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Solved [L4D2] question func_button_timed


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Solar1234
Junior Member
Join Date: Nov 2021
Old 04-03-2024 , 07:43   [L4D2] question func_button_timed
Reply With Quote #1

Entity A is the parent of entity B, entity B is func_button_timed

Entity A has 10 seconds to be deleted:
PHP Code:
  SetVariantString("OnUser1 ! Self: kill: : 10.0:1 ");
  
AcceptEntityInput(A"AddOutput");
  
AcceptEntityInput(A"FireUser1"); 
When I hook: HookSingleEntityOutput(B, "OnTimeUp", OnTimeUp);

Perform the button progress bar (5 seconds) function in the OnTimeUp callback. If Entity A is deleted within 5 seconds, the player will be frozen

How to solve this problem?

Last edited by Solar1234; 04-03-2024 at 09:19.
Solar1234 is offline
LinLinLin
Senior Member
Join Date: Sep 2021
Old 04-18-2024 , 06:32   Re: [L4D2] question func_button_timed
Reply With Quote #2

This is because the button is not disabled before remove it. To due this problem you can hook OnEntityDestory and disabled the button.
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