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ZP 5.0 Betas/Updates


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yokomo
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Join Date: May 2010
Location: Malaysia
Old 08-19-2011 , 09:42   Re: Zombie Plague 5.0 Beta 2
#121

Quote:
Originally Posted by mohsen9010 View Post
i'm not believe this is a new version
where is best effects of Zombie ?
please back all
http://forums.alliedmods.net/showpos...&postcount=116
Do you know what "BETA" mean?
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✅ Zombie Plague -- 103.179.44.152:27015
✅ Zombie Escape -- 103.179.44.152:27017
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abdul-rehman
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Join Date: Jan 2010
Location: Khi, Pakistan
Old 08-19-2011 , 10:01   Re: Zombie Plague 5.0 Beta 2
#122

I dont know why some of you are acting so immaturely -.-
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sawled
Member
Join Date: Jun 2011
Old 08-19-2011 , 10:19   Re: Zombie Plague 5.0 Beta 2
#123

Quote:
Originally Posted by mohsen9010 View Post
i'm not believe this is a new version
where is best effects of Zombie ?
please back all
http://forums.alliedmods.net/showpos...&postcount=116
Quote:
Originally Posted by MeRcyLeZZ View Post
Please note there is no ML support yet, and a few features are still incomplete (like ambience sounds, help menus, etc). This will be adressed before the final release.
Do you read this ?
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NiHiLaNTh
Way Past Expiration
Join Date: May 2009
Location: Latvia
Old 08-19-2011 , 10:19   Re: Zombie Plague 5.0 Beta 2
#124

Quote:
Originally Posted by mohsen9010 View Post
i'm not believe this is a new version
where is best effects of Zombie ?
please back all
http://forums.alliedmods.net/showpos...&postcount=116
what is your problem? are you stupid?
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bartek93tbg
Member
Join Date: Apr 2011
Location: Poland
Old 08-19-2011 , 11:28   Re: Zombie Plague 5.0 Beta 2
#125

Could you add native to check whether infection is allowed or not, please?

zp_leap_zombies 2
With this cvar zombie gets long jump even during swarm/multi infection round. In my opinion it is quite annyoing if you play 1vs1. If it is possible turn this off (like in ZP 4.3) or add a cvar for this, please.

Last edited by bartek93tbg; 08-19-2011 at 13:09.
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MmikiM
Senior Member
Join Date: Nov 2006
Location: Poland
Old 08-19-2011 , 11:46   Re: Zombie Plague 5.0 Beta 2
#126

Even on server is more than 2 guys someone will get leap
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bboygrun
CHOMP
Join Date: May 2010
Location: France
Old 08-19-2011 , 12:33   Re: Zombie Plague 5.0 Beta 2
#127

All my human classes don't work, and here what is in the humanclasses.ini

Quote:
[Gravity]
NAME = Gravity

[Doctor|Docteur]
NAME = Doctor|Docteur

[Jumper]
NAME = Jumper
And on my server, it shows only one class, the gravity class o_o.

All my zombie classes from zp4.3 don't work on this beta ^^.
But here, what is in zombieclasses.ini

Quote:
; -------------------------------------
; Zombie Plague 5.0 Zombie Classes File
; -------------------------------------
; Any changes you make here will be
; automatically loaded at map start

; This file will be automatically updated with new
; editable entries as you install new zombie classes.

[Classic Zombie]
NAME = Classic Zombie

[Raptor Zombie]
NAME = Raptor Zombie

[Light Zombie]
NAME = Light Zombie

[Fat Zombie]
NAME = Fat Zombie

[Leech Zombie]
NAME = Leech Zombie

[Rage Zombie]
NAME = Rage Zombie

[Siren Zombie]
NAME = Siren Zombie

[Protecteur]
NAME = Protecteur

[Tight Zombie]
NAME = Tight Zombie

[Drowned]
NAME = Drowned

[Smoker]
NAME = Smoker

[BunnyHop Zombie]
NAME = BunnyHop Zombie

[Zombie demoniste]
NAME = Zombie demoniste

[Normal ZOMBIE]
NAME = Normal ZOMBIE

[Paralizer Zombie]
NAME = Paralizer Zombie
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MmikiM
Senior Member
Join Date: Nov 2006
Location: Poland
Old 08-19-2011 , 12:41   Re: Zombie Plague 5.0 Beta 2
#128

Quote:
Originally Posted by abdul-rehman View Post
I told you not to use any 3rd party plugins with this beta version, we only need to check for errors which are from the core.
Nothing more nothing less.
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Hi5
New Member
Join Date: Aug 2011
Old 08-19-2011 , 14:27   Re: Zombie Plague 5.0 Beta 2
#129

Tested and everything working perfectly.
Just 1 question and 1 suggestion.

Quote:
Added ability to entirely replace Ammo Packs with CS Money
How to enable this, i tried but not working for me, its or showing 800 money/or nothing

Suggestion, create config for no win.
Cuz now is, if all zombies dead - Humans win, if there is no human - zombie win.
and create if time go to 00:00 win Human, cuz they survived. You can create in config
enable_nowin 0|1

Thank you, and good luck.
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MeRcyLeZZ
Veteran Member
Join Date: Dec 2007
Old 08-19-2011 , 22:10   Re: Zombie Plague 5.0 Beta 2
#130

Quote:
Originally Posted by JoKeR LauGh View Post
PHP Code:
L 08/19/2011 07:36:30: [ZPInvalid Player (-1)
L 08/19/2011 07:36:30: [AMXXDisplaying debug trace (plugin "zp50_gamemode_armageddon.amxx")
L 08/19/2011 07:36:30: [AMXXRun time error 10native error (native "zp_class_survivor_get")
L 08/19/2011 07:36:30: [AMXX]    [0zp50_gamemode_armageddon.sma::zp_fw_gamemodes_start (line 142
Does this happen with default settings for CVAR zp_armageddon_ratio?
Quote:
Originally Posted by gutzz View Post
Is there any command or cvar to disable ZP temporarily? like "zp_toggle" in ZP4.3
It's possible to make a plugin that renames plugins-zp50.ini and changes map automatically for you.
Quote:
Originally Posted by MmikiM View Post
If Weapon menu has gone is impossible to open up menu by pressing M and 1 and you will run only with pistol and 3 nades.
This happens when buy menu time expires. You can change CVAR zp_buy_custom_time (default is 15 seconds).
Quote:
Originally Posted by jc980 View Post
enable both money and ammopacks?
You can set CVAR zp_disable_money to 0.
Quote:
Originally Posted by XINLEI View Post
-in deathmatch the zombie spawns with the effect, but without the sound of the infection.
Will look into it.
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