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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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redf0x
AlliedModders Donor
Join Date: Jan 2013
Location: NE
Old 05-23-2014 , 12:41   Re: [CS:GO] Deathmatch Goes Advanced (v0.9.1, 2014-05-20)
Reply With Quote #361

Great plugin and i've been using it since day 1. The input I can give is incorporate the botquotafix plugin ( https://forums.alliedmods.net/showthread.php?t=195000 )or some sort of custom fix because that still seems to be an issue with this deathmatch plugin (even the first version before you took over) with the bots not leaving. Thanks again for all your hard work.
redf0x is offline
Rock N Roll Pyro
Junior Member
Join Date: May 2014
Old 05-23-2014 , 18:25   Re: [CS:GO] Deathmatch Goes Advanced (v0.9.1, 2014-05-20)
Reply With Quote #362

For some reason the plugin stopped working for me? Is there anyway I can fix this issue?
Rock N Roll Pyro is offline
h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 05-23-2014 , 18:31   Re: [CS:GO] Deathmatch Goes Advanced (v0.9.1, 2014-05-20)
Reply With Quote #363

Have you checked the logs?
h3bus is offline
Rock N Roll Pyro
Junior Member
Join Date: May 2014
Old 05-23-2014 , 19:24   Re: [CS:GO] Deathmatch Goes Advanced (v0.9.1, 2014-05-20)
Reply With Quote #364

Quote:
Originally Posted by h3bus View Post
Have you checked the logs?
I checked the logs and it seems to not mention anything to the Deathmatch plugin. It never shows any errors for some reason. I'm going to try and reinstall. Could you have some tips for updating the plugin?

Quote:
L 05/23/2014 - 22:17:50: SourceMod log file session started (file "L20140523.log") (Version "1.5.4-dev+4059")
L 05/23/2014 - 22:17:50: -------- Mapchange to workshop/127178918/aim_redline --------
L 05/23/2014 - 22:17:50: [deathmatch.smx] Dynamic Hooks not found! Resuming without Dhooks features
L 05/23/2014 - 22:18:22: -------- Mapchange to workshop/127178918/aim_redline --------
L 05/23/2014 - 22:18:22: [deathmatch.smx] Dynamic Hooks not found! Resuming without Dhooks features
L 05/23/2014 - 22:18:23: [mapchooser_extended.smx] Loaded map list for csgo.
L 05/23/2014 - 22:19:41: [SM] Changed map to "aim_redline"
L 05/23/2014 - 22:19:41: -------- Mapchange to workshop/127178918/aim_redline --------
L 05/23/2014 - 22:19:41: [deathmatch.smx] Dynamic Hooks not found! Resuming without Dhooks features
L 05/23/2014 - 22:22:06: SourceMod log file session started (file "L20140523.log") (Version "1.5.4-dev+4059")
L 05/23/2014 - 22:22:06: -------- Mapchange to workshop/127178918/aim_redline --------
L 05/23/2014 - 22:22:06: [deathmatch.smx] Dynamic Hooks not found! Resuming without Dhooks features
L 05/23/2014 - 22:22:16: -------- Mapchange to workshop/127178918/aim_redline --------
L 05/23/2014 - 22:22:16: [deathmatch.smx] Dynamic Hooks not found! Resuming without Dhooks features
L 05/23/2014 - 22:22:16: [mapchooser_extended.smx] Loaded map list for csgo.
L 05/23/2014 - 22:274: SourceMod log file session started (file "L20140523.log") (Version "1.5.4-dev+4059")
L 05/23/2014 - 22:274: -------- Mapchange to workshop/127178918/aim_redline --------
L 05/23/2014 - 22:275: [deathmatch.smx] Dynamic Hooks not found! Resuming without Dhooks features
L 05/23/2014 - 22:27:43: -------- Mapchange to workshop/127178918/aim_redline --------
L 05/23/2014 - 22:27:43: [deathmatch.smx] Dynamic Hooks not found! Resuming without Dhooks features
L 05/23/2014 - 22:27:43: [mapchooser_extended.smx] Loaded map list for csgo.
L 05/23/2014 - 22:28:19: [basecommands.smx] "Pyro www.twitch.tv/pyroaxe1290<2><STEAM_1:10592351><>" console command (cmdline "plugin_print")
L 05/23/2014 - 22:29:04: [SM] Changed map to "aim_redline"
L 05/23/2014 - 22:29:04: -------- Mapchange to workshop/127178918/aim_redline --------
L 05/23/2014 - 22:29:04: [deathmatch.smx] Dynamic Hooks not found! Resuming without Dhooks features
L 05/23/2014 - 220:56: SourceMod log file session started (file "L20140523.log") (Version "1.5.4-dev+4059")
L 05/23/2014 - 220:56: -------- Mapchange to workshop/127178918/aim_redline --------
L 05/23/2014 - 221:03: -------- Mapchange to workshop/127178918/aim_redline --------
L 05/23/2014 - 221:04: [mapchooser_extended.smx] Loaded map list for csgo.

Last edited by Rock N Roll Pyro; 05-23-2014 at 19:27. Reason: Found a log file that might be the cause....
Rock N Roll Pyro is offline
Rock N Roll Pyro
Junior Member
Join Date: May 2014
Old 05-23-2014 , 19:38   Re: [CS:GO] Deathmatch Goes Advanced (v0.9.1, 2014-05-20)
Reply With Quote #365

Quote:
SourceMod error session started
Info (map "workshop/127178918/aim_redline") (file "errors_20140523.log")
[deathmatch.smx] Line contained too many invalid tokens on line 1761, col 35 of addons\sourcemod\configs\deathmatch.ini
[SM] Plugin encountered error 25: Call was aborted
[SM] Native "SetFailState" reported: Parse error on file addons\sourcemod\configs\deathmatch.ini
[SM] Displaying call stack trace for plugin "deathmatch.smx":
[SM] [0] Line 35, deathmatch/smc_reader.sp::smcReader_ProcessConfigFile()
[SM] [1] Line 78, deathmatch/config.sp::config_Init()
[SM] [2] Line 92, deathmatch.sp::OnPluginStart()
L 05/23/2014 - 22:18:22: Error log file session closed.
L 05/23/2014 - 22:18:22: SourceMod error session started
L 05/23/2014 - 22:18:22: Info (map "workshop/127178918/aim_redline") (file "errors_20140523.log")
L 05/23/2014 - 22:18:22: [deathmatch.smx] Line contained too many invalid tokens on line 1761, col 35 of addons\sourcemod\configs\deathmatch.ini
L 05/23/2014 - 22:18:22: [SM] Plugin encountered error 25: Call was aborted
L 05/23/2014 - 22:18:22: [SM] Native "SetFailState" reported: Parse error on file addons\sourcemod\configs\deathmatch.ini
L 05/23/2014 - 22:18:22: [SM] Displaying call stack trace for plugin "deathmatch.smx":
L 05/23/2014 - 22:18:22: [SM] [0] Line 35, deathmatch/smc_reader.sp::smcReader_ProcessConfigFile()
L 05/23/2014 - 22:18:22: [SM] [1] Line 78, deathmatch/config.sp::config_Init()
L 05/23/2014 - 22:18:22: [SM] [2] Line 92, deathmatch.sp::OnPluginStart()
L 05/23/2014 - 22:19:41: Error log file session closed.
L 05/23/2014 - 22:19:41: SourceMod error session started
L 05/23/2014 - 22:19:41: Info (map "workshop/127178918/aim_redline") (file "errors_20140523.log")
L 05/23/2014 - 22:19:41: [deathmatch.smx] Line contained too many invalid tokens on line 1761, col 35 of addons\sourcemod\configs\deathmatch.ini
L 05/23/2014 - 22:19:41: [SM] Plugin encountered error 25: Call was aborted
L 05/23/2014 - 22:19:41: [SM] Native "SetFailState" reported: Parse error on file addons\sourcemod\configs\deathmatch.ini
L 05/23/2014 - 22:19:41: [SM] Displaying call stack trace for plugin "deathmatch.smx":
L 05/23/2014 - 22:19:41: [SM] [0] Line 35, deathmatch/smc_reader.sp::smcReader_ProcessConfigFile()
L 05/23/2014 - 22:19:41: [SM] [1] Line 78, deathmatch/config.sp::config_Init()
L 05/23/2014 - 22:19:41: [SM] [2] Line 92, deathmatch.sp::OnPluginStart()
L 05/23/2014 - 22:22:06: SourceMod error session started
L 05/23/2014 - 22:22:06: Info (map "workshop/127178918/aim_redline") (file "errors_20140523.log")
L 05/23/2014 - 22:22:06: [deathmatch.smx] Line contained too many invalid tokens on line 1761, col 35 of addons\sourcemod\configs\deathmatch.ini
L 05/23/2014 - 22:22:06: [SM] Plugin encountered error 25: Call was aborted
L 05/23/2014 - 22:22:06: [SM] Native "SetFailState" reported: Parse error on file addons\sourcemod\configs\deathmatch.ini
L 05/23/2014 - 22:22:06: [SM] Displaying call stack trace for plugin "deathmatch.smx":
L 05/23/2014 - 22:22:06: [SM] [0] Line 35, deathmatch/smc_reader.sp::smcReader_ProcessConfigFile()
L 05/23/2014 - 22:22:06: [SM] [1] Line 86, deathmatch/config.sp::config_Init()
L 05/23/2014 - 22:22:06: [SM] [2] Line 92, deathmatch.sp::OnPluginStart()
L 05/23/2014 - 22:22:16: Error log file session closed.
L 05/23/2014 - 22:22:16: SourceMod error session started
L 05/23/2014 - 22:22:16: Info (map "workshop/127178918/aim_redline") (file "errors_20140523.log")
L 05/23/2014 - 22:22:16: [deathmatch.smx] Line contained too many invalid tokens on line 1761, col 35 of addons\sourcemod\configs\deathmatch.ini
L 05/23/2014 - 22:22:16: [SM] Plugin encountered error 25: Call was aborted
L 05/23/2014 - 22:22:16: [SM] Native "SetFailState" reported: Parse error on file addons\sourcemod\configs\deathmatch.ini
L 05/23/2014 - 22:22:16: [SM] Displaying call stack trace for plugin "deathmatch.smx":
L 05/23/2014 - 22:22:16: [SM] [0] Line 35, deathmatch/smc_reader.sp::smcReader_ProcessConfigFile()
L 05/23/2014 - 22:22:16: [SM] [1] Line 86, deathmatch/config.sp::config_Init()
L 05/23/2014 - 22:22:16: [SM] [2] Line 92, deathmatch.sp::OnPluginStart()
L 05/23/2014 - 22:275: SourceMod error session started
L 05/23/2014 - 22:275: Info (map "workshop/127178918/aim_redline") (file "errors_20140523.log")
L 05/23/2014 - 22:275: [deathmatch.smx] Line contained too many invalid tokens on line 1761, col 35 of addons\sourcemod\configs\deathmatch.ini
L 05/23/2014 - 22:275: [SM] Plugin encountered error 25: Call was aborted
L 05/23/2014 - 22:275: [SM] Native "SetFailState" reported: Parse error on file addons\sourcemod\configs\deathmatch.ini
L 05/23/2014 - 22:275: [SM] Displaying call stack trace for plugin "deathmatch.smx":
L 05/23/2014 - 22:275: [SM] [0] Line 35, deathmatch/smc_reader.sp::smcReader_ProcessConfigFile()
L 05/23/2014 - 22:275: [SM] [1] Line 86, deathmatch/config.sp::config_Init()
L 05/23/2014 - 22:275: [SM] [2] Line 92, deathmatch.sp::OnPluginStart()
L 05/23/2014 - 22:27:43: Error log file session closed.
L 05/23/2014 - 22:27:43: SourceMod error session started
L 05/23/2014 - 22:27:43: Info (map "workshop/127178918/aim_redline") (file "errors_20140523.log")
L 05/23/2014 - 22:27:43: [deathmatch.smx] Line contained too many invalid tokens on line 1761, col 35 of addons\sourcemod\configs\deathmatch.ini
L 05/23/2014 - 22:27:43: [SM] Plugin encountered error 25: Call was aborted
L 05/23/2014 - 22:27:43: [SM] Native "SetFailState" reported: Parse error on file addons\sourcemod\configs\deathmatch.ini
L 05/23/2014 - 22:27:43: [SM] Displaying call stack trace for plugin "deathmatch.smx":
L 05/23/2014 - 22:27:43: [SM] [0] Line 35, deathmatch/smc_reader.sp::smcReader_ProcessConfigFile()
L 05/23/2014 - 22:27:43: [SM] [1] Line 86, deathmatch/config.sp::config_Init()
7:43: [SM] [2] Line 92, deathmatch.sp::OnPluginStart()
Error log file session closed.
L 05/23/2014 - 22:29:04: SourceMod error session started
Info (map "workshop/127178918/aim_redline") (file "errors_20140523.log")
[deathmatch.smx] Line contained too many invalid tokens on line 1761, col 35 of addons\sourcemod\configs\deathmatch.ini
[SM] Plugin encountered error 25: Call was aborted
[SM] Native "SetFailState" reported: Parse error on file addons\sourcemod\configs\deathmatch.ini
[SM] Displaying call stack trace for plugin "deathmatch.smx":
[SM] [0] Line 35, deathmatch/smc_reader.sp::smcReader_ProcessConfigFile()
[SM] [1] Line 86, deathmatch/config.sp::config_Init()
[SM] [2] Line 92, deathmatch.sp::OnPluginStart()
SourceMod error session started
Info (map "workshop/127178918/aim_redline") (file "errors_20140523.log")
[deathmatch.smx] Line contained too many invalid tokens on line 1761, col 35 of addons\sourcemod\configs\deathmatch.ini
[SM] Plugin encountered error 25: Call was aborted
[SM] Native "SetFailState" reported: Parse error on file addons\sourcemod\configs\deathmatch.ini
[SM] Displaying call stack trace for plugin "deathmatch.smx":
[SM] [0] Line 35, deathmatch/smc_reader.sp::smcReader_ProcessConfigFile()
[SM] [1] Line 86, deathmatch/config.sp::config_Init()
[SM] [2] Line 92, deathmatch.sp::OnPluginStart()
Error log file session closed.
SourceMod error session started
Info (map "workshop/127178918/aim_redline") (file "errors_20140523.log")
[deathmatch.smx] Line contained too many invalid tokens on line 1761, col 35 of addons\sourcemod\configs\deathmatch.ini
[SM] Plugin encountered error 25: Call was aborted
[SM] Native "SetFailState" reported: Parse error on file addons\sourcemod\configs\deathmatch.ini
[SM] Displaying call stack trace for plugin "deathmatch.smx":
[SM] [0] Line 35, deathmatch/smc_reader.sp::smcReader_ProcessConfigFile()
[SM] [1] Line 86, deathmatch/config.sp::config_Init()
[SM] [2] Line 92, deathmatch.sp::OnPluginStart()
Nvm found something
Rock N Roll Pyro is offline
h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 05-23-2014 , 19:46   Re: [CS:GO] Deathmatch Goes Advanced (v0.9.1, 2014-05-20)
Reply With Quote #366

Yup, some errors in your deathmatch.ini
This is certainly due to a missing } or a non-terminated string (with ")
This can easily been spotted using an editor implementing section folding (like notepad++ then setting language to C and hitting Alt + 1 to fold all sections at level 1). Then you will see where things are messed up!


Also you shoukd install Dhooks (except if you don't need accurate spawns)

Last edited by h3bus; 05-23-2014 at 19:54.
h3bus is offline
Rock N Roll Pyro
Junior Member
Join Date: May 2014
Old 05-24-2014 , 09:46   Re: [CS:GO] Deathmatch Goes Advanced (v0.9.1, 2014-05-20)
Reply With Quote #367

Quote:
Originally Posted by h3bus View Post
Yup, some errors in your deathmatch.ini
This is certainly due to a missing } or a non-terminated string (with ")
This can easily been spotted using an editor implementing section folding (like notepad++ then setting language to C and hitting Alt + 1 to fold all sections at level 1). Then you will see where things are messed up!


Also you shoukd install Dhooks (except if you don't need accurate spawns)
Everything in my deathmatch.ini looks fine to me. But when I try to make a new Game Mode or try to do anything in the deathmatch.ini, it messes up. Could you tell me whats wrong with it? I attached it to the post for you to look at. Could you maybe show me what is wrong and maybe attach the fixed version with your next reply?
Attached Files
File Type: ini deathmatch.ini (50.5 KB, 122 views)
Rock N Roll Pyro is offline
h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 05-24-2014 , 10:56   Re: [CS:GO] Deathmatch Goes Advanced (v0.9.1, 2014-05-20)
Reply With Quote #368

Code:
"dm_weapon_add" "weapon_awp" "1"
dm_weapon_add is a command thus can't be called from the ini file.

The equivalent in ini file is (outside of the Cvar section)
Code:
WeaponAdd
{
    "weapon_awp" "1"
}
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loki15
Senior Member
Join Date: Apr 2012
Location: Ukraine
Old 05-25-2014 , 05:30   Re: [CS:GO] Deathmatch Goes Advanced (v0.9.1, 2014-05-20)
Reply With Quote #369

Quote:
Originally Posted by h3bus
Hi, I have one thought, seen as on the same server with your plugin, when revived for a couple of seconds your screen becomes black and white and then again in color, the effect is very much if you know how to add that make possible and that there was a team on and off, and yet there was the sound of every revival that sound on the map of Italy when the market watermelon break this sound can be heard too as possible to implement it, just think it would be funny))
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 05-25-2014 , 05:45   Re: [CS:GO] Deathmatch Goes Advanced (v0.9.1, 2014-05-20)
Reply With Quote #370

The spawn fade might be set using Spawn effect plugin https://forums.alliedmods.net/showthread.php?t=199189

I don't know how to modify spawn sound, this might be another plugin aswell.
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