_PlayerKilled_Post( victim, sAttacker )
{
if( !is_user_alive( sAttacker ) || zp_get_user_zombie( sAttacker ) )
{
return;
}
if( victim == sAttacker || !is_user_connected( sAttacker ) )
{
return
}
message_begin( MSG_ONE , sMsgScreenFade , { 0 , 0 , 0 }, sAttacker )
write_short( 1<<10 )
write_short( 1<<10 )
write_short( 0x0000 )
write_byte( RED )
write_byte( GREEN )
write_byte( BLUE )
write_byte( ALPHA )
message_end( )
}
stock fm_set_user_health( index, health )
health > 0 ? set_pev(index, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, index)
stock ChatColor(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!team", "^3")
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}