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[TF2] False Messages 3.1 (21/03)


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Sreaper
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Join Date: Nov 2009
Old 06-05-2010 , 18:00   Re: [TF2] False Messages 3.1 (21/03)
Reply With Quote #121

Jindo, could you by chance attach the missing "colors_jindo" file? The colors, at least for me, glitch or are a predefined color if I used sm_fakecraft/sm_fakeitem2. Like, the items will always be gray until I use sm_fakeitem <player> at least once, then it would be gold. The colors like too stick, it's rather annoying. >< If it's a bug that can't be fixed, perhaps adding like a color parameter like
Code:
sm_fakeitem2 <target> <fakeitemname> <colornumber>
Something like that should fix it. So yeah, would you possibly implement this when you have a chance?

Last edited by Sreaper; 06-05-2010 at 18:02.
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DarthNinja
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Join Date: Mar 2009
Location: PreThinkHook()
Old 06-06-2010 , 01:15   Re: [TF2] False Messages 3.1 (21/03)
Reply With Quote #122

The colors are defined when the item_found event is fired.
So your "fake" fakeitem will be whatever color the last item found was (real or fake).
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Tarious
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Join Date: Jun 2010
Old 06-06-2010 , 23:01   [TF2] False Messages 3.1 (21/03)
Reply With Quote #123

Guys, I'm sorry but call me a noob all you want. I'm not the best at figuring things out on a topic I am totally oblivious about. If you wouldn't mind could someone tell me how to completely install this? I really wana just try this out and mess with people. Thanks.
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Sreaper
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Old 06-06-2010 , 23:08   Re: [TF2] False Messages 3.1 (21/03)
Reply With Quote #124

Quote:
Originally Posted by Tarious View Post
Guys, I'm sorry but call me a noob all you want. I'm not the best at figuring things out on a topic I am totally oblivious about. If you wouldn't mind could someone tell me how to completely install this? I really wana just try this out and mess with people. Thanks.
Download the attached .zip file in the first post of this topic. Extract the files in your sourcemod directory.

orangebox/tf/addons/sourcemod/<putthefoldershere>

It should say 'a folder is already named this this and this' just click yes to overwrite the folders and it will add it to the correct location.
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Jindo
AlliedModders Donor
Join Date: May 2009
Location: England, UK
Old 06-12-2010 , 12:20   Re: [TF2] False Messages 3.1 (21/03)
Reply With Quote #125

Quote:
Originally Posted by Sreaper View Post
Jindo, could you by chance attach the missing "colors_jindo" file?
My mistake, you can find this in the .zip file on the first page, I must have forgotten to attach it on my new post.

Here you go!
Attached Files
File Type: inc colors_jindo.inc (11.0 KB, 210 views)
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Sreaper
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Old 06-12-2010 , 15:01   Re: [TF2] False Messages 3.1 (21/03)
Reply With Quote #126

Quote:
Originally Posted by Jindo View Post
My mistake, you can find this in the .zip file on the first page, I must have forgotten to attach it on my new post.

Here you go!
Thanks!
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JustCola
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Join Date: Mar 2009
Old 06-17-2010 , 15:21   Re: [TF2] False Messages 3.1 (21/03)
Reply With Quote #127

Error after writing "rcon sm_fakeitem JustCola" (My nick) into console

L 06/17/2010 - 22:20:07: [SM] Native "GetUserFlagBits" reported: Client index 0 is invalid
L 06/17/2010 - 22:20:07: [SM] Displaying call stack trace for plugin "falsemessages.smx":
L 06/17/2010 - 22:20:07: [SM] [0] Line 590, falsemessages.sp::IsClientAllowed()
L 06/17/2010 - 22:20:07: [SM] [1] Line 105, falsemessages.sp::Command_FakeItem()
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DarthNinja
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Join Date: Mar 2009
Location: PreThinkHook()
Old 06-18-2010 , 01:06   Re: [TF2] False Messages 3.1 (21/03)
Reply With Quote #128

Quote:
Originally Posted by JustCola View Post
Error after writing "rcon sm_fakeitem JustCola" (My nick) into console

L 06/17/2010 - 22:20:07: [SM] Native "GetUserFlagBits" reported: Client index 0 is invalid
L 06/17/2010 - 22:20:07: [SM] Displaying call stack trace for plugin "falsemessages.smx":
L 06/17/2010 - 22:20:07: [SM] [0] Line 590, falsemessages.sp::IsClientAllowed()
L 06/17/2010 - 22:20:07: [SM] [1] Line 105, falsemessages.sp::Command_FakeItem()
You can't use rcon, there is no place to display a menu to via console.
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JustCola
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Join Date: Mar 2009
Old 06-22-2010 , 11:41   Re: [TF2] False Messages 3.1 (21/03)
Reply With Quote #129

Quote:
Originally Posted by DarthNinja View Post
You can't use rcon, there is no place to display a menu to via console.
Oh ok thank you
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DarthNinja
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Old 06-23-2010 , 01:07   Re: [TF2] False Messages 3.1 (21/03)
Reply With Quote #130

Quote:
Originally Posted by JustCola View Post
Oh ok thank you
You *can* use sm_fakeitem2 "player" "item" via rcon though.
That just prints out whatever you type for "item".
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