Raised This Month: $51 Target: $400
 12% 

[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


Post New Thread Reply   
 
Thread Tools Display Modes
kruzer
Junior Member
Join Date: Dec 2011
Old 03-19-2015 , 16:08   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.1, 2015-01-09)
Reply With Quote #1351

Great
kruzer is offline
h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 03-21-2015 , 04:49   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1352

Quote:
v0.13.2 (21/03/2015):
- Fix a possible error on Weapon Drop
- Fix dm_spawn_protection_color_ct having no effect
h3bus is offline
kruzer
Junior Member
Join Date: Dec 2011
Old 03-21-2015 , 13:46   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1353

The Alpha on the spawn protection does'nt work on the player models nether
kruzer is offline
h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 03-21-2015 , 13:50   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1354

Yup!
Never manage to get it working
h3bus is offline
neploho
Member
Join Date: Jul 2010
Old 03-23-2015 , 18:24   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1355

Hello! Can I load certain mods for a particular card? For example, to map de_dust2 standard modes and maps aim_redline pistol mod.
neploho is offline
h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 03-24-2015 , 03:30   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1356

Yup you can add at the begining of map section:
Code:
"aim_redline"
{
    Load
    {
        // "<Section where mod is defined>" "<mod name>"
        // For pistols
        "Game Modes" "Pistols"
    }
}

Last edited by h3bus; 03-24-2015 at 03:42.
h3bus is offline
neploho
Member
Join Date: Jul 2010
Old 03-25-2015 , 02:24   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1357

Quote:
Originally Posted by h3bus View Post
Yup you can add at the begining of map section:
Thanx!!!
neploho is offline
secondtimesold
Senior Member
Join Date: Feb 2015
Old 03-27-2015 , 14:06   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1358

is there a way for players to drop there current weapon on ground? i enabled the drop wep cvars but when i press G the weapon just disappears

responding below: thank you

Last edited by secondtimesold; 03-27-2015 at 22:28.
secondtimesold is offline
h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 03-27-2015 , 14:14   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1359

You need to set dm_weapons_allow_not_carried to 1
h3bus is offline
secondtimesold
Senior Member
Join Date: Feb 2015
Old 03-27-2015 , 22:56   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.2, 2015-03-21)
Reply With Quote #1360

is there a way to set it so only a live player can drop their weapon and disable weapons dropping from dead players?

i like to be able to drop weps but not have 100's of weps all over the map from deaths

i changed some of the drop cvars but they dont seem to change that aspect.

Last edited by secondtimesold; 03-28-2015 at 01:56.
secondtimesold is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:39.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode