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help with shot problem


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bakir123
Senior Member
Join Date: Jan 2015
Location: Palestine, Hebron
Old 02-26-2016 , 13:16   help with shot problem
Reply With Quote #1

hello everyone, i'm using bunny hope code :

PHP Code:
/*
 *
 *    Author:        Cheesy Peteza
 *    Date:        22-Apr-2004 (updated 2-March-2005)
 *
 *
 *    Description:    Enable bunny hopping in Counter-Strike.
 *
 *    Cvars:
 *            bh_enabled        1 to enable this plugin, 0 to disable.
 *            bh_autojump        If set to 1 players just need to hold down jump to bunny hop (no skill required)
 *            bh_showusage        If set to 1 it will inform joining players that bunny hopping has been enabled
 *                        and how to use it if bh_autojump enabled.
 *
 *    Requirements:    AMXModX 0.16 or greater
 *
 *
 */

#include <amxmodx>
#include <engine>

#define    FL_WATERJUMP    (1<<11)    // player jumping out of water
#define    FL_ONGROUND    (1<<9)    // At rest / on the ground

public plugin_init() {
    
register_plugin("Super Bunny Hopper""1.2""Cheesy Peteza")
    
register_cvar("sbhopper_version""1.2"FCVAR_SERVER)

    
register_cvar("bh_enabled""1")
    
register_cvar("bh_autojump""1")
    
register_cvar("bh_showusage""1")
}

public 
client_PreThink(id) {
    if (!
get_cvar_num("bh_enabled"))
        return 
PLUGIN_CONTINUE

    entity_set_float
(idEV_FL_fuser20.0)        // Disable slow down after jumping

    
if (!get_cvar_num("bh_autojump"))
        return 
PLUGIN_CONTINUE

// Code from CBasePlayer::Jump (player.cpp)        Make a player jump automatically
    
if (entity_get_int(idEV_INT_button) & 2) {    // If holding jump
        
new flags entity_get_int(idEV_INT_flags)

        if (
flags FL_WATERJUMP)
            return 
PLUGIN_CONTINUE
        
if ( entity_get_int(idEV_INT_waterlevel) >= )
            return 
PLUGIN_CONTINUE
        
if ( !(flags FL_ONGROUND) )
            return 
PLUGIN_CONTINUE

        
new Float:velocity[3]
        
entity_get_vector(idEV_VEC_velocityvelocity)
        
velocity[2] += 250.0
        entity_set_vector
(idEV_VEC_velocityvelocity)

        
entity_set_int(idEV_INT_gaitsequence6)    // Play the Jump Animation
    
}
    return 
PLUGIN_CONTINUE
}

public 
client_authorized(id)
    
set_task(30.0"showUsage"id)

public 
showUsage(id) {
    if ( !
get_cvar_num("bh_enabled") || !get_cvar_num("bh_showusage") )
        return 
PLUGIN_HANDLED

    
if ( !get_cvar_num("bh_autojump") ) {
        
client_print(idprint_chat"[AMX] Bunny hopping is enabled on this server. You will not slow down after jumping.")
    } else {
        
client_print(idprint_chat"[AMX] Auto bunny hopping is enabled on this server. Just hold down jump to bunny hop.")
    }
    return 
PLUGIN_HANDLED


i have problem, that if player do bunnyhop, and other players shoted him with guns, he will stop jumping, why? i really need to fix this problem, i want if player doing bunnyhop and other players shoted him with guns , he should can countine jumping without any effect or kncokback, i need it only if player jumping
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KiLLeR.
Senior Member
Join Date: Jul 2014
Location: Bulgaria
Old 02-26-2016 , 14:56   Re: help with shot problem
Reply With Quote #2

You need this > https://forums.alliedmods.net/showthread.php?p=427881
KiLLeR. is offline
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