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[L4D & L4D2] Super Tanks++ (v8.45, 10-31-2018)


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Crasher_3637
AlliedModders Donor
Join Date: May 2012
Old 08-19-2018 , 19:00   Re: [L4D & L4D2] Super Tanks++ (v8.35, 08-16-2018)
Reply With Quote #271

I honestly don't know what plugins conflict with this one. I'm aware that a lot of plugins conflict with the original Super Tanks but the code I wrote for ST++ is completely different.
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Naomi
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Join Date: Aug 2017
Old 08-20-2018 , 04:07   Re: [L4D & L4D2] Super Tanks++ (v8.35, 08-16-2018)
Reply With Quote #272

Hi~
I have enabled the tanks only in final campaigns
but, when spawn normals tanks in any chapter, get stuck and have idname "unnamed".
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Crasher_3637
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Join Date: May 2012
Old 08-20-2018 , 04:10   Re: [L4D & L4D2] Super Tanks++ (v8.35, 08-16-2018)
Reply With Quote #273

Quote:
Originally Posted by Naomi View Post
Hi~
I have enabled the tanks only in final campaigns
but, when spawn normals tanks in any chapter, get stuck and have idname "unnamed".
Already fixed that in v8.36. Will release update soon.
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Crasher_3637
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Old 08-20-2018 , 04:46   Re: [L4D & L4D2] Super Tanks++ (v8.36, 08-20-2018)
Reply With Quote #274

Version 8.36 is out!

Bug fixes

1. Fixed issues with the Tank when the "Finales Only" setting is set to 1.

Changes

1. Optimized code a bit for the plugin and all of its modules.
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Naomi
Junior Member
Join Date: Aug 2017
Old 08-20-2018 , 08:42   Re: [L4D & L4D2] Super Tanks++ (v8.36, 08-20-2018)
Reply With Quote #275

Quote:
Originally Posted by Crasher_3637 View Post
Version 8.36 is out!

Bug fixes

1. Fixed issues with the Tank when the "Finales Only" setting is set to 1.

Changes

1. Optimized code a bit for the plugin and all of its modules.
Oh.. nice!
Thank you Crasher
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Malenrick
New Member
Join Date: Aug 2018
Old 08-21-2018 , 20:10   Re: [L4D & L4D2] Super Tanks++ (v8.36, 08-20-2018)
Reply With Quote #276

I just tried installing the plugin for singleplayer, however, it doesn't seem to work.
The first and most important question is: Does this plugin work if you play singleplayer or do you absolutely need a dedicated server to make it work.

Considering most plugins that are built for and "require" servers can also work in singleplayer, I tried to make this one do the same but is this one of those exceptions where you absolutely need a dedicated server no matter what?


Is there a known way to play with this mod without making a dedicated server or is it impossible to do?

Otherwise:
I have placed every .smx file in the left4dead2\addons\sourcemod\plugins folder and I also have the super_tanks++ folder containing all of these files in it as well

I have placed the super_tanks++.cfg and the super_tanks++ folder into left4dead2\cfg\sourcemod with the super_tanks++ folder having the super_tanks++ keyvalue cfg file with a backup_config folder inside that as well.

I have placed the super_tanks++.txt file into the left4dead2addons\sourcemod\gamedata folder

and all of the .sp files in both the left4dead2\addons\sourcemod\scripting folder and the super_tanks++ folder inside that one.

I have also edited the keyvalues in the .cfg file to create 4 unique tanks of my own, I'd be willing to upload it if needed to figure out why its not working.

I also have these plugins installed:
Auto Trigger
Auto help
Death check
No Mercy Elevator Fix
Recording Helper
Takeover

And I have the competitive+ ai workshop mod installed.
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Crasher_3637
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Join Date: May 2012
Old 08-21-2018 , 20:23   Re: [L4D & L4D2] Super Tanks++ (v8.36, 08-20-2018)
Reply With Quote #277

The plugin and its modules shut themselves off if it's not a dedicated server. I may or may not add support for local/listen servers in the future.
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Malenrick
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Join Date: Aug 2018
Old 08-21-2018 , 20:51   Re: [L4D & L4D2] Super Tanks++ (v8.36, 08-20-2018)
Reply With Quote #278

Quote:
Originally Posted by Crasher_3637 View Post
The plugin and its modules shut themselves off if it's not a dedicated server. I may or may not add support for local/listen servers in the future.
Alright, thanks. That kind of sucks but is understandable.

Is there a specific reason as to why dedicated servers are different from local/listen servers when it comes to making plugins?
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Lux
Veteran Member
Join Date: Jan 2015
Location: Brexit
Old 08-21-2018 , 21:08   Re: [L4D & L4D2] Super Tanks++ (v8.36, 08-20-2018)
Reply With Quote #279

Quote:
Originally Posted by Malenrick View Post
Alright, thanks. That kind of sucks but is understandable.

Is there a specific reason as to why dedicated servers are different from local/listen servers when it comes to making plugins?
Dedicated servers are supported by Alliedmodders
Listen servers are not.
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Last edited by Lux; 08-21-2018 at 21:10. Reason: grammar < Cake
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Jerry_21
Member
Join Date: Jun 2017
Old 08-21-2018 , 22:38   Re: [L4D & L4D2] Super Tanks++ (v8.36, 08-20-2018)
Reply With Quote #280

I play a local server with friends and I really love this Plugin !!! Pity that the author no longer supported local servers since version 8.35 which I find interesting by new powers. Fortunately, support versions 8.33, 8.34 which are compatible for local xD
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