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[TF2] Extra Viewmodel Fixes


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Old 02-20-2013 , 13:30   Re: [TF2] Extra Viewmodel Fixes
Reply With Quote #21

Quote:
Originally Posted by MasterOfTheXP View Post
That...doesn't really have anything to do with this plugin itself.
YOU DON'T SAY. *head-desk* That's why I commented on this plugin first. I just decided to toss in a side-question as well. No harm done.
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Originally Posted by MasterOfTheXP View Post
However, I did steal unintentionally copy that fix, and implemented a few other kill icon fixes, into TF2Fix.
I shall look into that.
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Libios
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Old 02-23-2013 , 18:44   Re: [TF2] Extra Viewmodel Fixes
Reply With Quote #22

Just one question: how does it work? Until now, I thought that Valve disabled custom player attachments in hatless update to prevent situations when players paid server admins for custom hats. So what, does they removed it? Or does your plugin work compleatly diffrent way?
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Old 02-23-2013 , 23:12   Re: [TF2] Extra Viewmodel Fixes
Reply With Quote #23

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Originally Posted by Libios View Post
Just one question: how does it work? Until now, I thought that Valve disabled custom player attachments in hatless update to prevent situations when players paid server admins for custom hats. So what, does they removed it? Or does your plugin work compleatly diffrent way?
From what I can see, I believe that while this is a serverside plugin (so to speak), the "fixes" are merely clientside.

This is different from the old attachments/VisWep stuff from back in the day, and again, it's merely clientside. So yeah, it's serverside....but clientside....at the same time.
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MasterOfTheXP
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Old 02-24-2013 , 03:10   Re: [TF2] Extra Viewmodel Fixes
Reply With Quote #24

Quote:
Originally Posted by Libios View Post
Just one question: how does it work? Until now, I thought that Valve disabled custom player attachments in hatless update to prevent situations when players paid server admins for custom hats. So what, does they removed it? Or does your plugin work compleatly diffrent way?
You're always able to see any wearables that are equipped on you, but not anyone else's. This also applies to tf_wearable_vm (sadly); if you spectate someone while they're using a viewmodel granted by this plugin, you won't be able to see it.
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Libios
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Old 02-24-2013 , 04:36   Re: [TF2] Extra Viewmodel Fixes
Reply With Quote #25

Oh, ok. That what I thought.
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FlaminSarge
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Old 11-19-2013 , 19:36   Re: [TF2] Extra Viewmodel Fixes
Reply With Quote #26

So, list of things that need to be added to this plugin, then...? Halloween added quite a few...
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MasterOfTheXP
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Old 11-19-2013 , 22:32   Re: [TF2] Extra Viewmodel Fixes
Reply With Quote #27

Floaties:All of them (save for Quoth) seem like they would require a re-rig to get up and running in viewmodels. Hooray for downloads.


And one more(?) that I forgot: Sackcloth Spook, another floating item that basically works right away (although it does seem to be a little too close)
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Last edited by MasterOfTheXP; 11-19-2013 at 22:38.
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robotortoise
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Old 06-20-2014 , 23:53   Re: [TF2] Extra Viewmodel Fixes
Reply With Quote #28

I love this mod
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