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Solved [L4D2] Help! "CWeaponAmmoSpawn_Use" singature broken


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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 12-12-2020 , 16:19   [L4D2] Help! "CWeaponAmmoSpawn_Use" singature broken
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I use l4d_weapon_limits.sp, and after L4D2 recent update, windows signature broken

PHP Code:
"Games"
{
    
"left4dead2"
    
{
        
"Signatures"
        
{
            
"CWeaponAmmoSpawn_Use"
            
{
                
"library" "server"
                "windows" "\x53\x8B\x5C\x24\x08\x85\xDB\x0F\x84\x2D\x01" 
// <--- broken
                
"linux"   "@_ZN16CWeaponAmmoSpawn3UseEP11CBaseEntityS1_8USE_TYPEf"
            
}
        }
    }

Edit:
Found it by Lux
PHP Code:
"windows" "\x55\x8B\xEC\x51\x53\x8B\x5D\x08\x85\xDB" 
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Last edited by HarryPotter; 12-12-2020 at 18:43.
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 12-12-2020 , 17:57   Re: [L4D2] Help! "CWeaponAmmoSpawn_Use" singature broken
Reply With Quote #2

Windows is just being an absolute mess, when it comes to these updates with L4D2. I can take a look at it next weekend, if no one else finds it by then.
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Lux
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Old 12-12-2020 , 18:13   Re: [L4D2] Help! "CWeaponAmmoSpawn_Use" singature broken
Reply With Quote #3

Pretty sure this is still valid, that windows sig would of been broken for a while now.
https://github.com/LuxLuma/-L4D2-M60...es.txt#L43-L49
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HarryPotter
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Old 12-12-2020 , 18:41   Re: [L4D2] Help! "CWeaponAmmoSpawn_Use" singature broken
Reply With Quote #4

Quote:
Originally Posted by Lux View Post
Pretty sure this is still valid, that windows sig would of been broken for a while now.
https://github.com/LuxLuma/-L4D2-M60...es.txt#L43-L49
Thanks, Lux, problem solved
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Sev
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Join Date: May 2010
Old 12-12-2020 , 18:54   Re: [L4D2] Help! "CWeaponAmmoSpawn_Use" singature broken
Reply With Quote #5

Yeah this whole weekly update thing has caused me to prioritize stability over quantity of plugins that rely on gamedata. I've cut my plugin count from around 120 to 40. Just not worth the hassle. This is also what killed left4downtown for me eventually and likely to kill left4dhooks and/or anything that has many moving parts.

I assume without having looked around that they were given permission to continue updating the game and/or put together more content down the line. At some point a break would be nice though.
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Spirit_12
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Join Date: Dec 2012
Location: Toronto, CA
Old 12-12-2020 , 21:45   Re: [L4D2] Help! "CWeaponAmmoSpawn_Use" singature broken
Reply With Quote #6

I don't mind the updates but they needed to be substantial. So far they are trying to fix things that are miniscule in nature compared to issues like Jockey Hitbox issues.
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vikingo12
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Join Date: Nov 2018
Old 02-08-2021 , 04:50   Re: [L4D2] Help! "CWeaponAmmoSpawn_Use" singature broken
Reply With Quote #7

Am I the only one who has this problem?/
If I set scout limit to 1 and person who carries scout dies, it cant be picked up until next round/restart
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