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[TF2] gScramble Team Balancer/Scrambler -- 3.0.33 4/14/2015


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Phaiz
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Old 02-21-2015 , 18:06   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.13 8/20/12
Reply With Quote #1391

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Originally Posted by BrutalGoerge View Post
Oh, I added the sp to the project, and it seems to be working now.
Do you plan on getting this to work again? If so keep us updated!
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BrutalGoerge
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Old 02-21-2015 , 18:21   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.13 8/20/12
Reply With Quote #1392

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Originally Posted by Phaiz View Post
Do you plan on getting this to work again? If so keep us updated!
as far as i know everything is 100% working.
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Phaiz
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Old 02-22-2015 , 08:21   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.13 8/20/12
Reply With Quote #1393

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Originally Posted by BrutalGoerge View Post
as far as i know everything is 100% working.
Nice! I'll upload it tomorrow and let you know if we run into any issues.
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Old 02-22-2015 , 18:56   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.23 2/13/2015
Reply With Quote #1394

well mb not 100% I havent been able to run it on an actual active server, and I did notice some buggies that im trying to squish.

Ok i squished the buggies i noticed
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Last edited by BrutalGoerge; 02-23-2015 at 00:18.
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Phaiz
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Old 02-23-2015 , 20:33   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.23 2/13/2015
Reply With Quote #1395

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Originally Posted by BrutalGoerge View Post
well mb not 100% I havent been able to run it on an actual active server, and I did notice some buggies that im trying to squish.

Ok i squished the buggies i noticed
I haven't gotten whatever updated version yet but what bugs were there? I'm being told that the autobalancer is balancing admins and engies with buildings even though I have it set not to.
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Old 02-23-2015 , 20:36   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.23 2/13/2015
Reply With Quote #1396

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Originally Posted by Phaiz View Post
I haven't gotten whatever updated version yet but what bugs were there? I'm being told that the autobalancer is balancing admins and engies with buildings even though I have it set not to.
I'll have to verify that part of the code is working, where it loops thru all the buildings and sees if they're owned by someone.

the force-balance function sorta gives everyone a priority, admins, and immunities are at the bottom of the list, so while its unlikely to balance then, the function is designed to make a selection even if the entire server is set to be immune. I did fix a bug in it where it wasn't looking at admins for this function.

Edit the engie immunity stuff should be working.
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Last edited by BrutalGoerge; 02-23-2015 at 20:49.
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Phaiz
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Old 02-23-2015 , 21:01   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.23 2/13/2015
Reply With Quote #1397

Quote:
Originally Posted by BrutalGoerge View Post
I'll have to verify that part of the code is working, where it loops thru all the buildings and sees if they're owned by someone.

the force-balance function sorta gives everyone a priority, admins, and immunities are at the bottom of the list, so while its unlikely to balance then, the function is designed to make a selection even if the entire server is set to be immune. I did fix a bug in it where it wasn't looking at admins for this function.

Edit the engie immunity stuff should be working.
Even with it set to make admins/donors immune to balance it can still happen?

// Admin flags for balance protection (if enabled)
gs_flags_balance "ab"
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Old 02-23-2015 , 21:08   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.25 2/13/2015
Reply With Quote #1398

gs_ab_max_unbalancetime 200;
when it says 'imbalance detected'
it's also starting a 200 second timer, then that timer ticks down, and the balance hasnt been solved, it will run the force balance.

Force Balance puts every person on the larger team in an array, sorts the array based on priority. High number = more likely to be balanced, low number = less likely to be balanced. Ppl who just connected get higher numbers, people who are dead get higher numbers, non admins get higher numbers, charged medics get lower numbers, engies with buildings get lower numbers, admins get lower numbers. But if the server is full on with ppl who are admin, it will choose one, or however many ppl it needs to make the smaller team only have a difference of 1.

gs_ab_max_unbalancetime 0 if you want to disable that process.
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Last edited by BrutalGoerge; 02-23-2015 at 21:16.
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Phaiz
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Old 02-24-2015 , 19:09   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.25 2/13/2015
Reply With Quote #1399

Downloaded your new version this morning and it is still balancing admins, engies etc. No error logs.
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Old 02-24-2015 , 20:07   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.25 2/13/2015
Reply With Quote #1400

Ahhh I think I just found out why, I was calling the priority function as well as the as the immunity function for a player death swap check.

I just tested it on myself, and the admin and engie functioning was working.

I also fixed cases where the force balance timer wasnt getting cancelled, and it would run force balance if a new unbalance happens.
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Last edited by BrutalGoerge; 02-24-2015 at 20:24.
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