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[Any] Super Targeting (Filters) |Updated 2/25/16|


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epicwindow
Senior Member
Join Date: Jan 2018
Old 04-08-2018 , 14:29   Re: [Any] Super Targeting (Filters) |Updated 2/25/16|
Reply With Quote #31

bot fliter doesnt work at all?
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Mitchell
~lick~
Join Date: Mar 2010
Old 04-08-2018 , 15:00   Re: [Any] Super Targeting (Filters) |Updated 2/25/16|
Reply With Quote #32

What version are you running?
I've moved this project to GitHub instead:
https://github.com/MitchDizzle/Super-Targeting
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PC Gamer
Veteran Member
Join Date: Mar 2014
Old 07-19-2018 , 16:27   Re: [Any] Super Targeting (Filters) |Updated 2/25/16|
Reply With Quote #33

Problem: When using @players or @humans or @bluehumans or @redhumans target, sometimes one or more Bots will be included in the target results. No error is listed in log.

Any idea how I can prevent Bots from appearing in results?

Using: Sourcemod version 1.9.0.6244 and Super Targeting plugin version 1.5
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Umbrozium
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Join Date: Dec 2017
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Old 11-12-2018 , 04:25   Re: [Any] Super Targeting (Filters) |Updated 2/25/16|
Reply With Quote #34

When checking how the "class" perameter works, i found out that you messed up in class numbers.
Apparently number 9 is engineer, while 3 is soldier, and etc.
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Mitchell
~lick~
Join Date: Mar 2010
Old 11-12-2018 , 06:50   Re: [Any] Super Targeting (Filters) |Updated 2/25/16|
Reply With Quote #35

Quote:
Originally Posted by Umbrozium View Post
When checking how the "class" perameter works, i found out that you messed up in class numbers.
Apparently number 9 is engineer, while 3 is soldier, and etc.
The class matches up with the games m_iClass property. Documentation on the config could be changed to match the games numbers, i just assumed it was the same numbers from TF2_GetClass native. If you have a list it would very much appreciated as i dont really play tf2 as much anymore.
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Whai
Senior Member
Join Date: Jul 2018
Old 11-12-2018 , 17:05   Re: [Any] Super Targeting (Filters) |Updated 2/25/16|
Reply With Quote #36

Quote:
Originally Posted by Umbrozium View Post
When checking how the "class" perameter works, i found out that you messed up in class numbers.
Apparently number 9 is engineer, while 3 is soldier, and etc.
From tf2.inc :

Code:
enum TFClassType
{
	TFClass_Unknown = 0,
	TFClass_Scout, //1
	TFClass_Sniper, //2
	TFClass_Soldier, //3
	TFClass_DemoMan, //4
	TFClass_Medic, //5
	TFClass_Heavy, //6
	TFClass_Pyro, //7
	TFClass_Spy, //8
	TFClass_Engineer //9
};
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Last edited by Whai; 11-12-2018 at 17:06.
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Mitchell
~lick~
Join Date: Mar 2010
Old 11-12-2018 , 19:41   Re: [Any] Super Targeting (Filters) |Updated 2/25/16|
Reply With Quote #37

Quote:
Originally Posted by Whai View Post
From tf2.inc :

Code:
enum TFClassType
{
	TFClass_Unknown = 0,
	TFClass_Scout, //1
	TFClass_Sniper, //2
	TFClass_Soldier, //3
	TFClass_DemoMan, //4
	TFClass_Medic, //5
	TFClass_Heavy, //6
	TFClass_Pyro, //7
	TFClass_Spy, //8
	TFClass_Engineer //9
};
Which matches what is posted on the first post from a few years ago, and he was saying that my post about the numbers were incorrect.
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