Description: Meet the updated version of the plugin Set Objects - for those who do not remember or just forgot this plugin, I remind you this advanced model Manager - with which you can arrange various items on the cards with a convenient menu.
Change logs:
Quote:
A2-U2 (2.1) to 26.11.2016
1. Added new commands for developers.
2. Increased range of settings and places passed optimization.
3. Added more models.
A2-U1 (2.0): output stable version.
Cvar's:
Code:
objects_access "l" // Flag of access (l - ADMIN_RCON).
objects_gmode "1" // Giving immortality in developer mode?
objects_noclip "1" // Giving Noclip in developer mode?
objects_frame_rand "1" // Random animation speed.
The buttons to control the object (developer mode):
Quote:
CTRL (duck): Lower object.
E (USE): Raise the object
left arrow: rotate the object to the left.
right arrow: rotate the object to the right.
For developers:
Code:
native obj_register (const szName[], const szModel[], const szSize[], const szClassname[]);
native obj_remove (iObject);
native obj_create (Float:fOrigin[3], Float:fAngles[3] = {0.0, 0.0, 0.0}, iObject, iSeq = 0, iSolid = 2);
native obj_show_menu (iPlayer, iMenu, iPosition = 0);
forward player_touch_object (iPlayer, iEntity);
forward creating_object (iObject, iEntity, iSeq, iSolid);
There is a contact with the object, called player_touch_object (iPlayer, iEntity);
Connect it to the plug-ins: forward player_touch_object (iPlayer, iEntity);
Nice work but the plugin can be improved a lot for example you can create the ability to insert new objects within a cfg file just like how i am doing with mysterybox plugin, and add ability to set the appearance of an object, and also who can touch it or who cant if the object was solid or solid_trigger.