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[CS:S/CS:GO] DeathMatch:SM


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Coon0815
New Member
Join Date: Dec 2017
Old 12-27-2017 , 08:22   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #331

Hi. I run a CSS Server with this Addon in Version 1.8.0 and Gungame 1.2.16.0.
If i play 1v1 everytime a player dies the other players team win and a new round starts.

Example:
1 Terrorist vs. 1 Counter Terrorist
Terrorist kills Counter Terrorist
Terrorist gets next weapon
Terrorists win the Round
New round starts

How can i change it to this:

1 Terrorist vs. 1 Counter Terrorist
Terrorist kills Counter Terrorist
Terrorist gets next weapon
Counter Terrorist spawn again, without new roundstart.

Sry for english^^ Thank you

EDIT:
Found it
mp_ignore_round_win_conditions 1

Last edited by Coon0815; 12-27-2017 at 12:28.
Coon0815 is offline
GeneralMitch
New Member
Join Date: Feb 2018
Location: United States
Old 03-18-2018 , 16:15   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #332

I installed this and the other gungame one, but how do I enable elimination?

Last edited by GeneralMitch; 03-18-2018 at 19:56.
GeneralMitch is offline
Sarin
Senior Member
Join Date: Nov 2014
Location: Sydney, Australia
Old 06-02-2018 , 21:42   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #333

Hey all,
Is there a fix for the error spam in logs yet. It works really well besides that =]
Cheers guys
Sarin is offline
Sarin
Senior Member
Join Date: Nov 2014
Location: Sydney, Australia
Old 06-02-2018 , 21:44   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #334

Quote:
Originally Posted by Coon0815 View Post
Hi. I run a CSS Server with this Addon in Version 1.8.0 and Gungame 1.2.16.0.
If i play 1v1 everytime a player dies the other players team win and a new round starts.

Example:
1 Terrorist vs. 1 Counter Terrorist
Terrorist kills Counter Terrorist
Terrorist gets next weapon
Terrorists win the Round
New round starts

How can i change it to this:

1 Terrorist vs. 1 Counter Terrorist
Terrorist kills Counter Terrorist
Terrorist gets next weapon
Counter Terrorist spawn again, without new roundstart.

Sry for english^^ Thank you

EDIT:
Found it
mp_ignore_round_win_conditions 1
Do you just add that to sm_ggdm config or sourcemod.cfg? and is that so the round never ends?
Sarin is offline
Sarin
Senior Member
Join Date: Nov 2014
Location: Sydney, Australia
Old 06-03-2018 , 00:17   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #335

Quote:
Originally Posted by GeneralMitch View Post
I installed this and the other gungame one, but how do I enable elimination?
sm_ggdm_elimination 1
Sarin is offline
SkiFteL
New Member
Join Date: Jan 2018
Old 04-29-2019 , 18:18   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #336

Tell me how to buy a weapon? The purchase does not work (there is an "F1" button)
SkiFteL is offline
Darkzone
New Member
Join Date: Oct 2019
Old 10-26-2019 , 16:15   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #337

Where to write sm_ggdm_respawntime ??

If I add to srver.cfg sm_ggdm_respawntime 0

I see mistakes

Code:
L 10/26/2019 - 22:52:18: SourceMod error session started
L 10/26/2019 - 22:52:18: Info (map "gg_dust") (file "C:\server\server_csgo\csgo\addons\sourcemod\logs\errors_20191026.log")
L 10/26/2019 - 22:52:18: [SM] Exception reported: Handle 1d200de is invalid (error 3)
L 10/26/2019 - 22:52:18: [SM] Blaming: sm_ggdm.smx
L 10/26/2019 - 22:52:18: [SM] Call stack trace:
L 10/26/2019 - 22:52:18: [SM]   [0] CloseHandle
L 10/26/2019 - 22:52:18: [SM]   [1] Line 134, sm_ggdm.sp::Timer_Notify
L 10/26/2019 - 22:52:18: [SM] Exception reported: Handle 1e000ed is invalid (error 3)
L 10/26/2019 - 22:52:18: [SM] Blaming: sm_ggdm.smx
L 10/26/2019 - 22:52:18: [SM] Call stack trace:
L 10/26/2019 - 22:52:18: [SM]   [0] CloseHandle
L 10/26/2019 - 22:52:18: [SM]   [1] Line 134, sm_ggdm.sp::Timer_Notify
L 10/26/2019 - 22:52:19: [SM] Exception reported: Handle 1d200de is invalid (error 3)
L 10/26/2019 - 22:52:19: [SM] Blaming: sm_ggdm.smx
L 10/26/2019 - 22:52:19: [SM] Call stack trace:
L 10/26/2019 - 22:52:19: [SM]   [0] CloseHandle
L 10/26/2019 - 22:52:19: [SM]   [1] Line 134, sm_ggdm.sp::Timer_Notify
L 10/26/2019 - 22:52:19: [SM] Exception reported: Handle 1e000ed is invalid (error 3)
L 10/26/2019 - 22:52:19: [SM] Blaming: sm_ggdm.smx
L 10/26/2019 - 22:52:19: [SM] Call stack trace:
L 10/26/2019 - 22:52:19: [SM]   [0] CloseHandle
L 10/26/2019 - 22:52:19: [SM]   [1] Line 134, sm_ggdm.sp::Timer_Notify
L 10/26/2019 - 22:52:20: [SM] Exception reported: Handle 1d200de is invalid (error 1)
L 10/26/2019 - 22:52:20: [SM] Blaming: sm_ggdm.smx
L 10/26/2019 - 22:52:20: [SM] Call stack trace:
L 10/26/2019 - 22:52:20: [SM]   [0] CloseHandle
L 10/26/2019 - 22:52:20: [SM]   [1] Line 134, sm_ggdm.sp::Timer_Notify
L 10/26/2019 - 22:52:20: [SM] Exception reported: Handle 1e000ed is invalid (error 3)
L 10/26/2019 - 22:52:20: [SM] Blaming: sm_ggdm.smx
L 10/26/2019 - 22:52:20: [SM] Call stack trace:
L 10/26/2019 - 22:52:20: [SM]   [0] CloseHandle
L 10/26/2019 - 22:52:20: [SM]   [1] Line 134, sm_ggdm.sp::Timer_Notify
L 10/26/2019 - 22:52:20: [SM] Exception reported: Handle 1f300e8 is invalid (error 3)
L 10/26/2019 - 22:52:20: [SM] Blaming: sm_ggdm.smx

Last edited by Darkzone; 10-26-2019 at 16:16.
Darkzone is offline
Crawfy2D
Member
Join Date: Aug 2007
Location: Hamburg (Germany)
Old 02-19-2020 , 07:25   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #338

Quote:
Originally Posted by Coon0815 View Post
Hi. I run a CSS Server with this Addon in Version 1.8.0 and Gungame 1.2.16.0.
If i play 1v1 everytime a player dies the other players team win and a new round starts.

Example:
1 Terrorist vs. 1 Counter Terrorist
Terrorist kills Counter Terrorist
Terrorist gets next weapon
Terrorists win the Round
New round starts

How can i change it to this:

1 Terrorist vs. 1 Counter Terrorist
Terrorist kills Counter Terrorist
Terrorist gets next weapon
Counter Terrorist spawn again, without new roundstart.

Sry for english^^ Thank you

EDIT:
Found it
mp_ignore_round_win_conditions 1
mp_ignore_round_win_conditions 1

does not work ! the weapons dont change when set mp_ignore_round_win_conditions to 1

Why ?

Best Regards
Crawfy2D is offline
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RUSTIFERCH
Junior Member
Join Date: Apr 2020
Old 04-05-2020 , 08:52   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #339

Hi All,

I've installed mmsource, sourcemod,smgungame 1.2.16.0 and sm_ggdm-1.8.0 but I can't get deathmatch without rounds to work.

Whats the secret? I'm very new to the dedicated server side of things...

I've tried the steps mentioned in the previous 4 pages of this thread but I can't get it to work.

Last edited by RUSTIFERCH; 04-05-2020 at 18:13.
RUSTIFERCH is offline
Fragenstein
Member
Join Date: Mar 2005
Old 05-11-2022 , 12:44   Re: [CS:S/CS:GO] DeathMatch:SM
Reply With Quote #340

For the life of me I can't get the map to change after a player wins the match. It just keeps playing. I've reviewed the FAQ's. I've tried gungame.smx, gungame_sdkhooks.smx.
Here's my cfg files:
server.cfg
Code:
// dodbits SRCDS Counter-Strike:Source cfg file generator Ver 1.
// Original php code by antipatrul (slideR). Translated and updated for orangebox by INsane August 2012

say "Loading SRCDS Counter-Strike:Source cfg file"

// General server name, passwords and contact details
hostname "GunGame[DM] Turbo Fast DL"
rcon_password "xxxxxxx"
sv_password ""
sv_contact ""
sv_tags ""
sv_region "0"
sv_lan "0"

// Server bans and server logs
sv_rcon_banpenalty "15"
sv_rcon_minfailures "5"
sv_rcon_maxfailures "10"
sv_rcon_minfailuretime "30"
sv_rcon_maxpacketsize "1024"
sv_rcon_maxpacketbans "1"
log "on"
sv_logbans "1"
sv_logecho "1"
sv_logfile "1"
sv_log_onefile "0"
mp_logdetail "3"
 
// Server downloads and files
// No fast download maximum file size. 16 is def. 64 (max) recommended if you do not have a fast download server.
net_maxfilesize "64"
//Fast download url. Leave blank if you dont have one but set the above to max.
sv_allowdownload "1"
sv_allowupload "1"
sv_downloadurl "http://ggturbo.ddns.net/cstrike"
sv_consistency "1"
sv_pure "2"
sv_pure_kick_clients "0"
sv_pure_trace "0"

// Bandwidth Rates
sv_maxrate "50000"
sv_minrate "7500"
sv_maxupdaterate "100"
sv_minupdaterate "60"
sv_maxcmdrate "66"
sv_mincmdrate "30"

// General server settings
mp_friendlyfire "0"
sv_alltalk "0"
mp_chattime "10"
sv_use_steam_voice "1"
sv_allow_voice_from_file "0"
sv_voiceenable "1"
mp_allowspectators "1"
mp_timelimit "0"
decalfrequency "10"
mp_flashlight "0"
mp_footsteps "1"
sv_footsteps "1"
mp_autoteambalance "1"
mp_autokick "0"
mp_tkpunish "0"
mp_limitteams "2"
sv_restrict_aspect_ratio_fov "0"
mp_forcecamera "1"
sv_cheats "0"
sv_pausable "0"
sv_gravity "800"
sv_allow_wait_command "0"
sv_hudhint_sound "0"
mp_forceautoteam "0"
mp_falldamage "0"
mp_fadetoblack "0"
sm_ggdm_enable "1"

// Movement speed and feel
sv_accelerate "5"
sv_friction "4"
sv_airaccelerate "10"
sv_stopspeed "75"

//Round specific cvars 
mp_roundtime "5"
mp_spawnprotectiontime "5"
mp_freezetime "6"

// CSS specific Gameplay and server settings
//(ONLY found in CSS)
sv_allowminmodels "1"
mp_hostagepenalty "13"
sv_enablebunnyhopping "0"
sv_competitive_minspec "0"
sv_legacy_grenade_damage "0"
sv_enableboost "0"
mp_c4timer "45"
mp_startmoney "800"
mp_buytime "1.5"

// Achievements, Statistics, Freeze Cam, Nemesis and MVP
//(Note ONLY found in CSS)
sv_nomvp "0"
sv_disablefreezecam "0"
sv_nonemesis "0"
sv_nowinpanel "0"
sv_nostats "0"

// Execute ban files
exec banned_user.cfg
exec banned_ip.cfg
writeid
writeip

// Bot Commands
bot_chatter off
bot_defer_to_human 0
bot_difficulty 2
bot_join_after_player 1
bot_join_team any
bot_quota 4
bot_quota_mode fill
bot_auto_vacate 1
bot_auto_follow 1
bot_allow_rogues 1
bot_all_weapons 1

exec \sourcemod\sourcemod.cfg
gungame.config.txt
Code:
"GunGame.Config"
{
    "Config"
    {
        /* ===== [1. GUNGAME MAIN CONFIG] ===== */

        /* ----- [1.1. main] ----- */
        
        /* Enables/Disables GunGame Mod */
        "Enabled" "1"

        /**
         * Do not fast switch on level up for this weapons.
         *
         * Comma-separated list 
         * of weapon names from gungame.equip.txt.
         *
         * Options:
         *      "hegrenade"                             - Enabled for hegrenade
         *      "hegrenade,taser"                       - Enabled for hegrenade and taser
         *      "taser,hegrenade,molotov,incgrenade"    - Default value
         *      ""                                      - Disabled
         */
        "FastSwitchSkipWeapons" "hegrenade"

        /**
         * Switch weapon without delays after level up.
         *
         * Options:
         *      1 - Enabled.
         *      0 - Disabled.
         */
        "FastSwitchOnLevelUp" "1"

        /**
         * Switch weapon without delays when player changes weapon by himself.
         *
         * SDK Hooks (sdkhooks) is required to use this option.
         *
         * Options:
         *      1 - Enabled.
         *      0 - Disabled.
         */
        "FastSwitchOnChangeWeapon" "1"

        /**
         * Freeze players after win.
         *
         * Options:
         *      1 - Freeze players.
         *      0 - Do not freeze players.
         */
        "WinnerFreezePlayers" "0"

        /**
         * Winner effects.
         *
         * Options:
         *      0 - Freeze players.
         *      1 - Make players fly.
         */
        "WinnerEffect" "0"

        /**
         * Delay before end of multiplayer game after gungame win. 
         *
         * Options:
         *      0 - Disabled.
         *      1-N - Number of seconds.
         */
        "EndGameDelay" "0"

        /**
         * Sets how to finish the game after someone has won.
         *
         * Options:
         *      0 - Normal game end with scoreboard, vote next map valve menu and weapon drops.
         *      1 - Silent game end.
         */
        "EndGameSilent" "0"

        /**
         * Multiply sound effects volume.
         *
         * In CS:GO the volume is too low.
         * You can up the volume with this multiplier.
         *
         * Options:
         *     0-1 - Do not multiply
         *     2-5 - Multiply by defined number of times
         */
        "MultiplySoundVolume" "0"

        /**
         * Block weapon switch if killer leveled up with knife
         *
         * You need SDK Hooks (sdkhooks) if you want to set it to "1"
         *
         * Options:
         *     1 - Block weapon switch
         *     0 - Do not block weapon switch
         */
        "BlockWeaponSwitchIfKnife" "1"

        /**
         * Block weapon switch if you get next hegrenade 
         * after previous hegrenade explode or after getting extra nade.
         *
         * You need SDK Hooks (sdkhooks) if you want to set it to "1"
         *
         * Options:
         *     1 - Block weapon switch
         *     0 - Do not block weapon switch
         */
        "BlockWeaponSwitchOnNade" "1"

        /** 
         * Show players level message in hint box instead of chat.
         * If enabled then multikill chat messages will be shown 
         * in hint box too (requres "MultiKillChat" "1").
         */
        "ShowSpawnMsgInHintBox" "0"
        
        /**
         * Show leader level info in hint box 
         * (requires "ShowSpawnMsgInHintBox" to be "1")
         */
        "ShowLeaderInHintBox" "0"

        /* Show leader's weapon name in chat with leading message */
        "ShowLeaderWeapon" "0"
        
        /**
         * Strip dead players weapon
         *
         * Options:
         *  0 - Disabled (default)
         *  1 - Enabled for alive and dead players (alive players can not drop guns)
         *  2 - Enabled for dead players only (alive players can drop guns)
         */
        "StripDeadPlayersWeapon" "0"
        
        /* Show levels in scoreboard */
        "LevelsInScoreboard" "1"

        /**
         * When shows levels in scoreboard it will 
         * clear deaths (requires "LevelsInScoreboard" "1")
         */
        "ScoreboardClearDeaths" "0"
        
        /* Restore level on player reconnect */
        "RestoreLevelOnReconnect" "1"

        /* Allow level up after round end */
        "AllowLevelUpAfterRoundEnd" "1"
    
        /* Show multikill hints in chat */
        "MultiKillChat" "0"
        
        /* Set sv_alltalk 1 after player win */
        "AlltalkOnWin" "1"
        
        /* Start voting if leader level is less maximum level by this value */
        "VoteLevelLessWeaponCount" "2"
        
        /* Display a join message, popup giving players instructions on how to play */
        "JoinMessage" "1"

        /** 
         * Level down playr if they kill themself by WorldSpawn Suicide.
         * 0 - Disable
         * 1..N - Levels to loose
         */
        "WorldspawnSuicide" "1"

        /**
         * Level down players if they use the "kill" command
         * 0 - Disable
         * 1..N - Levels to loose
         */
        "CommitSuicide"     "1"

        /* How many levels they can gain in 1 round (0 - disabled) */
        "MaxLevelPerRound" "0"

        /* Turbo Mode: give next level weapon on level up */
        "TurboMode" "1"

        /* Knife Elite force them to only have a knife after they level up.
           They will get a normal weapon again next round */
        "KnifeElite" "0"

        /**
         * How many kills they need to with the weapon to get the next level
         * Kills will count across all rounds so that you don't have to get them in one round.
         */
        "MinKillsPerLevel" "1"

        /**
         * Enabled friendly fire automatically when a player reaches hegrenade level.
         *
         * When nobody on nade level, than switches friendly fire back.
         * This does not affect EnableFriendlyFireLevel and EnableFriendlyFireLevel is not requered to be enabled.
         * See also FriendlyFireOnOff.
         *
         * 0 - Disabled
         * 1 - Enable friendly fire on nade level.
         */
        "AutoFriendlyFire" "0"

        /** 
         * FFA DM mode.
         *
         * If you are using CSS:DM with FFA mode enabled, 
         * then you should set this variable to "1".
         *
         * 0 - Disabled
         * 1 - Enabled
         */
        "FFA" "1"

        /** 
         * Enable friendly fire on defined level.
         *
         * This does not affect AutoFriendlyFire and AutoFriendlyFire is not requered to be 1.
         * See also FriendlyFireOnOff.
         *
         * 0 - Disabled.
         * 1..N - enable friendly fire on defined level.
         */
        "EnableFriendlyFireLevel" "0"
        
        /** 
         * What to do with friendly fire when EnableFriendlyFireLevel is not 0 and leader reaches EnableFriendlyFireLevel
         * or AutoFriendlyFire is 1 and someone reaches nade level.
         *
         * 1 - Enable friendy fire
         * 0 - Disable friendy fire
         */
        "FriendlyFireOnOff" "1"
        
        /** 
         * Disable rtv on defined level. 0 - disabled.
         */
        "DisableRtvLevel" "0"

        /**
         * If this option is enabled, than player can level up by killing with prop_physics.
         * For example with fuel barrels etc.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithPhysics"             "0"

        /**
         * Use "CanLevelUpWithPhysics" option when player is on grenade level.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithPhysicsOnGrenade"    "0"

        /**
         * Use "CanLevelUpWithPhysics" option when player is on knife level.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithPhysicsOnKnife"      "0"

        /**
         * If this option is enabled, than player can level up by killing with nade at any time.
         * For example there are maps having grenades on them leaved by the author.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithMapNades"            "0"

        /**
         * Use "CanLevelUpWithMapNades" option when player is on knife level.
         * 
         * 1 - Enabled
         * 0 - Disabled
         */
        "CanLevelUpWithNadeOnKnife"         "0"

        /**
         * Prevent players from using kill command.
         */
        "SelfKillProtection" "1"

        /**
         * Change game description.
         *
         * Requires SDK Hooks (sdkhooks).
         *
         * "{version}" will be changed to plugin version.
         *
         * Options: 
         *     "" = Option disabled.
         */
        "GameDesc" "GunGame:SM {version}"

        /* ----- [1.2. knifepro] ----- */
        
        /* Turn Knife Pro allow stealing a player level by killing them with a knife */
        "KnifePro" "1"

        /* Enables Knife Pro when a player is on hegrenade level */
        "KnifeProHE"    "0"

        /* The minimum level that a player must be at before another player can knife steal from. Requires KnifePro on */
        "KnifeProMinLevel" "0"
        
        /* If enabled then knife kill will also affect points */
        "KnifeProRecalcPoints" "0"
        
        /**
         * Maximum level difference between players to allow steal level 
         * 0 - Disabled
         * 1..N - Level difference between killer and victim
         */
        "KnifeProMaxDiff" "0"

        /**
         * Disable level down on knifepro.
         *
         * 1 - Level down disabled
         * 0 - Level down enabled
         */
        "DisableLevelDown" "0"

        /* ----- [1.3. objectives] ----- */
        
        /* Give x number of level by completing the bomb planting/defusing objectives.
         * Amount giving base on the value setting.
         */
        "ObjectiveBonus" "1"

        /* Enables objective bonus on last level */
        "ObjectiveBonusWin" "0"
        
        /** 
         * Gives objective bonus on exploding the bomb instead of planting
         * 0 - bonus on planting
         * 1 - bonus on exploding
         */
        "ObjectiveBonusExplode" "0"

        /* Remove objectives from map. 0 = Disabled, 1 = BOMB, 2 = HOSTAGE, 3 = BOTH*/
        "RemoveObjectives" "3"

        /* ----- [1.4. handicap] ----- */
        
        /**
         * Maximum level that handicap can give.
         * 0 - Disable restriction
         * 1..N - Max level
         */
        "MaxHandicapLevel" "0"
        
        /* Substract handicap level by this value */
        "HandicapLevelSubstract" "1"

        /**
         * Gives joining players the avg/min level of all other players when they join late.
         * 0 - Disable
         * 1 - Avg level
         * 2 - Min level
         */
        "HandicapMode" "2"

        /**
         * Allow players in the top rank to receive a handicap with the rest of the players.
         *
         * Handicap must also be turned on above for this to work.
         * See also "HandicapTopRank" to set rank limit for tp rank.
         *
         * 0 - Do not give handicap to the top rank players.
         * 1 - Give handicap to all players.
         */
        "TopRankHandicap" "1"

        /**
         * Gives handicap level automaticaly every defined number of seconds.
         * This only works for players that is on very minimum level from 
         * all the players.
         * Handicap must also be turned on for this to work.
         */
        "HandicapUpdate" "0"
        
        /**
         * Give handicap not more then given number of times per map.
         * 0 - disabled
         */
        "HandicapTimesPerMap" "0"

        /**
         * Do not give handicap to the top rank players.
         *
         * See also "TopRankHandicap" to allow all players to receive handicap.
         *
         * 0 - Give handicap to all players.
         * N - Do not give handicap for the first N players.
         */
        "HandicapTopRank" "10"
        
        /**
         * Use spectator's levels to calculate handicap level.
         *
         * 0 - Handicap does not count levels of spectators.
         * 1 - Handicap counts levels of spectators.
         */
        "HandicapUseSpectators" "0"
        
        /* ----- [1.5. equip] ----- */
        
        /* Auto reload current level weapon on kill */
        "ReloadWeapon" "1"
        
        /* Give player armor on spawn */
        "ArmorKevlar" "1"
        "ArmorHelmet" "1"
        
        /* Remove additional ammo in bonus weapon on the nade level */
        "RemoveBonusWeaponAmmo" "1"
        
        /**
         * If remove additional ammo in bonus weapon on the nade level is enabled, then give that bullets count. 
         *
         * 0 - default clip size
         * 1-N - number of bullets
         */
        "BonusWeaponAmmo" "50"

        /**
         * This gives the player a weapon with 50 bullets on nade level.
         * Example:
         *     "NadeBonus" "glock"  - gives glock 
         *     "NadeBonus" "deagle" - gives deagle
         *     "NadeBonus" ""       - feature disabled
         */
        "NadeBonus" "glock"

        /* Gives a smoke grenade on nade level */
        "NadeSmoke" "0"

        /* Gives a Flash grenade on nade level */
        "NadeFlash" "0"

        /* Gives a smoke grenade on knife level */
        "KnifeSmoke" "0"

        /* Gives a Flash grenade on knife level */
        "KnifeFlash" "0"

        /**
         * Gives an extra hegrenade to the player if they get a kill
         * 
         * 0 - Disable
         * 1 - Enable
         * 2 - Enable only for knife kills
         */
        "ExtraNade" "1"

        /* Gives unlimited hegrenades to the player if he is on nage level */
        "UnlimitedNades" "0"

        /**
         * Enable UnlimitedNades depending on the number of players in team.
         *
         * If UnlimitedNades is off and the number of players in one team less or 
         * equal to UnlimitedNadesMinPlayers then enable UnlimitedNades.
         * When it will be more players on both teams, turn UnlimitedNades back to off.
         *
         * 0 - Disable
         * 1 and above - Minimum number of players in each team for UnlimitedNames to be on.
         */
        "UnlimitedNadesMinPlayers" "1"
        
        /**
         * Number of nades on the nade level.
         *
         * This option is disabled 
         * if less then 2.
         */
        "NumberOfNades" "0"
        
        /* ----- [1.6. multi level] ----- */
        
        /* Multi Level Bonus */
        "MultiLevelBonus" "0"

        /* Enable God Mode when multi leveled */
        "MultiLevelBonusGodMode" "1"

        /**
         * Custom speed and gravity value multiplier for multi level bonus.
         * 0 - Disabled
         */
        "MultiLevelBonusGravity" "0.5"
        "MultiLevelBonusSpeed" "1.5"

        /* Miltilevel visual effect */
        "MultiLevelEffect" "0"

        /* How much levels is needed to get bonus */
        "MultiLevelAmount" "3"

        /**
         * Type of the multi level effect.
         *
         * 1 - Old effect.
         * 2 - New effect (default).
         */
        "MultilevelEffectType" "2"

        /* ----- [1.7. warmup] ----- */
        
        /* Enables Warmup Round*/
        "WarmupEnabled" "0"

        /* Warmup time length */
        "WarmupTimeLength" "60"

        /**
         * Give random weapon on warmup.
         * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
         *
         * 0 - Disable
         * 1 - Random weapon every map
         * 2 - Random weapon every round
         * 3 - Random weapon every spawn
         */
        "WarmupRandomWeaponMode" "0"

        /**
         * Gives unlimited hegrenades to the player if warmup is enabled.
         * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
         */
        "WarmupNades" "1"

        /**
         * Weapon for warmup.
         * If you are using WarmupRandomWeaponMode, you can nou use WarmupNades or WarmupWeapon.
         */
        "WarmupWeapon" ""

        /* ===== [2. GUNGAME TK CONFIG] ===== */
        
        /**
         * How much levels to loose after TK
         * 0 - Disable
         * 1..N - Levels to loose
         */
        "TkLooseLevel" "0"
    
        /* ===== [3. GUNGAME AFK CONFIG] ===== */
        
        /* Enables or disables built in Afk management system */
        "AfkManagement" "1"

        /* Kick player on x number of afk deaths. */
        "AfkDeaths" "5"

        /**
         * What action to deal with the player when the maximum is reach?
         * 0 = Nothing, 1 = Kick, 2 = Move to spectate, 
         */
        "AfkAction" "2"
        
        /* Reload current weapon on afk kill. */
        "AfkReload" "0"

        /* ===== [4. GUNGAME STATS CONFIG] ===== */
        
        /**
         * Prune player from player win database after numbers of days if they
         * havn't been in the server in awhile. This occur during map change.
         * It it recommended that you set a value to this setting. Over time as
         * the player win database get filled up. It can cause long map changes.
         * 0 = off otherwise the value is the number of days.
         */
        "Prune"     "366"

        /* ===== [5. GUNGAME DISPLAY WINNER CONFIG] ===== */
        
        /* Display winner in MOTD window. */
        "DisplayWinnerMotd" "0"

        /* URL to display in MOTD window. */
        "DisplayWinnerUrl" "http://otstrel.ru/gg5_win.php"

        /* Show player rank on win in chat */
        "ShowPlayerRankOnWin" "1"

        /**
         * If player wins on bot, then dont add win in stats.
         *
         * 0 - Add win into stats.
         * 1 - Don't add win into stats.
         */
        "DontAddWinsOnBot" "1"

        /* ===== [6. GUNGAME BOTS CONFIG] ===== */

        /**
         * Dont use bots levels for handicap calculation. 
         * Dont give handicap level to bots too.
         */
        "HandicapSkipBots" "0"

        /* Can bots win the game otherwise when they reach the last weapon and nothing will happen */
        "BotsCanWinGame" "0"

        /* Allow level up by killing a bot with knife */
        "AllowLevelUpByKnifeBot" "1"

        /* Allow level up by killing a bot with hegrenade */
        "AllowLevelUpByExplodeBot" "1"

        /* Allow level up by killing a bot with knife if there is no other human */
        "AllowLevelUpByKnifeBotIfNoHuman" "1"

        /* Allow level up by killing a bot with hegrenade if there is no other human */
        "AllowLevelUpByExplodeBotIfNoHuman" "1"
     }
    
    "Sounds"
    {
                "IntroSound" "gungame/gungame2.wav"
		"KnifeLevel" "gungame/knife_level.wav"
		"NadeLevel" "gungame/nade_level.wav"
		"LevelSteal" "gungame/smb3_1-up.wav"
		"LevelUp" "gungame/smb3_powerup.wav"
		"LevelDown" "gungame/smb3_powerdown.wav"
		"Triple" "gungame/smb_star.mp3"
		"Autoff" "gungame/smb_warning2.mp3"
		"MultiKill" "common/stuck1.wav"
		"Winner" "music/HL2_song15.mp3"
    }
}
SM Plugins
Code:
[SM] Listing 40 plugins:
  01 "Admin File Reader" (1.11.0.6881) by AlliedModders LLC
  02 "Admin Help" (1.11.0.6881) by AlliedModders LLC
  03 "Admin Menu" (1.11.0.6881) by AlliedModders LLC
  04 "Anti-Flood" (1.11.0.6881) by AlliedModders LLC
  05 "Basic Ban Commands" (1.11.0.6881) by AlliedModders LLC
  06 "Basic Chat" (1.11.0.6881) by AlliedModders LLC
  07 "Basic Comm Control" (1.11.0.6881) by AlliedModders LLC
  08 "Basic Commands" (1.11.0.6881) by AlliedModders LLC
  09 "Basic Info Triggers" (1.11.0.6881) by AlliedModders LLC
  10 "Basic Votes" (1.11.0.6881) by AlliedModders LLC
  11 "Client Preferences" (1.11.0.6881) by AlliedModders LLC
  12 "Fun Commands" (1.11.0.6881) by AlliedModders LLC
  13 "Fun Votes" (1.11.0.6881) by AlliedModders LLC
  14 "GunGame:SM" (1.2.16.0) by teame06-hat, Liam, Otstrel.ru Team
  15 "GunGame:SM Afk Management" (1.2.16.0) by teame06-hat, Liam, Otstrel.ru Team
  16 "GunGame:SM Bot Protection" (1.2.16.0) by teame06-hat, Liam, Otstrel.ru Team
  17 "GunGame:SM Config Reader" (1.2.16.0) by teame06-hat, Liam, Otstrel.ru Team
  18 "GunGame:SM Display Winner" (1.2.16.0) by bl4nk, Otstrel.ru Team
  19 "GunGame:SM Winner Logger" (1.2.16.0) by teame06-hat, Liam, Otstrel.ru Team
  20 "GunGame:SM Map Vote Starter" (1.2.16.0) by teame06-hat, Liam, Otstrel.ru Team
  21 "GunGame:SM Stats" (1.2.16.0) by teame06-hat, Liam, Otstrel.ru Team
  22 "GunGame:SM TK Management" (1.2.16.0) by teame06-hat, Liam, Otstrel.ru Team
  23 "GunGame:SM Warmup Configs Execution" (1.2.16.0) by teame06-hat, Liam, Otstrel.ru Team
  24 "GunGame:SM Winner Effects" (1.2.16.0) by teame06-hat, Liam, Otstrel.ru Team
  25 "MapChooser" (1.11.0.6881) by AlliedModders LLC
  26 "Nextmap" (1.11.0.6881) by AlliedModders LLC
  27 "Player Commands" (1.11.0.6881) by AlliedModders LLC
  28 "Reserved Slots" (1.11.0.6881) by AlliedModders LLC
  29 "Rock The Vote" (1.11.0.6881) by AlliedModders LLC
  30 "seDirector" (6.11.2) by seDirector
  31 "DeathMatch:SM" (1.8.0) by Otstrel.ru Team, TigerOx, TechKnow
  32 "DeathMatch:SM Elimination" (1.8.0) by Otstrel.ru Team
  33 "DeathMatch:SM First Spawn" (1.8.0) by Otstrel.ru Team
  34 "DeathMatch:SM Ragdoll Remover" (1.8.0) by Otstrel.ru Team, TigerOx, TechKnow
  35 "DeathMatch:SM Spawn Protection" (1.8.0) by Otstrel.ru Team, TigerOx, TechKnow
  36 "DeathMatch:SM Preset Spawns" (1.8.0) by Otstrel.ru Team, TigerOx, TechKnow
  37 "DeathMatch:SM Weapons Remover" (1.8.0) by Otstrel.ru Team, TigerOx, TechKnow
  38 "Team Balance" (1.2) by Otstrel.ru Team
  39 "StickyNades Lite" (1.3.3) by TigerOx, Tsunami
  40 "Sound Commands" (1.11.0.6881) by AlliedModders LLC
Any help appreciated
Fragenstein is offline
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