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[L4D/L4D2] Infected Bots Control (1.0.0)


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LTR.2
Veteran Member
Join Date: Aug 2009
Old 10-28-2009 , 17:43   Re: [L4D] Infected Bots (1.8.2)
Reply With Quote #521

Quote:
Originally Posted by m4ster View Post
Sometimes i have 6 tanks spawned.. wtf?
at the same time?
wich version are u using?

i think that was fixed on 1.8.1 V1

is happening like this guy is discribing?

Quote:
Originally Posted by ITM View Post
Weird thing happened:
1.8.1 (not V1), Crash Course, coop, expert.
cvar indicating that tank is playable in coop activated.

=> I joined the infected team, after a while joined the survivor team.
After a couple of restart (we kept dying), only tanks were spawned! Even at the beginning during the cinematic part, we could see tanks approaching!

Well I must admit that was great FUN, but what the hell happened?
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mi123645
Veteran Member
Join Date: Feb 2009
Old 11-02-2009 , 14:15   Re: [L4D] Infected Bots (1.8.2)
Reply With Quote #522

A few updates on the plugin:

I have tested this plugin on SM 1.3 and have had no problems whatsoever.

I have just about finished 1.8.3 so it should be released in the next few days or less.

And finally, I'm beginning to port this plugin over to L4D2.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 11-02-2009 , 16:55   Re: [L4D] Infected Bots (1.8.2)
Reply With Quote #523

Quote:
Originally Posted by mi123645 View Post
A few updates on the plugin:

I have tested this plugin on SM 1.3 and have had no problems whatsoever.

I have just about finished 1.8.3 so it should be released in the next few days or less.

And finally, I'm beginning to port this plugin over to L4D2.
that's good.

a large update?
LTR.2 is offline
mi123645
Veteran Member
Join Date: Feb 2009
Old 11-02-2009 , 23:06   Re: [L4D] Infected Bots (1.8.2)
Reply With Quote #524

Not really. Just been busy.
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Bongholio
Senior Member
Join Date: Sep 2009
Old 11-03-2009 , 18:32   Re: [L4D] Infected Bots (1.8.2)
Reply With Quote #525

port this plugin over to L4D2

Don't forget about us L4D cavemen if you find something else groundbreaking

I only seem to have a flashlight on the Tank "sometimes" and its non-togglable
is the latest release 10/23/09 30 kb?
I also had the spawn bubbles reappear and infected hud/scoreboard come on for Dead Air
(from the beginning of campaign,didn't apply the smoker tank fix) when its not set in the .cfg.
As well as starting Death Toll campaign from The Town fwd. 6 tanks were outside the church
yikes!

Last edited by Bongholio; 11-03-2009 at 18:38.
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mi123645
Veteran Member
Join Date: Feb 2009
Old 11-03-2009 , 22:25   Re: [L4D] Infected Bots (1.8.2)
Reply With Quote #526

Quote:
Originally Posted by Bongholio View Post
port this plugin over to L4D2

Don't forget about us L4D cavemen if you find something else groundbreaking

I only seem to have a flashlight on the Tank "sometimes" and its non-togglable
is the latest release 10/23/09 30 kb?
I also had the spawn bubbles reappear and infected hud/scoreboard come on for Dead Air
(from the beginning of campaign,didn't apply the smoker tank fix) when its not set in the .cfg.
As well as starting Death Toll campaign from The Town fwd. 6 tanks were outside the church
yikes!
Are you sure you installed it correctly? It sounds like a problem from the previous versions.
mi123645 is offline
mi123645
Veteran Member
Join Date: Feb 2009
Old 11-03-2009 , 22:34   Re: [L4D] Infected Bots (1.8.3)
Reply With Quote #527

1.8.3 has been released, and I have successfully ported the plugin to L4D2. It works wonderfully
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kiwi87
Member
Join Date: Sep 2009
Old 11-04-2009 , 02:47   Re: [L4D] Infected Bots (1.8.3)
Reply With Quote #528

Compilation aborted.
26 Errors.
kiwi87 is offline
mi123645
Veteran Member
Join Date: Feb 2009
Old 11-04-2009 , 03:47   Re: [L4D] Infected Bots (1.8.3)
Reply With Quote #529

Quote:
Originally Posted by kiwi87 View Post
Compilation aborted.
26 Errors.
This is very very strange. The 1.2.4 compiler compiles the plugin just fine, while the web compiler spouts errors. In any case, I have attached the plugin on the first page.
mi123645 is offline
Bongholio
Senior Member
Join Date: Sep 2009
Old 11-04-2009 , 04:47   Re: [L4D] Infected Bots (1.8.3)
Reply With Quote #530

Synch'ed infected spawns = evil
nice mi123465
That works even without anyone on infected side?
Death toll Town was way different than before.
Bongholio is offline
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