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[CS:GO] Zombie Plague 1.2.1 (Updated 01-Mar-2023)


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gubka
Veteran Member
Join Date: Jan 2012
Location: Russia
Old 07-12-2018 , 15:03   Re: [CS:GO] Experimental: Zombie Plague 8.0.3
Reply With Quote #491

Quote:
Originally Posted by Lost_lgz View Post
zp_bonus_zombie_fail "-2" // Amount of ammopacks, for losing round, if you a zombie

it work? -2?

ok..to version 8.0.3 bugs

to survivor ...drop gun and knife


to armageddon .. nemesis dont work to kill survivor..and survivor drop gun


and now it good for grenade..... map dont have grande to take from down ..nice
I dont know, may be can work, i didnt check smth like that. Survivor drop is block in commands and hook
PHP Code:
public Action WeaponSDKOnDrop(int clientIndexint weaponIndex)
{
    
// Validate survivor
    
if(gClientData[clientIndex][Client_Survivor])
    {
        
// Block drop
        
return Plugin_Handled;
    } 
and

PHP Code:
public Action SkillsHook(int clientIndex, const char[] commandMsgint iArguments)
{
    
// If the client isn't zombie/survivor, than allow drop
    
return (gClientData[clientIndex][Client_Zombie] && !gClientData[clientIndex][Client_Nemesis]) ? SkillsOnStart(clientIndex) : (gClientData[clientIndex][Client_Survivor] ? Plugin_Handled Plugin_Continue);

if you sdkhooks dont work properly, i cannot help sorry, on my server i can drop weapon when i surv, even if i will use E on already dropped weapon, i won't dropped my, probably your weapon dont have access to survivor if you changed smth, check class value in the weapons.ini
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Last edited by gubka; 07-12-2018 at 15:04.
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Lost_lgz
Member
Join Date: Sep 2011
Old 07-12-2018 , 17:16   Re: [CS:GO] Experimental: Zombie Plague 8.0.3
Reply With Quote #492

all files it default zm8.0.3

Quote:
"Etherial"
{
// General
"entity" "weapon_m4a1"
"index" "16"

// Base
"cost" "0"
"slot" "7"
"level" "1"
"online" "1"
"damage" "5.0"
"knock" "1.0"
"clip" "100"
"ammo" "200"
"speed" "0.25"
"reload" "2.5"
"sound" "*/weapons/eminem/ethereal/ethereal_shoot1.mp3"
"class" "2"

// Models
"view" "models/weapons/eminem/ethereal/v_ethereal_v2.mdl"
"world" "models/weapons/eminem/ethereal/w_ethereal.mdl"
"body" ""
"skin" ""
"heat" "0.5"
Quote:
Listing 5 plugins:
[01] SourceMod (1.9.0.6241) by AlliedModders LLC
[02] CS Tools (1.9.0.6241) by AlliedModders LLC
[03] SDK Tools (1.9.0.6241) by AlliedModders LLC
[04] SDK Hooks (1.9.0.6241) by AlliedModders LLC
[05] DHooks (2.2.0) by Dr!fter
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Last edited by Lost_lgz; 07-12-2018 at 18:14.
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gubka
Veteran Member
Join Date: Jan 2012
Location: Russia
Old 07-13-2018 , 07:43   Re: [CS:GO] Experimental: Zombie Plague 8.0.3
Reply With Quote #493

Quote:
Originally Posted by Lost_lgz View Post
all files it default zm8.0.3
i will try to remove full drop block in next update
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xkonsole
AlliedModders Donor
Join Date: Mar 2018
Old 07-13-2018 , 11:56   Re: [CS:GO] Experimental: Zombie Plague 8.0.3
Reply With Quote #494

By the way. In vanilla csgo you're suffering effect of "movement speed loss", when hit. That somehow doesn't feels the same in mod. Is it disabled or something?
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gubka
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Join Date: Jan 2012
Location: Russia
Old 07-13-2018 , 12:06   Re: [CS:GO] Experimental: Zombie Plague 8.0.3
Reply With Quote #495

Quote:
Originally Posted by xkonsole View Post
By the way. In vanilla csgo you're suffering effect of "movement speed loss", when hit. That somehow doesn't feels the same in mod. Is it disabled or something?
suffering effect of "movement speed loss" ¬ will disable the knockback, so mod block the standart damage at all and apply the custom damage to have a proper knockback
Next update will include propbably more new signatures, new gameconfig which will be smaller and new module based on dhook which called costumes, it will work in the same way like a weapon's attachment addons, and also will include some other fixes
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Last edited by gubka; 07-13-2018 at 12:15.
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xkonsole
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Join Date: Mar 2018
Old 07-13-2018 , 12:19   Re: [CS:GO] Experimental: Zombie Plague 8.0.3
Reply With Quote #496

I see. Is it possible to add some sort of "slowdown" effect to the knockback effect then? I know that's not 1.6 but hope dies last
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gubka
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Join Date: Jan 2012
Location: Russia
Old 07-13-2018 , 12:42   Re: [CS:GO] Experimental: Zombie Plague 8.0.3
Reply With Quote #497

Quote:
Originally Posted by xkonsole View Post
I see. Is it possible to add some sort of "slowdown" effect to the knockback effect then? I know that's not 1.6 but hope dies last
Increase knockback multiplier if you want
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diavolar
Member
Join Date: Nov 2009
Location: Paraguay
Old 07-13-2018 , 14:05   Re: [CS:GO] Experimental: Zombie Plague 8.0.3
Reply With Quote #498

Many errors
compiled locally

Code:
L 07/13/2018 - 20:59:43: [SM] Blaming: zbm3_core.smx
L 07/13/2018 - 20:59:43: [SM] Call stack trace:
L 07/13/2018 - 20:59:43: [SM]   [0] GetArraySize
L 07/13/2018 - 20:59:43: [SM]   [1] Line 1427, zp/manager/weapons.cpp::WeaponsNameToIndex
L 07/13/2018 - 20:59:43: [SM]   [2] Line 405, zp/manager/weapons.cpp::API_GetWeaponNameID
L 07/13/2018 - 20:59:43: [SM]   [4] ZP_GetWeaponNameID
L 07/13/2018 - 20:59:43: [SM]   [5] Line 89, C:\Users\has\Desktop\scripting\zbm3_extraitem_napalm.sp::OnConfigsExecuted
L 07/13/2018 - 20:59:43: [SM] Exception reported: Invalid Handle 0 (error: 4)
L 07/13/2018 - 20:59:43: [SM] Blaming: zbm3_core.smx
L 07/13/2018 - 20:59:43: [SM] Call stack trace:
L 07/13/2018 - 20:59:43: [SM]   [0] GetArraySize
L 07/13/2018 - 20:59:43: [SM]   [1] Line 1427, zp/manager/weapons.cpp::WeaponsNameToIndex
L 07/13/2018 - 20:59:43: [SM]   [2] Line 405, zp/manager/weapons.cpp::API_GetWeaponNameID
L 07/13/2018 - 20:59:43: [SM]   [4] ZP_GetWeaponNameID
L 07/13/2018 - 20:59:43: [SM]   [5] Line 110, C:\Users\has\Desktop\scripting\zbm3_weapon_bazooka.sp::OnConfigsExecuted
L 07/13/2018 - 20:59:43: [SM] Exception reported: Invalid Handle 0 (error: 4)
L 07/13/2018 - 20:59:43: [SM] Blaming: zbm3_core.smx
L 07/13/2018 - 20:59:43: [SM] Call stack trace:
L 07/13/2018 - 20:59:43: [SM]   [0] GetArraySize
L 07/13/2018 - 20:59:43: [SM]   [1] Line 1427, zp/manager/weapons.cpp::WeaponsNameToIndex
L 07/13/2018 - 20:59:43: [SM]   [2] Line 405, zp/manager/weapons.cpp::API_GetWeaponNameID
L 07/13/2018 - 20:59:43: [SM]   [4] ZP_GetWeaponNameID
L 07/13/2018 - 20:59:43: [SM]   [5] Line 81, C:\Users\has\Desktop\scripting\zbm3_weapon_ethereal.sp::OnConfigsExecuted
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romeo7
Senior Member
Join Date: Mar 2017
Old 07-13-2018 , 14:56   Re: [CS:GO] Experimental: Zombie Plague 8.0.3
Reply With Quote #499

compiled source code giving error:
Quote:
L 07/13/2018 - 22:46:43: [SM] Exception reported: Array index out-of-bounds (index -1)
L 07/13/2018 - 22:46:43: [SM] Blaming: zbm3_core.smx
L 07/13/2018 - 22:46:43: [SM] Call stack trace:
L 07/13/2018 - 22:46:43: [SM] [1] Line 245, zp/manager/weapons/weaponsdk.cpp::WeaponSDKOnCreated
L 07/13/2018 - 22:46:43: [SM] [2] Line 314, zp/manager/weapons.cpp::OnEntityCreated
L 07/13/2018 - 22:46:43: [SM] Exception reported: Array index out-of-bounds (index -1)
L 07/13/2018 - 22:46:43: [SM] Blaming: zbm3_core.smx
L 07/13/2018 - 22:46:43: [SM] Call stack trace:
L 07/13/2018 - 22:46:43: [SM] [1] Line 245, zp/manager/weapons/weaponsdk.cpp::WeaponSDKOnCreated
L 07/13/2018 - 22:46:43: [SM] [2] Line 314, zp/manager/weapons.cpp::OnEntityCreated
L 07/13/2018 - 22:46:43: [SM] Exception reported: Array index out-of-bounds (index -6)
L 07/13/2018 - 22:46:43: [SM] Blaming: zbm3_core.smx
L 07/13/2018 - 22:46:43: [SM] Call stack trace:
L 07/13/2018 - 22:46:43: [SM] [1] Line 245, zp/manager/weapons/weaponsdk.cpp::WeaponSDKOnCreated
L 07/13/2018 - 22:46:43: [SM] [2] Line 314, zp/manager/weapons.cpp::OnEntityCreated
L 07/13/2018 - 22:46:43: [SM] Exception reported: Array index out-of-bounds (index -6)
L 07/13/2018 - 22:46:43: [SM] Blaming: zbm3_core.smx
L 07/13/2018 - 22:46:43: [SM] Call stack trace:
L 07/13/2018 - 22:46:43: [SM] [1] Line 245, zp/manager/weapons/weaponsdk.cpp::WeaponSDKOnCreated
L 07/13/2018 - 22:46:43: [SM] [2] Line 314, zp/manager/weapons.cpp::OnEntityCreated
L 07/13/2018 - 22:46:43: [SM] Exception reported: Array index out-of-bounds (index -5)
L 07/13/2018 - 22:46:43: [SM] Blaming: zbm3_core.smx
L 07/13/2018 - 22:46:43: [SM] Call stack trace:
L 07/13/2018 - 22:46:43: [SM] [1] Line 245, zp/manager/weapons/weaponsdk.cpp::WeaponSDKOnCreated
L 07/13/2018 - 22:46:43: [SM] [2] Line 314, zp/manager/weapons.cpp::OnEntityCreated
L 07/13/2018 - 22:46:43: [SM] Exception reported: Array index out-of-bounds (index -5)
L 07/13/2018 - 22:46:43: [SM] Blaming: zbm3_core.smx
L 07/13/2018 - 22:46:43: [SM] Call stack trace:
L 07/13/2018 - 22:46:43: [SM] [1] Line 245, zp/manager/weapons/weaponsdk.cpp::WeaponSDKOnCreated
L 07/13/2018 - 22:46:43: [SM] [2] Line 314, zp/manager/weapons.cpp::OnEntityCreated
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Lost_lgz
Member
Join Date: Sep 2011
Old 07-13-2018 , 15:12   Re: [CS:GO] Experimental: Zombie Plague 8.0.3
Reply With Quote #500

Quote:
//// zbm3_core.sp
//
// Code size: 269280 bytes
// Data size: 295704 bytes
// Stack/heap size: 16384 bytes
// Total requirements: 581368 bytes
//
// Compilation Time: 2.81 sec
// ----------------------------------------

Press enter to exit ...
for me it ok to compile zm_core and all plugins

u have scripting: sourcemod-1.9.0-git6241-windows/linux ??
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Last edited by Lost_lgz; 07-13-2018 at 15:15.
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