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[TF2] Zombies VS Enginners (Muselk)


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shewowkees
Junior Member
Join Date: Apr 2017
Old 05-02-2017 , 03:53   Re: [TF2] Zombies VS Enginners (Muselk)
Reply With Quote #41

Oh if it stopped in 1.2 it must be due to the round time update... I'll come up with a fix soon !

[EDIT]: Got zf_biotic_... working ! download the latest version to check it out

Last edited by shewowkees; 05-02-2017 at 05:59.
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whiteskypony
Member
Join Date: Jun 2015
Location: vsh_crevice_b5
Old 05-02-2017 , 17:17   Re: [TF2] Zombies VS Enginners (Muselk)
Reply With Quote #42

Quote:
Originally Posted by shewowkees View Post
Oh if it stopped in 1.2 it must be due to the round time update... I'll come up with a fix soon !

[EDIT]: Got zf_biotic_... working ! download the latest version to check it out
sweet! You may want to check out the github page, i made a pull request you may like, i already tested and works like a charms the new feature.
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Jillchang
Senior Member
Join Date: Mar 2014
Old 05-02-2017 , 18:14   Re: [TF2] Zombies VS Enginners (Muselk)
Reply With Quote #43

Quote:
Originally Posted by whiteskypony View Post
sweet! You may want to check out the github page, i made a pull request you may like, i already tested and works like a charms the new feature.
Are you getting any crashes on map change?
@shewowkees sent you a message btw! Seems like mod is almost stable
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shewowkees
Junior Member
Join Date: Apr 2017
Old 05-03-2017 , 20:55   Re: [TF2] Zombies VS Enginners (Muselk)
Reply With Quote #44

Yup seen your changes they were good ! I merged them with master. On the next forum update, i'll put you in the contributors list and in the plugin announcements .


JillChang as you said to me in pm it is due to a conflict with some other plugin, i answered you in private message
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Jillchang
Senior Member
Join Date: Mar 2014
Old 05-04-2017 , 01:31   Re: [TF2] Zombies VS Enginners (Muselk)
Reply With Quote #45

Thanks shewowkees!
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Jillchang
Senior Member
Join Date: Mar 2014
Old 05-06-2017 , 01:03   Re: [TF2] Zombies VS Enginners (Muselk)
Reply With Quote #46

Wanted to see if anyone else is getting a bug where round doesn't end?
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cigzag
AlliedModders Donor
Join Date: Nov 2014
Location: NZ
Old 05-06-2017 , 06:04   Re: [TF2] Zombies VS Enginners (Muselk)
Reply With Quote #47

Hey, I havn't had time to work on this and add some simple more flashy type of look of the plugin, Glad it's working out shewowkees.

I'm working on a TF2 Hungergames plugin.
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vadia111
Senior Member
Join Date: Dec 2013
Old 05-06-2017 , 15:41   Re: [TF2] Zombies VS Enginners (Muselk)
Reply With Quote #48

Quote:
Originally Posted by Jillchang View Post
Wanted to see if anyone else is getting a bug where round doesn't end?
me too =X
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cigzag
AlliedModders Donor
Join Date: Nov 2014
Location: NZ
Old 05-08-2017 , 03:12   Re: [TF2] Zombies VS Enginners (Muselk)
Reply With Quote #49

Hey, Shewokees. Here's a branch of your plugin on github Adding crits on kill.
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whiteskypony
Member
Join Date: Jun 2015
Location: vsh_crevice_b5
Old 05-08-2017 , 17:14   Re: [TF2] Zombies VS Enginners (Muselk)
Reply With Quote #50

Quote:
Originally Posted by SnowTigerVidz View Post
Hey, Shewokees. Here's a branch of your plugin on github Adding crits on kill.
Kinda useless now, since the new infection system just transform the engis with a simple hit.
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