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AFK Manager (Version 4.1.5 / Updated June 18th 2017)


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sLuGo
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Join Date: Mar 2008
Old 12-25-2008 , 07:26   Re: AFK Manager (Any Mod)
Reply With Quote #101

Quote:
sm_afk_enable 1
sm_afk_move_min_players 1
sm_afk_kick_min_players 1
sm_afk_kick_players 0
sm_afk_admins_immune 0
sm_afk_move_spec 1
sm_afk_move_time 320
sm_afk_kick_time 400
My settings. I have people moved to spec only, then they dont take up a slot. I never kick them, i dont have any issues with it kicking live players. i WOULD like to see a cvar so you can warn someone when they have to move or 30 seconds, 25 seconds , 20 seconds etc...but moved to spec not kick, as i dont use the kick feature. Thanks again for all your diligence and work at tweaking this plugin(espically to work with INS!)
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Alderman [3rd MD]
Member
Join Date: May 2008
Old 12-25-2008 , 23:19   Re: AFK Manager (Any Mod)
Reply With Quote #102

Quote:
Originally Posted by Rothgar View Post
I don't see any reason why this should happen, each client has a separate timer. Players do not get warned at this point in time before being moved to spectator only warning before kick.

Can you post your cvar settings?

Spec time should be less than the kick timer and the cvars are the same timer so 180 move and 200 kick means the player will be moved to spec after 180 seconds and kicked 20 seconds later.
I know its not a issue with that, I understand how it works. I have determined that this happens while our guys are dead and are spectating other players. Tends to happen to US players when they run out of reinforcements on our INS 24/7 Sinjar server. So can you have the plugin also detect those who click or press any keys?
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Rothgar
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Join Date: Nov 2007
Old 12-26-2008 , 20:46   Re: AFK Manager (Any Mod)
Reply With Quote #103

Quote:
Originally Posted by Alderman [3rd MD] View Post
I know its not a issue with that, I understand how it works. I have determined that this happens while our guys are dead and are spectating other players. Tends to happen to US players when they run out of reinforcements on our INS 24/7 Sinjar server. So can you have the plugin also detect those who click or press any keys?
Not really, key pressing is done client-side and as far as I am aware those never get sent to the server. I would need to see how I can work with the ticket situation.
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Alderman [3rd MD]
Member
Join Date: May 2008
Old 12-26-2008 , 21:01   Re: AFK Manager (Any Mod)
Reply With Quote #104

Ticket situation?

There are no tickets in INS. There are waves of reinforcements though.
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Captain Alderman

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1st Battalion / 3rd Marines
3rd Marine Division
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Rothgar
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Join Date: Nov 2007
Old 12-26-2008 , 21:13   Re: AFK Manager (Any Mod)
Reply With Quote #105

Quote:
Originally Posted by Alderman [3rd MD] View Post
Ticket situation?

There are no tickets in INS. There are waves of reinforcements though.
Are the re-inforcements unlimited? Do you need to press a key to respawn?

What is the longest time a wave could be? If they aren't spawning aren't they AFK?
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Alderman [3rd MD]
Member
Join Date: May 2008
Old 12-27-2008 , 01:39   Re: AFK Manager (Any Mod)
Reply With Quote #106

Waves are a time set by the map, so it depends on when somebody dies. They automatically respawn. So if all reinforcement waves are gone and a few people are still alive with some dead for a extended period of time, most of the dead people get kicked for being afk.
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3rd Marine Division
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Rothgar
Veteran Member
Join Date: Nov 2007
Old 12-27-2008 , 03:42   Re: AFK Manager (Any Mod)
Reply With Quote #107

Ok, I think I have found an offset, can you try this version I have attached in this post and check the SourceMod logs and past me any lines with "Checking Waves"

Last edited by Rothgar; 03-12-2010 at 02:11.
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Rothgar
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Join Date: Nov 2007
Old 12-27-2008 , 22:12   Re: AFK Manager (Any Mod)
Reply With Quote #108

Uploaded new 3.0.2 version.

Added new translation file to make the plugin multi-lingual capable?

Added some Turret/Entity use checks for Synergy to check eye angles when in a static location using turret machine guns etc.

Started looking into Insurgency Wave counts. need someone to use the above plugin I posted previously or compile the AFK Manager with debug enabled so I can get more information on this.

Added Spectator move warning message.
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Smofly
Junior Member
Join Date: Aug 2008
Location: Denmark
Old 12-28-2008 , 04:09   Re: AFK Manager (Any Mod)
Reply With Quote #109

First off all nice plugin if it work.

i run a 30 slots counter strike source server and then i have this plugin loadet my server get spam thit the message you will be move 2 spectate in 30 sec.

then i run i get the message all the time.

and then you dead you still get it :
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Rothgar
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Join Date: Nov 2007
Old 12-28-2008 , 04:38   Re: AFK Manager (Any Mod)
Reply With Quote #110

Quote:
Originally Posted by Smofly View Post
First off all nice plugin if it work.

i run a 30 slots counter strike source server and then i have this plugin loadet my server get spam thit the message you will be move 2 spectate in 30 sec.

then i run i get the message all the time.

and then you dead you still get it :
Can you post your cvars?
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