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TF2 Class limit


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LadyBug
Junior Member
Join Date: Aug 2012
Old 08-18-2012 , 19:31   Re: TF2 Class limit
Reply With Quote #401

Quote:
Originally Posted by jameless View Post
Well TF2_RegeneratePlayer is a function that's built into SourceMod. It seems like you're having an issue with the install itself. This plugin just happens to use that function. If you use any plugin that uses that function, you'll have the same issues.
Quote:
Originally Posted by Powerlord View Post
1.4.4-dev is old, use 1.4.5-dev hg3536 or newer (hg3537 is the current)
It was working fine until the MvM update, the server started to crash and reset itself and thats the only error log i found

Last edited by LadyBug; 08-18-2012 at 20:07.
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ServerUltimate
Junior Member
Join Date: Jul 2012
Old 09-29-2012 , 08:38   Re: TF2 Class limit
Reply With Quote #402

Which flag should be the Administrator? so that he was Admin immunity.
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Last edited by ServerUltimate; 09-29-2012 at 13:38.
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cool_myll
SourceMod Donor
Join Date: Aug 2011
Old 10-10-2012 , 04:40   Re: TF2 Class limit
Reply With Quote #403

jameless can you update it so admin count as picks if they choose the class first?

Eg

If the pyro limit is 2 and there are 2 pyro, admins can pick pyros.
If the pyro limit is 2 and an admin first pick a pyro, then only one can pick a pyro after him.

Now the only thing you can do is count admins or not count admins. And if you count admins it force players to change class.
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snelvuur
Veteran Member
Join Date: Jun 2008
Location: Netherlands
Old 10-10-2012 , 04:45   Re: TF2 Class limit
Reply With Quote #404

Whats also funny, if you have 2 engineers and a admin joins, you have 3 engineers. If the normal engineers uses the eureka to zap back to base he instantly gets swapped to another class. Thats also a issue.
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jameless
Veteran Member
Join Date: Jan 2010
Old 10-14-2012 , 18:31   Re: TF2 Class limit
Reply With Quote #405

Quote:
Originally Posted by ServerUltimate View Post
Which flag should be the Administrator? so that he was Admin immunity.
You can pick whatever admin flag you want to use. Perhaps I don't understand your question.
Quote:
Originally Posted by cool_myll View Post
jameless can you update it so admin count as picks if they choose the class first?

Eg

If the pyro limit is 2 and there are 2 pyro, admins can pick pyros.
If the pyro limit is 2 and an admin first pick a pyro, then only one can pick a pyro after him.

Now the only thing you can do is count admins or not count admins. And if you count admins it force players to change class.
I can try to take a look at this when I can find some time. No promises.

Quote:
Originally Posted by snelvuur View Post
Whats also funny, if you have 2 engineers and a admin joins, you have 3 engineers. If the normal engineers uses the eureka to zap back to base he instantly gets swapped to another class. Thats also a issue.
Interesting, I am not sure what fires when an engineer uses the eureka so I'd have to look into this a bit. IRL is pretty busy atm so I can't promise I can check this out before someone else figures it out. But I will try to find some time to research it.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 10-15-2012 , 07:42   Re: TF2 Class limit
Reply With Quote #406

The Eureka is a simple respawn.
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moxie2020
Veteran Member
Join Date: Aug 2011
Old 10-25-2012 , 10:23   Re: TF2 Class limit
Reply With Quote #407

Major issue. Bots are overriding players now. I have a scout limit of 2 and 2 bots were playing scout and it would not let me play scout. Is there an override for this? I could of sworn it used to do this.
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theodorus
Junior Member
Join Date: Aug 2012
Old 11-06-2012 , 14:41   Re: TF2 Class limit
Reply With Quote #408

the download does no work ??
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mikko
New Member
Join Date: Oct 2011
Old 01-09-2013 , 13:31   Re: TF2 Class limit
Reply With Quote #409

Does this plugin working properly at the moment?

It was loaded and configured right, if i enter:
sm_classlimit 2
Players Sco Sni Sol Dem Med Hea Pyr Spy Eng
1 6 1 6 6 6 -1 6 0 6
2 6 1 6 6 6 -1 6 0 6
3 6 1 6 6 6 -1 6 0 6
4 6 1 6 6 6 -1 6 0 6
5 6 1 6 6 6 -1 6 0 6
6 6 1 6 6 6 -1 6 0 6
7 6 1 6 6 6 -1 6 0 6
8 6 1 6 6 6 -1 6 0 6
9 6 1 6 6 6 -1 6 0 6
10 6 1 6 6 6 -1 6 0 6
11 6 1 6 6 6 -1 6 0 6
12 6 1 6 6 6 -1 6 0 6
13 6 1 6 6 6 -1 6 0 6
14 6 1 6 6 6 -1 6 0 6
15 6 1 6 6 6 -1 6 0 6
16 6 1 6 6 6 -1 6 0 6
17 6 1 6 6 6 -1 6 0 6
18 6 1 6 6 6 -1 6 0 6
19 6 1 6 6 6 -1 6 0 6
20 6 1 6 6 6 -1 6 0 6

looks good, was loaded and if i edit the MaxClass.txt the values where right.

But there was no restriction to the players, everybody can use Spy for example.
sm_maxclass_allow = 1

Any idea?
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cool_myll
SourceMod Donor
Join Date: Aug 2011
Old 02-18-2013 , 15:16   Re: TF2 Class limit
Reply With Quote #410

In my server i recently noticed that the heavy limit doesnt work. Anyone have the same problem?

"MaxClassPlayers"
{
//Default config if the map tree is not found
"default"
{
//When there is 8 to 32 players in the server
"0-32"
{
//Team2 = red AND team3 = blue
//set to 0 if you want this to only work on one team
"red" "1"
"blue" "1"

//Put -1 for no limit, 0 for disalowed, and any other number to set the limit
"scout" "2"
"sniper" "2"
"soldier" "2"
"demoman" "2"
"medic" "3"
"heavy" "2"
"pyro" "2"
"spy" "2"
"engineer" "2"
}
//Anything that is not set, will be -1 (no limit)
}
}
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