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Say Sounds (including Hybrid Edition) (4.0.8)


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Xsinthis
Senior Member
Join Date: Oct 2008
Location: Canadia, eh?
Old 12-27-2008 , 21:45   Re: Say Sounds (including Hybrid Edition) (3.0.6)
Reply With Quote #21

can't download it, when i try to get compiled it says not compiled properly or osmethin and when i try to do it manually it says this:

/home/groups/sourcemod/upload_tmp/textIJZp0U.sp(323) : fatal error 120: cannot read from file: "clientprefs"

Compilation aborted.
1 Error.
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Xsinthis
Senior Member
Join Date: Oct 2008
Location: Canadia, eh?
Old 12-27-2008 , 22:00   Re: Say Sounds (including Hybrid Edition) (3.0.6)
Reply With Quote #22

sorry, found out the prob there

but what do i do with the .inc?
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Xsinthis
Senior Member
Join Date: Oct 2008
Location: Canadia, eh?
Old 12-28-2008 , 19:34   Re: Say Sounds (including Hybrid Edition) (3.0.6)
Reply With Quote #23

found new problem >.< using the latest 1.1 snapshot, found this in my error log:

Quote:
L 12/28/2008 - 18:20:02: [SM] Displaying call stack trace for plugin "saysounds.smx":
L 12/28/2008 - 18:20:02: [SM] [0] Line 420, saysounds.sp::OnPluginStart()
P.S. could it be possible to add 1.0.4 support? (latest stable build)

1.1 breaks rtv for me

Last edited by Xsinthis; 12-28-2008 at 22:46.
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gH0sTy
SourceMod Donor
Join Date: Jul 2008
Location: DE
Old 12-29-2008 , 01:34   Re: Say Sounds (including Hybrid Edition) (3.0.6)
Reply With Quote #24

Quote:
Originally Posted by Xsinthis View Post
found new problem >.< using the latest 1.1 snapshot, found this in my error log:



P.S. could it be possible to add 1.0.4 support? (latest stable build)

1.1 breaks rtv for me
The error is because you don't use SM 1.1
To enable rtv you need to move rockthevote.smx and mapchooser.smx from the plugins/disabled directory to the plugins directory.
After the plugins are loaded the first time you will find a config file (rtv.cfg / mapchooser.cfg) in the cfg/sourcemod directory.
EDIT: SM 1.1 is finally released since today.

Last edited by gH0sTy; 12-29-2008 at 01:42.
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KroleG
Junior Member
Join Date: Dec 2008
Old 12-29-2008 , 08:18   Re: Say Sounds (including Hybrid Edition) (3.0.6)
Reply With Quote #25

mmm....
what i need to download?
"saysounds.smx" or "Get plugin" ?
^_^
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Xsinthis
Senior Member
Join Date: Oct 2008
Location: Canadia, eh?
Old 12-29-2008 , 09:41   Re: Say Sounds (including Hybrid Edition) (3.0.6)
Reply With Quote #26

still getting this error:

Quote:
L 12/29/2008 - 088:45: [SM] Displaying call stack trace for plugin "saysounds.smx":
L 12/29/2008 - 088:45: [SM] [0] Line 420, saysounds.sp::OnPluginStart()
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monkman
Senior Member
Join Date: Jul 2007
Location: Killadelphia
Old 12-30-2008 , 18:56   Re: Say Sounds (including Hybrid Edition) (3.0.6)
Reply With Quote #27

total noob question. where does the gametype.inc file go?
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talpa
Member
Join Date: Jun 2007
Old 12-30-2008 , 20:54   Re: Say Sounds (including Hybrid Edition) (3.0.6)
Reply With Quote #28

hi can u add round_start and end_round sounds ?
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omgiafs
Junior Member
Join Date: Jul 2008
Location: Russia
Old 12-31-2008 , 09:15   Re: Say Sounds (including Hybrid Edition) (3.0.6)
Reply With Quote #29

Quote:
Originally Posted by talpa View Post
hi can u add round_start and end_round sounds ?
Same question. And how to play random sound (sound random from list) on event ?

For example, when round_end, server playing misc/re1.mp3;
next round_end server will play misc/re21.mp3 etc. Random. (sorry my bad english, it's stupid to explain what means "random from list", i know.. ).


/ADDED

Damn, i think that all events are not supported at this moment

Quote:
/*####FernFerret####*/
// This is where we hook the events that we will use and assign them to functions
HookEvent("player_death", Event_Kill);
HookEventEx("player_spawn",PlayerSpawn);

if (GetGameType() == tf2){
HookEvent("teamplay_flag_event", Event_Flag);
HookEvent("player_chargedeployed", Event_UberCharge);
HookEvent("player_builtobject", Event_Build);
}
/*##################*/

Last edited by omgiafs; 12-31-2008 at 09:20.
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naris
AlliedModders Donor
Join Date: Dec 2006
Old 01-01-2009 , 01:13   Re: Say Sounds (including Hybrid Edition) (3.0.6)
Reply With Quote #30

Quote:
Originally Posted by monkman View Post
total noob question. where does the gametype.inc file go?
That is not needed on the server. It is only required if you intend on making changes tot he source and recompiling it. In that case, you would put it in either the scripting/include or scripting directory.
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