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[TF2] gScramble Team Balancer/Scrambler -- 3.0.33 4/14/2015


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infinite recursion
Junior Member
Join Date: Dec 2010
Old 12-21-2010 , 15:50   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.0 12/11/10
Reply With Quote #991

I couldn't compile the plugin myself anymore because I did not have the gameme / hlxce headers installed. I saw that all the calls to those functions were wrapped in blocks so they were at least checking at run time if the libraries were loaded, but, they did not check at compile time if those functions were available. Here's a small patch file that ifdef out the calls to those functions from the compiler. Just set the HAVE_GAMEME and HAVE_HLXCE to 1 to compile it with those apis.

Code:
45a46,48
>
> #define HAVE_GAMEME 0
> #if HAVE_GAMEME
46a50,53
> #endif
>
> #define HAVE_HLXCE 0
> #if HAVE_HLXCE
47a55,56
> #endif
>
996a1006
> #if HAVE_GAMEME
997a1008
> #endif
1186a1198
> #if HAVE_GAMEME
1219a1232
> #endif
1305a1319
> #if HAVE_HLXCE
1315a1330
> #endif
infinite recursion is offline
BrutalGoerge
AlliedModders Donor
Join Date: Jul 2007
Old 12-21-2010 , 16:55   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.0 12/11/10
Reply With Quote #992

see if this fixes your issue with autobalance.

http://code.google.com/p/tf2tmng/downloads/list

if you have a map with no timelimt ie CTF with mp_timelimit set to 0, and the cvar that disables AB when theres less a than a certain amt of time left, it was disabling itself, because I neglected to make sure the map timelimit was valid before using it.
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Last edited by BrutalGoerge; 12-21-2010 at 16:59.
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Jokerz99
Senior Member
Join Date: Apr 2008
Old 12-22-2010 , 00:53   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.0 12/11/10
Reply With Quote #993

Quote:
Originally Posted by BrutalGoerge View Post
see if this fixes your issue with autobalance.

http://code.google.com/p/tf2tmng/downloads/list

if you have a map with no timelimt ie CTF with mp_timelimit set to 0, and the cvar that disables AB when theres less a than a certain amt of time left, it was disabling itself, because I neglected to make sure the map timelimit was valid before using it.
Ok just loaded it now. On a side note when i loaded it i see

Code:
21:50:24 [SM] Loaded plugin gscramble.smx successfully.
21:50:24 [gscramble.smx] HlxCe Unavailable
21:50:24 [gscramble.smx] GameMe Unavailavble

But i have hlxce on our servers is there something i need to do to enable it in gscramble?

15 "HLstatsX CE Ingame Plugin" (1.6.12) by psychonic


My cvar is set to gs_sort_mode "12"
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BrutalGoerge
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Join Date: Jul 2007
Old 12-22-2010 , 02:23   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.0 12/11/10
Reply With Quote #994

you need the hlxce api plugin, it's separate, and is not included with the hlxce releases. at least not at the moment.
http://hlstatsxcommunity.googlecode....API/scripting/
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Last edited by BrutalGoerge; 12-22-2010 at 02:27.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 12-23-2010 , 09:32   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.0 12/11/10
Reply With Quote #995

I thought i try that hlstats api plugin too, this is what i got one a player joined:

L 12/23/2010 - 153:02: [SM] Plugin encountered error 11: Invalid memory access
L 12/23/2010 - 153:02: [SM] Displaying call stack trace for plugin "gscramble.smx":
L 12/23/2010 - 153:02: [SM] [0] Line 1313, gscramble.sp::HLXCE_OnGotPlayerData()
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BrutalGoerge
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Join Date: Jul 2007
Old 12-23-2010 , 15:00   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.0 12/11/10
Reply With Quote #996

you using the updated api plugin? he recently fixed a few buggies with it.
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snelvuur
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Join Date: Jun 2008
Location: Netherlands
Old 12-23-2010 , 15:03   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.0 12/11/10
Reply With Quote #997

installed it maybe max few days ago.. i can grab a newer version.. do a diff, i'll get back to you ;)
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snelvuur
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Join Date: Jun 2008
Location: Netherlands
Old 12-23-2010 , 18:25   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.0 12/11/10
Reply With Quote #998

i checked, i had the latest one. Compiled correctly without errors.
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BrutalGoerge
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Old 12-23-2010 , 18:46   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.0 12/11/10
Reply With Quote #999

hum well i think my implementation if the natives are correct.
ill play with it some more
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snelvuur
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Join Date: Jun 2008
Location: Netherlands
Old 12-23-2010 , 18:49   Re: [TF2] gScramble Team Balancer/Scrambler -- 3.0.0 12/11/10
Reply With Quote #1000

if i need to test anything or show some logs/cfg's orso just let me know.
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