Idk how search it so I'm come here. I want add some addon weapon for human classes
PHP Code:
/*================================================================================
Human Test
================================================================================*/
#include <amxmodx>
#include <fakemeta>
#include <zombieplague>
#include <zombiexp>
// Human Attributes
new const hclass_name[] = { "Supreme Gravity" } // name
new const hclass_info[] = { "AK-47 and low gravity" } // description
new const hclass_model[] = { "" } // model
new const hclass_weapons[] = { WEAPON_AK47, WEAPON_GLOCK18 } // weapons
const hclass_health = 100 // health
const hclass_speed = 240 // speed
const Float:hclass_gravity = 0.7 // gravity
const hclass_level = 9 // level required to use
// Class IDs
new g_hclassid
// Zombie Classes MUST be registered on plugin_precache
public plugin_precache()
{
new registerText[32]
formatex( registerText, sizeof registerText - 1, "[ZPXP] %s human", hclass_name)
register_plugin(registerText, "1.0", "Example")
// Register the new class and store ID for reference
g_hclassid = zpxp_register_human_class(hclass_name, hclass_info, hclass_model, hclass_weapons, hclass_health, hclass_speed, hclass_gravity, hclass_level)
if(g_hclassid == -1)
{
server_print("[ZPXP] You have not properly setup your Zombie XP Mod.");
}
}
// User Infected forward
public zp_user_infected_post(id, infector)
{
// Check if the infected player is using our custom zombie class
if (zp_get_user_human_class(id) != g_hclassid) return;
// Undo any settings we have saved here
}
public zp_user_humanized_post(id)
{
// Check if the infected player is using our custom zombie class
if (zp_get_user_human_class(id) != g_hclassid) return;
// User turned human
if (zp_get_user_survivor(id) == 1)
{
// He's survivor, remove any changes made in the plugin
zp_user_infected_post(id, 0, 0)
} else {
zp_round_started_human(id)
}
}
//This is a forward from zpxp, as opposed to ZPs round_start (which is when infection begins) this is the true beginning of the round
public zp_round_started_human(id)
{
if (zp_get_user_human_class(id) != g_hclassid) return;
// Set our human's powers!
}
To be more precise here
PHP Code:
new const hclass_weapons[] = { WEAPON_AK47, WEAPON_GLOCK18 } // weapons
I want add for example AK-47 Paladin to this hclass
PHP Code:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>
#define PLUGIN "[ZP] Extra: AK-47 Paladin"
#define VERSION "Beta 1.0"
#define AUTHOR "Dev!l"
#define V_MODEL "models/cso/v_buffak.mdl"
#define P_MODEL "models/cso/p_buffak.mdl"
#define W_MODEL "models/cso/w_buffak.mdl"
#define S_MODEL "sprites/cso/ef_buffak_hit.spr"
#define CSW_BUFFAK CSW_AK47
#define weapon_buffak "weapon_ak47"
#define OLD_W_MODEL "models/w_ak47.mdl"
#define WEAPON_EVENT "events/ak47.sc"
#define ENG_NULLENT -1
#define EV_INT_WEAPONKEY EV_INT_impulse
#define WEAPONKEY 35145632
#define WEAP_LINUX_XTRA_OFF 4
#define m_flTimeWeaponIdle 48
#define m_iClip 51
#define m_flNextAttack 83
#define m_fInReload 54
#define PLAYER_LINUX_XTRA_OFF 5
#define FIRERATE 1.5
#define DAMAGE 130
#define DAMAGE2 10
#define AMMO 50
#define BPAMMO 240
#define RELOAD_TIME 2.0
#define RECOIL 0.01
#define RADIUS 50
#define BUFFAK_SPEED 2500.0
new const WeaponSounds[5][] =
{
"weapons/cso/ak47buff-1.wav",
"weapons/cso/ak47buff-2.wav",
"weapons/cso/ak47buff_draw.wav",
"weapons/cso/ak47buff_idle.wav",
"weapons/cso/ak47buff_reload.wav"
}
new const WeaponResources[3][] =
{
"sprites/weapon_buffak.txt",
"sprites/cso/640hud7.spr",
"sprites/cso/640hud132.spr"
}
#define AKBALL_CLASSNAME "buffakball"
new const MuzzleFlash[] = "sprites/cso/muzzleflash41.spr"
new const Buffak_hit_spr[] = "sprites/cso/ef_buffak_hit.spr"
enum
{
IDLE = 0,
RELOAD,
DRAW,
SHOOT1,
SHOOT2,
SHOOT3
}
enum
{
MODE_A = 1,
MODE_B
}
new g_buffak
new g_had_ak47paladin[33], g_WeaponMode[33]
new g_old_weapon[33], g_ak47paladin_event, g_smokepuff_id, g_MuzzleFlash_SprId
new g_clip_ammo[33], gmsgWeaponList, g_ak47paladin_TmpClip[33], g_exp_sprid
new Float:cl_pushangle[33][3], g_reload[33]
const PRIMARY_WEAPONS_BIT_SUM =
(1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_think(AKBALL_CLASSNAME, "fw_Think")
register_touch(AKBALL_CLASSNAME, "*", "fw_Touch")
register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")
register_forward(FM_SetModel, "fw_SetModel")
register_forward(FM_CmdStart, "fw_CmdStart")
RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack")
RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack")
RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, weapon_buffak, "fw_PrimaryAttack")
RegisterHam(Ham_Weapon_PrimaryAttack, weapon_buffak, "fw_PrimaryAttack_Post", 1)
RegisterHam(Ham_Weapon_Reload, weapon_buffak, "fw_Weapon_Reload")
RegisterHam(Ham_Weapon_Reload, weapon_buffak, "fw_Weapon_Reload_Post", 1)
RegisterHam(Ham_Item_PostFrame, weapon_buffak, "fw_Weapon_ItemPostFrame")
RegisterHam(Ham_Weapon_WeaponIdle, weapon_buffak, "fw_Weapon_Idleanim", 1)
RegisterHam(Ham_Item_AddToPlayer, weapon_buffak, "fw_Item_AddToPlayer_Post", 1)
g_buffak = zp_register_extra_item("AK-47 (Paladin)", 30, ZP_TEAM_HUMAN)
gmsgWeaponList = get_user_msgid("WeaponList")
register_clcmd("weapon_buffak", "hook_weapon")
}
So I'm change
PHP Code:
#include <amxmodx>
#include <fakemeta>
#include <zombieplague>
#include <zombiexp>
#define CSW_BUFFAK CSW_AK47
#define weapon_buffak "weapon_ak47"
// Human Attributes
new const hclass_name[] = { "Supreme Gravity" } // name
new const hclass_info[] = { "AK-47 and low gravity" } // description
new const hclass_model[] = { "" } // model
new const hclass_weapons[] = { weapon_buffak, WEAPON_GLOCK18 } // weapons
and it compilied but hclass have no any weapon.
PLS teach me how to change common weapon on any addon weapon