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[L4D2] Force Enter Safe Room


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SilentBr
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Join Date: Jan 2009
Old 05-30-2014 , 02:30   [L4D2] Force Enter Safe Room
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Hi mates

I have 3 COOP servers with 16 slots and we get crazy when 1~3 players stay outside killing zombies instead of entering int the final safe to proceed with the campaing.

I've found this plugin that forces everyone to join in the final safe, but is needed all players entered once at least to start teleporting (I'dont know why, should check percentage of players inside the final safe).

I'd like to know if someone can edit the plugin and fix the c10m2_drainage map error, according:

1. Minimum number of players to enable the plugin.
2. Percentage of players inside the final safe room to start a time to teleport outside players.
3. How many seconds those players have to join in the safe, or will be teleported.
4. If a player leaves after be teleported, X seconds to get inside again or slay.

Thank you.

Last edited by SilentBr; 05-30-2014 at 03:44.
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zipcore
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Join Date: Mar 2010
Location: m_flZipcore
Old 06-01-2014 , 00:55   Re: [L4D2] Force Enter Safe Room
Reply With Quote #2

If I would still play L4d2 I would do this
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GsiX
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Join Date: Aug 2012
Location: Land Below The Wind
Old 06-02-2014 , 00:58   Re: [L4D2] Force Enter Safe Room
Reply With Quote #3

I have done this using defined coordinate. You just have to get rid some of the extra code.
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SilentBr
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Join Date: Jan 2009
Old 06-10-2014 , 23:30   Re: [L4D2] Force Enter Safe Room
Reply With Quote #4

Quote:
Originally Posted by GsiX View Post
I have done this using defined coordinate. You just have to get rid some of the extra code.
I don't know how to do it.
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