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[L4D2] Score/Team Manager 1.3.0


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ne0cha0s
Senior Member
Join Date: Mar 2010
Old 03-22-2010 , 03:50   Re: [L4D2] Score/Team Manager 1.2.1
Reply With Quote #381

Quote:
Originally Posted by Crimson_Fox View Post
Same way you installed it, just overwrite the old files. My guess is that the new files aren't going to the right place.
i extracted it to the right folder, and i overwrote everything it asked me to =/
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Crimson_Fox
Senior Member
Join Date: Mar 2009
Old 03-22-2010 , 08:21   Re: [L4D2] Score/Team Manager 1.2.1
Reply With Quote #382

Quote:
Originally Posted by ne0cha0s View Post
i extracted it to the right folder, and i overwrote everything it asked me to =/
Something's not adding up as it should have worked. Try a fresh install of everything.
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ne0cha0s
Senior Member
Join Date: Mar 2010
Old 03-22-2010 , 21:39   Re: [L4D2] Score/Team Manager 1.2.1
Reply With Quote #383

i did a fresh install, and now it's working. thanks fox
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 04-03-2010 , 00:07   Re: [L4D2] Score/Team Manager 1.2.1
Reply With Quote #384

I have a 20 players versus server, and when the map changes some players goes to the other team automatically. Does this plugin forces the players to stay on the same team they were on the last map?
Thanks

Last edited by SilentBr; 04-03-2010 at 00:57.
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 04-03-2010 , 01:57   Re: [L4D2] Score/Team Manager 1.2.1
Reply With Quote #385

Quote:
Originally Posted by SilentBr View Post
I have a 20 players versus server, and when the map changes some players goes to the other team automatically. Does this plugin forces the players to stay on the same team they were on the last map?
Thanks
I believe it does, but players still move around by their own choice, they also report being moved around, but am thinking thats due to fast and slow loaders stealing each other spots.

Is there any chance to have a option to disable/enable the score being moved around?
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EHG
Senior Member
Join Date: May 2009
Location: 127.0.0.1
Old 04-06-2010 , 13:47   Re: [L4D2] Score/Team Manager 1.2.1
Reply With Quote #386

I have found a bug in coop mode. However I cannot replicate it each time. It may depend on if it is the first map or some other factor.

The scenario is as follows:
A full coop game is started with a total of 4 human player survivors.
I join the server and sit as spectator.
On map change the survivors are switched to infected team.

This has never happened when there are only 4 survivors and no spectators. But if there are 5 players on the server, 4 survivor and 1 spectator it is then possible for this bug to occur.
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 04-06-2010 , 14:44   Re: [L4D2] Score/Team Manager 1.2.1
Reply With Quote #387

Why would you be using this for COOP?
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EHG
Senior Member
Join Date: May 2009
Location: 127.0.0.1
Old 04-07-2010 , 10:11   Re: [L4D2] Score/Team Manager 1.2.1
Reply With Quote #388

Quote:
Originally Posted by IronWarrior View Post
Why would you be using this for COOP?
That is kinda my point. This plugin is switching teams in coop. I suggest adding a gamemode check so this plugin doesn't do anything in coop.
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 04-15-2010 , 23:47   Re: [L4D2] Score/Team Manager 1.2.1
Reply With Quote #389

OK, I'm gonna try this plugin, it's terrible when change map and mix the teams. What's the version of snapshot is stable, no bugs, no crashes, is indicate for this plugin?

Quote:
also fixes team versus spectator bug
So, I understood there's no more the problem players go to spectate right?

Thanks
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Newf
Senior Member
Join Date: Dec 2009
Old 04-23-2010 , 13:04   Re: [L4D2] Score/Team Manager 1.2.1
Reply With Quote #390

with new update:
[SM] Unable to load plugin "l4d2scores.smx": Native "GameConfGetAddress" was not found
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