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Gas 1.0.107 Updated 11 October 2009


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Author
strontiumdog
Veteran Member
Join Date: Jan 2007
Location: BC, Canada
Plugin ID:
471
Plugin Version:
1.0.107
Plugin Category:
Gameplay
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    14 
    Plugin Description:
    Players can aim with their crosshairs and call for a poisonous gas cloud!
    Old 07-18-2008 , 02:39   Gas 1.0.107 Updated 11 October 2009
    Reply With Quote #1

    This is the SourceMod port of my Gas plugin (originally for ES on DoDS and CSS).

    The plugin features:
    • Damage, time, color and many features now controllable via cvar
    • Unlike like the ES version, players can now fire multiple gas clouds (the ES version could only fire one cloud at a time)
    • Random colored gas....OK I was bored...
    Installation
    • Requires SM 1.2
    • Copy sm_gas.smx to addons/sourcemod/plugins
    • Unzip the sound file gas.zip and add the folder to your server's sound directory - this is the gas dropping sound. Ensure your server is not sv_pure 2.
    • Add the sounds to your Fast download server
    Commands
    !gas in chat (sm_gas in console)
    Calls for a gas attack.


    Configuration
    • sm_gas_amount 1
      default: 1
      The number of gas attacks per player at spawn
    • sm_gas_red 180
      default 180
      The amount of red in the gas cloud
    • sm_gas_green 210
      default: 210
      The amount of green in the gas cloud
    • sm_gas_blue 0
      default: 0
      The amount of blue in the gas cloud
    • sm_gas_random 1
      default: 0
      Each gas attack is a different color....
    • sm_gas_damage 200
      default: 200
      The amount of damage a gas attack will inflict
    • sm_gas_admins 0
      default: 0
      When enabled, only admins can use the command (requires Admin Slay permissions)
    • sm_gas_time 18.0
      default: 18.0
      The length of time the gas remains after an attack. Must be greater than 8.0.
    • sm_gas_enabled 1
      default: 1
      Turn on and off the gas plugin per map
    • sm_gas_delay 20.0
      default: 20.0
      The length of time after spawning before gas becomes available to players
    • sm_gas_showmessages 1
      default: 1
      Show messages on player screens
    • sm_gas_radius 100
      default: 50
      Radius of the gas - try to coordinate with the damage factor.
    • sm_gas_launchmethod 1
      default: 0
      0 = Gas does not arrive until dropped by plane/mortar - about 6 seconds
      1 = Gas instantly explodes where crosshairs are pointed
    Changelog
    Version 1.0.100
    SourceMod release.

    Version 1.0.103
    Added cvar to enable/disable gas
    Added delay to prevent some spawn killing

    Version 1.0.104
    Allowed gas to work better with Damage cvar in FF off.

    Version 1.0.105
    Added some cvars allowing more control over the gas

    Version 1.0.106

    Fixed small client bug

    Version 1.0.107

    Fixed Admin root permissions
    Changed point_hurt to that its size reflects the size of the cloud

    Notes
    Has been tested in DoDS and TF2
    Attached Files
    File Type: zip gas.zip (115.4 KB, 2155 views)
    File Type: sp Get Plugin or Get Source (sm_gas.sp - 3477 views - 14.4 KB)
    __________________
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    Last edited by strontiumdog; 10-12-2009 at 00:11.
    strontiumdog is offline
    wing_hk
    Member
    Join Date: Jun 2008
    Old 07-18-2008 , 03:46   Re: Gas
    Reply With Quote #2

    Sounds cool !

    Does the gas has effect on NPC monsters? Lol I will try soon in my HL2Coop server.
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    strontiumdog
    Veteran Member
    Join Date: Jan 2007
    Location: BC, Canada
    Old 07-18-2008 , 10:37   Re: Gas
    Reply With Quote #3

    Quote:
    Originally Posted by wing_hk View Post
    Sounds cool !

    Does the gas has effect on NPC monsters? Lol I will try soon in my HL2Coop server.
    It should do.
    I've been killing hundreds of bots.....
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    sofwmrebiteme
    Member
    Join Date: Jan 2007
    Old 07-18-2008 , 11:42   Re: Gas
    Reply With Quote #4

    Hey Dog, Thanks so much for doing it. It will be up and running tonight at Soldiers of Foreign Wars. I always like this mod.
    It is nice to be able to tone it down in level of kill and send it out against mg's and snipers to get them moving!!
    I will send out a Special Thanks advert. in the server
    Peace!
    sofwmrebiteme is offline
    wing_hk
    Member
    Join Date: Jun 2008
    Old 07-18-2008 , 13:43   Re: Gas
    Reply With Quote #5

    Quote:
    Originally Posted by strontiumdog View Post
    It should do.
    I've been killing hundreds of bots.....
    The gas kills damn antlions/zombies ! (good job)

    The gas kills me too. (OK it's reasonalbe...but how about a cvar for hurting yourself or not?)

    The gas kills my teammate ! (FF is off in my Coop server. Can you make gas has no effect on teammates?)
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    sofwmrebiteme
    Member
    Join Date: Jan 2007
    Old 07-18-2008 , 20:14   Re: Gas
    Reply With Quote #6

    Tested it out on DOD:S final and it is working great. got it running up on the Pub now!
    sofwmrebiteme is offline
    PStar
    Veteran Member
    Join Date: Mar 2008
    Old 07-18-2008 , 05:19   Re: Gas
    Reply With Quote #7

    N1.!
    PStar is offline
    ottobohn
    Senior Member
    Join Date: Sep 2007
    Old 07-18-2008 , 09:56   Re: Gas
    Reply With Quote #8

    This is great for zombie mod

    otto
    ottobohn is offline
    strontiumdog
    Veteran Member
    Join Date: Jan 2007
    Location: BC, Canada
    Old 07-18-2008 , 21:45   Re: Gas
    Reply With Quote #9

    @wing_hk: I'll take a look, but it uses a point_hurt, which does have target filters but I've never had any success getting them to work...
    According to VALVe's wiki, it hurts ALL entities in its radius...
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    Last edited by strontiumdog; 07-18-2008 at 21:48.
    strontiumdog is offline
    wing_hk
    Member
    Join Date: Jun 2008
    Old 07-20-2008 , 06:55   Re: Gas
    Reply With Quote #10

    Quote:
    Originally Posted by strontiumdog View Post
    @wing_hk: I'll take a look, but it uses a point_hurt, which does have target filters but I've never had any success getting them to work...
    According to VALVe's wiki, it hurts ALL entities in its radius...
    Yes I'd really expect your next release. Coz otherwise the gas just make a barrier for teammate and become pointless to use.
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