Raised This Month: $51 Target: $400
 12% 

choosemap plugin


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
LondoN
Senior Member
Join Date: Dec 2015
Location: Roman, Romania.
Old 04-24-2021 , 08:49   choosemap plugin
Reply With Quote #1



know somebody how can i do somethink like that?
(code examples)
__________________
LondoN is offline
Shadows Adi
AlliedModders Donor
Join Date: Aug 2019
Location: Romania
Old 04-24-2021 , 09:32   Re: choosemap plugin
Reply With Quote #2

First you need to fade screen to black during voting
Second you need to create an entity which pointing to another entity
Third, just locate the entity's coordinates when the mouse button is pressed
Fourth, you can use a model to store map's models into and apply each one onto player's view.

Btw, it's scripting help section not "do it for me section"
__________________


Accepting Paid Requests, contact PM.

MVP Of The Round View project on GITHUB / AlliedModders
CSGO REMAKE ~ CSGO MOD [STABLE + SOURCE CODE]

Last edited by Shadows Adi; 04-24-2021 at 09:33.
Shadows Adi is offline
fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 04-24-2021 , 14:30   Re: choosemap plugin
Reply With Quote #3

You wouldn't be able to have that many models since there is a limit on the number of models that can be precached. Some of the maps I play have so many models that I have to even disable even the few plugins that I have precaching models in the first place.

The only realistic way that I could conceive of this being done is via the MOTD where you have a website/page that shows the images (something I have already). Your webserver would then need to be able to interact with the game server (something my web host doesn't allow).
__________________

Last edited by fysiks; 04-24-2021 at 14:30.
fysiks is offline
Shadows Adi
AlliedModders Donor
Join Date: Aug 2019
Location: Romania
Old 04-24-2021 , 14:59   Re: choosemap plugin
Reply With Quote #4

Quote:
Originally Posted by fysiks View Post
You wouldn't be able to have that many models since there is a limit on the number of models that can be precached. Some of the maps I play have so many models that I have to even disable even the few plugins that I have precaching models in the first place.

The only realistic way that I could conceive of this being done is via the MOTD where you have a website/page that shows the images (something I have already). Your webserver would then need to be able to interact with the game server (something my web host doesn't allow).
You can do it with only a single model by using submodels, because it's an entity not a viewmodel.
__________________


Accepting Paid Requests, contact PM.

MVP Of The Round View project on GITHUB / AlliedModders
CSGO REMAKE ~ CSGO MOD [STABLE + SOURCE CODE]
Shadows Adi is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 13:03.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode