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[L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)


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WiiMario
Junior Member
Join Date: Aug 2010
Old 01-08-2011 , 05:17   Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Reply With Quote #421

Thanks For The Awesome Plugin! I'm suggesting that can u add a logging system into the plugin which it can log who spawned what item?
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Danny_l4d
Senior Member
Join Date: Feb 2010
Old 02-18-2011 , 14:52   Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Reply With Quote #422

Wanted to ask the same a WiiMario, if it is possible to log who spawned what
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Zuko
SourceMod Donor
Join Date: Sep 2006
Location: Poland
Old 02-18-2011 , 20:26   Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Reply With Quote #423

what for?
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PpZ | Iconoclast
Senior Member
Join Date: Feb 2008
Old 02-21-2011 , 21:36   Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Reply With Quote #424

Hi, I'm trying to get this plugin working on my L4D2 server, but it doesn't seem to be working.

I put the .smx file in the /plugins directory
I put the .txt file in the /gamedata directory

I've restarted the server several times, and have tried using "sm_spawn" and it keeps saying "Unknown command". I have full admin access to SourceMod and have also tried using the command when logged into RCON, so far without any success.

I'm trying to use it so that I can spawn special infected at will - I'm not using it to spawn weapons, healthkits, etc.

Any help would be GREATLY appreciated!
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Zuko
SourceMod Donor
Join Date: Sep 2006
Location: Poland
Old 02-22-2011 , 01:33   Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Reply With Quote #425

Quote:
Installation:
  • Put l4d2_weaponspawner_v*.smx to sourcemod/plugins
  • Put weaponspawner.phrases.txt to sourcemod/translations
...
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nestor0082
Junior Member
Join Date: Feb 2011
Old 03-18-2011 , 14:50   Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Reply With Quote #426

This plugin works great, thank you very much! no bugs detected
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Recon-1
Senior Member
Join Date: Sep 2009
Old 03-20-2011 , 02:35   Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Reply With Quote #427

Hey. Could this be updated so that there is an additional menu for certain item spawns ie. Lasersights, ammostacks, miniguns, so that when used, the server remembers the location and position of those items on that map so when the map is started again, those items and mounted guns spawn in those positions last chosen ?

Just cause it would work well with Honorcode's PropSpawner plugin that allows saved props locations on maps, cause I've been meaning to add additional mounted guns to some map areas without having to spawn them myself again and again via the weapon spawn menu.
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irogue
Senior Member
Join Date: Jan 2011
Location: Australia
Old 03-20-2011 , 05:29   Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Reply With Quote #428

Thanks after reading through the thread i found the one Mc Flurry updated here: http://forums.alliedmods.net/showthr...23#post1158923 holds a newer version than the main page by date of post and version of plugin.

Am i correct in that?

Thanks to OP and Mc Flurry (and others who made input) for the wonderful work this plugin really is a must have for a server admin.
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Zergling89
Member
Join Date: Dec 2009
Old 04-10-2011 , 13:11   Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Reply With Quote #429

Can you bring me back the odl , minigun remover???

I mean , with the odl version , remove minigun , removed everything like : medpack,cola and so many others things... I need this to remove things i spawn like IronDoor...
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xindong
Member
Join Date: Dec 2010
Old 04-26-2011 , 05:38   Re: [L4D/L4D2] Weapon/Zombie Spawner v1.0a (Update 18.10.10)
Reply With Quote #430

Are you Chinese? I seem to have seen you.
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