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Mani Admin Plugin for MetaMod: Source


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cybermind
Senior Member
Join Date: Oct 2004
Old 12-12-2005 , 14:55  
Reply With Quote #21

Quote:
Originally Posted by jeanlepail
that's all ?
does i easy to convert existing plugins to mm plugin ??
The general logic of the plugin stays the same. Only the method of getting access to the API changes, and if your plugin was written correctly, it's not a whole lot. Ask Mani to get better info on how hard it is, he would know better.
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imported_nighttrain
Member
Join Date: Mar 2005
Old 12-12-2005 , 18:58  
Reply With Quote #22

Mani this is great! I need the linux version my man. Keep up the good work.
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Mani
Veteran Member
Join Date: Dec 2004
Location: UK
Old 12-12-2005 , 21:43  
Reply With Quote #23

The initial post download link now includes the linux version or just use the link posted here.

Plugin Binary Download for linux and windows binaries

Mani
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mzracer360
Junior Member
Join Date: Aug 2005
Location: Kansas
Old 12-12-2005 , 22:45  
Reply With Quote #24

Good Job Mani!!! Now only if there was a sourcemm version of nemod
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tcviper
Veteran Member
Join Date: Oct 2005
Location: Netherlands
Old 12-13-2005 , 05:57  
Reply With Quote #25

Both versions work like a charm. Awesome work!
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imported_nighttrain
Member
Join Date: Mar 2005
Old 12-13-2005 , 10:07  
Reply With Quote #26

Excellent mani!

Now you need to get Bailopan to add thisplugin to his list on sourcemm.net.
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imported_nighttrain
Member
Join Date: Mar 2005
Old 12-13-2005 , 22:28  
Reply With Quote #27

I found that this works great on my dod server and my css servers, but on my cssdm server with fakeclients it crashes every so often.
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quint
Member
Join Date: Jan 2005
Old 12-14-2005 , 07:51  
Reply With Quote #28

Sounds good, going to try this later.

Mani would you expect any performance difference on a Linux Server running your standalone plugin against one running the Source MM version.

Currently our 32 Slot DOD server is maxing out on CPU quite often and runs only Mani and Roger Devils Statsme for hitbox logging. NB im not suggesting the plugins are causing this, DOD as we know uses much more resource than CSS.

Guess my point is would I be better off with the MM version to ease a bit of my CPU issues. ( Amd 3000 x64, 1gig Tickrate 66, Linux FC3) .

I'll try it anyway but wondered if you had an opinion.

Thanks.
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Mani
Veteran Member
Join Date: Dec 2004
Location: UK
Old 12-14-2005 , 10:57  
Reply With Quote #29

Quote:
Originally Posted by quint
Sounds good, going to try this later.

Mani would you expect any performance difference on a Linux Server running your standalone plugin against one running the Source MM version.

Currently our 32 Slot DOD server is maxing out on CPU quite often and runs only Mani and Roger Devils Statsme for hitbox logging. NB im not suggesting the plugins are causing this, DOD as we know uses much more resource than CSS.

Guess my point is would I be better off with the MM version to ease a bit of my CPU issues. ( Amd 3000 x64, 1gig Tickrate 66, Linux FC3) .

I'll try it anyway but wondered if you had an opinion.

Thanks.
I doubt there would be a difference performance wise between the two. 99% of the code for the plugin is the same, I've just altered how the Callback API and hooks are used so it works with SourceMM for one build type and the normal Valve interface for another build type.

Mani
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Installation files, documentation and help can be found at: -

www.mani-admin-plugin.com
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quint
Member
Join Date: Jan 2005
Old 12-14-2005 , 13:10  
Reply With Quote #30

thanks very much mani, got it working now

worth updating the installation instructions to say ( for linux)

add a line to addons/metamod/metaplugins.ini

Code:
addons/mani_admin_plugin/bin/mani_admin_plugin_mm

rename addons/mani_admin_plugin.vdf to addons/mani_admin_plugin.vdd

create a folder in addons called
mani_admin_plugin
create a folder in addons/mani_admin_plugin called
bin
place mani_admin_plugin_mm_i486.so in here

cheers Q
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