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CS:GO support for MM:S and SM


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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 06-02-2012 , 11:19   Re: CS:GO support for MM:S and SM
#31

Quote:
Originally Posted by TnTSCS View Post
only CVar I could find is bot_take_control, but there is no value for it in the console. Might be a topic to take up in the mailing list, not here.
Its a command as posted here https://forums.alliedmods.net/showth...16#post1721416
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TnTSCS
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Old 06-02-2012 , 11:42   Re: CS:GO support for MM:S and SM
#32

so a plugin blocking that command might work.
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St00ne
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Old 06-02-2012 , 21:09   Re: CS:GO support for MM:S and SM
#33

Quote:
Originally Posted by Dr!fter View Post
Why do we need to use a sm_cvar prefix? this can't be set if we don't have MM + SM installed?

Also, If I understand well, bot_take_control is a command which does the action, and cannot be set to 0 or whatever...
I can't believe we're not able to decide of that.
Anyway I can't believe they removed a lot of commands, like mat_bumbmap, r_shadows etc...
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Last edited by St00ne; 06-02-2012 at 21:28.
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psychonic

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Join Date: May 2008
Old 06-02-2012 , 21:29   Re: CS:GO support for MM:S and SM
#34

Quote:
Originally Posted by St00ne View Post
Why do we need to use a sm_cvar prefix? this can't be set if we don't have MM + SM installed?

Also, If I understand well, bot_take_control is a command which does the action, and cannot be set to 0 or whatever...
I can't believe we're not able to decide of that.
Anyway I can't believe they removed a lot of commands, like mat_bumbmap, r_shadows etc...
On L4D and newer, all cvars default to "developmentonly" unless they are already marked as cheat or the developer has manually whitelisted them. This leads to many being hidden that weren't previously.
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Dr!fter
The Salt Boss
Join Date: Mar 2007
Old 06-02-2012 , 22:07   Re: CS:GO support for MM:S and SM
#35

Quote:
Originally Posted by St00ne View Post
Why do we need to use a sm_cvar prefix? this can't be set if we don't have MM + SM installed?

Also, If I understand well, bot_take_control is a command which does the action, and cannot be set to 0 or whatever...
I can't believe we're not able to decide of that.
Anyway I can't believe they removed a lot of commands, like mat_bumbmap, r_shadows etc...
Competitive mode doesn't have bot control. Also Its not all cvars that you need to use sm_cvar its the ones that are locked (the file has the line Locked infront of them)
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St00ne
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Old 06-02-2012 , 23:54   Re: CS:GO support for MM:S and SM
#36

Quote:
Originally Posted by Dr!fter View Post
Competitive mode doesn't have bot control. Also Its not all cvars that you need to use sm_cvar its the ones that are locked (the file has the line Locked infront of them)
Unfortunately, yes, it does.
So I guess this will be my first plugin request for CS:GO: a plugin which can block this command, or maybe which can block it after 60 secondes or something like that.

Anyway thanks for the answers!
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Last edited by St00ne; 06-03-2012 at 00:01.
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K.K.Lv
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Old 06-04-2012 , 22:39   Re: CS:GO support for MM:S and SM
#37

when I open the SDK server project with vs2010, it show me the error of conversion
dose anyone help me ?
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psychonic

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Join Date: May 2008
Old 06-04-2012 , 22:40   Re: CS:GO support for MM:S and SM
#38

Quote:
Originally Posted by K.K.Lv View Post
when I open the SDK server project with vs2010, it show me the error of conversion
dose anyone help me ?
The reversed SDK is only reversed enough for compiling (most) plugins against it.

Everything else is Alien Swarm leftovers.

You're not meant to be able to compile a mod project against it.
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K.K.Lv
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Old 06-04-2012 , 22:57   Re: CS:GO support for MM:S and SM
#39

I just want to learn more, I 'm new in HL2 !
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Dr!fter
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Join Date: Mar 2007
Old 06-05-2012 , 11:28   Re: CS:GO support for MM:S and SM
#40

Quote:
Originally Posted by St00ne View Post
Hi,

Also, does anyone know a cvar to prevent/limit users from taking control of bots?

Regards,

St00ne
There is indeed a cvar.

sm_cvar bot_controllable 0

You might be able to just put bot_controllable and the value in the gamemodes text since a lot of the gamemodes cvars are locked but they still work. So I assume that one would work also.
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