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[CSGO] New stuff with 4/30/2019 update


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Bara
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Join Date: Apr 2012
Location: Germany
Old 05-01-2019 , 09:18   [CSGO] New stuff with 4/30/2019 update
Reply With Quote #1

Netprops added:
  • Member: m_hPlayerPing (offset 10240) (type integer) (bits 21) (Unsigned|NoScale)
  • Member: m_flLastExoJumpTime (offset 5912) (type float) (bits 0) (NoScale)
  • Table: m_passiveItems (offset 5581) (type m_passiveItems)
    • Member: 000 (offset 0) (type integer) (bits 1) (Unsigned) -
    • Member: 001 (offset 1) (type integer) (bits 1) (Unsigned) - ExoJump
    • Member: 002 (offset 2) (type integer) (bits 1) (Unsigned) - bonus_explore_money
    • Member: 003 (offset 3) (type integer) (bits 1) (Unsigned) - bonus_wave_money
Netprop removed:
  • Member: m_bHasParachute (offset 5772) (type integer) (bits 1) (Unsigned)

Command to enable/disable ExoJump:
  • "exojump" game cheat - equips or removes exojump
NOTE: This command needs "sv_cheats 1" enabled.


List of cvars for exojump:
  • "sv_exojump_jumpbonus_forward" = "0.4" client replicated - ExoJump forwards velocity bonus when duck jumping
  • "sv_exojump_jumpbonus_up" = "0.58" client replicated - ExoJump upwards bonus when holding the jump button
  • "sv_exostaminajumpcost" = ".040" min. 0.000000 client replicated - Stamina penalty for jumping with exo legs
  • "sv_exostaminalandcost" = ".015" min. 0.000000 client replicated - Stamina penalty for landing with exo legs
  • "sv_falldamage_exojump_multiplier" = "0.4" client replicated - ExoJump fall damage multiplier
  • "sv_jump_impulse_exojump_multiplier" = "1.05" client replicated - ExoJump impulse multiplier


New netprops for CDrone:
  • Member: m_bPilotTakeoverAllowed (offset 1896) (type integer) (bits 1) (Unsigned)
  • Member: m_hPotentialCargo (offset 1900) (type integer) (bits 21) (Unsigned|NoScale)
  • Member: m_hCurrentPilot (offset 1904) (type integer) (bits 21) (Unsigned|NoScale)
  • Member: m_vecTagPositions (offset 1908) (type vector) (bits 0) (NoScale|InsideArray)
  • Member: m_vecTagPositions (offset 0) (type array) (bits 0) ()
  • Member: m_vecTagIncrements (offset 2196) (type integer) (bits 32) (NoScale|InsideArray)
  • Member: m_vecTagIncrements (offset 0) (type array) (bits 0) ()

CBumpMine(+Projectile):

Pastebin

CPlayerPing:
Pastebin

CWeaponShield:
Pastebin
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Last edited by Bara; 05-01-2019 at 10:51.
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TheDS1337
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Join Date: Jun 2012
Old 05-01-2019 , 13:59   Re: [CSGO] New stuff with 4/30/2019 update
Reply With Quote #2

So technically we can use shields now?
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Bara
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Join Date: Apr 2012
Location: Germany
Old 05-01-2019 , 15:21   Re: [CSGO] New stuff with 4/30/2019 update
Reply With Quote #3

Maybe, but depends on the Danger Zone Update Site:
Quote:
Ballistic Shield: When kevlar's not enough, there's always hardened steel to cover your back. You can't shoot with the shield deployed, but that's a small price to pay for immortality. [Coming Soon]
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TheDS1337
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Join Date: Jun 2012
Old 05-01-2019 , 16:45   Re: [CSGO] New stuff with 4/30/2019 update
Reply With Quote #4

Yes, I saw that. I thought that it is already embedded in the game binaries, just not used in regular CS, but modders may be able to use it using the GiveNamedItem and equiping it with EquipPlayeritem, just like weapon_fists and other melee added back when Danger Zone first came up.
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1337norway
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Join Date: Feb 2014
Location: USA
Old 05-07-2019 , 00:46   Re: [CSGO] New stuff with 4/30/2019 update
Reply With Quote #5

Quote:
Originally Posted by TheDS1337 View Post
Yes, I saw that. I thought that it is already embedded in the game binaries, just not used in regular CS, but modders may be able to use it using the GiveNamedItem and equiping it with EquipPlayeritem, just like weapon_fists and other melee added back when Danger Zone first came up.
Already tried this, had no luck sadly..
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404UNF
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Join Date: Dec 2011
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Old 05-13-2019 , 15:21   Re: [CSGO] New stuff with 4/30/2019 update
Reply With Quote #6

There were also some new events/event properties added; https://github.com/404UNFca/SourceEv...b80c2cd270ed10

Nothing really too major;
  • drone_above_roof
  • show_survival_respawn_status
  • survival_teammate_respawn
  • survival_no_respawns_warning
  • survival_no_respawns_final
  • player_ping
  • player_ping_stop
That, and the drone_dispatched parameter of the event of the same name was changed from bool to short
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Last edited by 404UNF; 05-13-2019 at 15:25.
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