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[L4D2] Survivors Deathmatch 1.0.4a


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Fleepster99
Senior Member
Join Date: Apr 2010
Old 09-25-2010 , 09:56   Re: [L4D2] Survivors Deathmatch 1.0.4
Reply With Quote #51

Quote:
Originally Posted by mommafish View Post
help me! when i make a team deathmatch, the round never ends!
Lol im on it, just fixed the grenade problem give me a few hours and il have the update for you

*EDIT*
Released 1.0.4a which takes care of the nades not working in team dm.

I will now start looking for new bonus gamemodes.

Also about the round NOT ending, i just went through a all campaign with no problems.
Each round lasts on default 5 minutes so every chapter lasts 10 so reduce that if you like through the cfg, the time is working on mine.

Last edited by Fleepster99; 09-25-2010 at 10:50.
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Fleepster99
Senior Member
Join Date: Apr 2010
Old 09-25-2010 , 10:47   Re: [L4D2] Survivors Deathmatch 1.0.4
Reply With Quote #52

Quote:
Originally Posted by Herokim View Post
I have an idea for game type -

Hunt - One player is hunter, and he needs to escape other's. He has 2500 health, and he can't kill anyone. Hunter needs to survive *selected seconds in .cfg*. If he succeed, game start's again and another player is selected. If someone fails, next BETA Hunter will need to beat previous hunter time. Survivors are in one team. Someone on survivor team can betray and protect the hunter ( Pet ? ). When the traitor is killed, all survivors get bonus *selected points in .cfg*. Hunter would be colored in RED and his protector ( read - traitor ) in RED too. The hunters ( survivors... ) would be in color you choose .


I am sure it's a BAD idea.
I like the concept of it but theres a few things that need to be looked into, if you have a more indepth view of how this works or any other ideas regarding it pm me.
I will look more into this idea myself, thanks for the input.
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mommafish
Member
Join Date: Mar 2010
Old 09-26-2010 , 00:40   Re: [L4D2] Survivors Deathmatch 1.0.4a
Reply With Quote #53

oops i explained wrongly.. i was trying to say that there is problems with the scores.. both teams kills are always 0 therefore its always a draw!

and if i set the round time to 9999, the round will never end as each team need to get the 30 points in order to win!
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justauselessid
New Member
Join Date: Nov 2010
Old 11-05-2010 , 23:36   Re: [L4D2] Survivors Deathmatch 1.0.4a
Reply With Quote #54

how to make it team dm?
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Sout12
Member
Join Date: May 2017
Old 01-21-2021 , 17:04   Re: [L4D2] Survivors Deathmatch 1.0.4a
Reply With Quote #55

Anybody got an update for this?
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Mika Misori
Senior Member
Join Date: Sep 2022
Old 11-27-2022 , 05:49   Re: [L4D2] Survivors Deathmatch 1.0.4a
Reply With Quote #56

Bump!

I think L4D2 is ideal for PvP. You could make skirmishes 2 vs 2, some appear as usual, the opponents next to each other in 100 meters. Losers respawn also in 100 meters after 3-5 minutes, for example. Like Versus, but only between survivors in 2 vs 2 format
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CIKK
Junior Member
Join Date: Mar 2023
Location: moon
Old 03-03-2023 , 14:04   Re: [L4D2] Survivors Deathmatch 1.0.4a
Reply With Quote #57

A very interesting pattern, I want to know how you run it? I originally hoped to put another team into the infected camp to achieve the effect of team combat, but it seems that your method will be better. I have some questions to ask you, please answer me if you can))
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Mika Misori
Senior Member
Join Date: Sep 2022
Old 03-04-2023 , 04:28   Re: [L4D2] Survivors Deathmatch 1.0.4a
Reply With Quote #58

Quote:
Originally Posted by CIKK View Post
A very interesting pattern, I want to know how you run it? I originally hoped to put another team into the infected camp to achieve the effect of team combat, but it seems that your method will be better. I have some questions to ask you, please answer me if you can))
Are you asking me or the plugin author? :0 (I think he abandoned this project a long time ago).
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