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[L4D2] Item hint


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HarryPotter
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Join Date: Sep 2017
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Old 01-29-2022 , 07:42   Re: [L4D2] Item hint
Reply With Quote #61

Quote:
Originally Posted by swiftswing1 View Post
thanks for the update. unfortunately, i'm still having the same issue with the spot marker feature w/ hats plugin - can anyone else verify?
the spot marker works most of the time for most hats, but sometimes it's inconsistent. for example, i have most difficulty using the spot marker while specifically wearing the 'news helicopter' hat (hat#41).
Test Item hint Improved Version 1.5 [2022/1/29]
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swiftswing1
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Join Date: Oct 2020
Old 01-29-2022 , 08:49   Re: [L4D2] Item hint
Reply With Quote #62

Quote:
Originally Posted by HarryPotter View Post
just did some short testing and issue seems to be fixed. genius! thank you!

however, while testing i did notice some things:
1. i can't get the instructor hint for items to work. not sure why. anyone else or just me? instructor hint for spot marker works fine.
2. when "l4d2_spot_marker_sprite_model" cvar is empty, it bypasses the cooldown cvar (can use infinitely) and the spot marker sound doesn't trigger.
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NoroHime
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Old 01-29-2022 , 09:01   Re: [L4D2] Item hint
Reply With Quote #63

Quote:
Originally Posted by HarryPotter View Post
Install hat plugins , Glare, Weapon Charms
without "Use Priority Patch", and you will see sometime you can't use 'E-action' to open the door or turn on object switch etc.


uh?


You are unable to use 'look' to create maker when hanging from ledge, or attacked by infected.
I do it on purpose.
i already use priority patch long time, problem just cause on incapped
by the way sometime i got twice instructor on once mark? wrong usage?
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HarryPotter
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Old 01-29-2022 , 14:15   Re: [L4D2] Item hint
Reply With Quote #64

Quote:
Originally Posted by swiftswing1 View Post
1. i can't get the instructor hint for items to work. not sure why. anyone else or just me? instructor hint for spot marker works fine.
2. when "l4d2_spot_marker_sprite_model" cvar is empty, it bypasses the cooldown cvar (can use infinitely) and the spot marker sound doesn't trigger.
Item hint Improved Version 1.6 [2022/1/30]
- Fixed "l4d2_spot_marker_sprite_model" cvar error when value is empty.
- Fixed instructor hint not work for items.
- Add convar
PHP Code:
// Changes how infected marker hint displays. (0: Disable, 1:In chat, 2: In Hint Box, 3: In center text)
l4d2_infected_marker_announce_type "1" 
Quote:
Originally Posted by NoroHime View Post
i got twice instructor on once mark? wrong usage?
Quote:
Originally Posted by HarryPotter View Post
-Known Issue-
2. The instructor hint show up is Double-Hint. (¯\_(ツ)_/¯)
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Last edited by HarryPotter; 01-29-2022 at 14:16.
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NoroHime
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Old 01-29-2022 , 16:12   Re: [L4D2] Item hint
Reply With Quote #65

Quote:
Originally Posted by HarryPotter View Post
Item hint Improved Version 1.6 [2022/1/30]
- Fixed "l4d2_spot_marker_sprite_model" cvar error when value is empty.
- Fixed instructor hint not work for items.
- Add convar
PHP Code:
// Changes how infected marker hint displays. (0: Disable, 1:In chat, 2: In Hint Box, 3: In center text)
l4d2_infected_marker_announce_type "1" 
seems you forgot?
g_smModelToName.SetString("models/weapons/melee/w_shovel.mdl", "Shovel");
g_smModelToName.SetString("models/infected/spitter.mdl", "Spitter");
g_smModelToName.SetString("models/infected/jockey.mdl", "Jockey");
g_smModelToName.SetString("models/infected/charger.mdl", "Charger");
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Last edited by NoroHime; 01-29-2022 at 16:35.
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HarryPotter
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Old 02-02-2022 , 13:36   Re: [L4D2] Item hint
Reply With Quote #66

Item hint Improved Version 1.9 [2022/2/3]
-marker priority: Infected maker > Item hint > Spot marker
-Fixed instruction Double-Hint issue
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Last edited by HarryPotter; 02-02-2022 at 13:36.
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strikeraot
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Join Date: Dec 2018
Location: Viet Nam
Old 02-03-2022 , 00:27   Re: [L4D2] Item hint
Reply With Quote #67

Quote:
Originally Posted by HarryPotter View Post
Item hint Improved Version 1.9 [2022/2/3]
-marker priority: Infected maker > Item hint > Spot marker
how priority mean, can you explain this one?
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thewintersoldier97
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Old 02-03-2022 , 08:35   Re: [L4D2] Item hint
Reply With Quote #68

Quote:
Originally Posted by HarryPotter View Post
Item hint Improved Version 1.9 [2022/2/3]
-marker priority: Infected maker > Item hint > Spot marker
-Fixed instruction Double-Hint issue
Nice update! Great job fixing the double hint bug

Could you add a convar for controlling how many instructor hints present at one time or hard coded the limit? As it is right now the screen can get a little bit overcrowded.
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Last edited by thewintersoldier97; 02-03-2022 at 08:35.
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HarryPotter
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Old 02-03-2022 , 13:18   Re: [L4D2] Item hint
Reply With Quote #69

Quote:
Originally Posted by strikeraot View Post
how priority mean, can you explain this one?
For example, there are Special Infecteds and items on your screen.
Mark infected first if your crosshair is aiming at infected body.
If not succeed, then mark item nearby you.
If not succeed, then create spot marker at your crosshair.
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Last edited by HarryPotter; 02-03-2022 at 13:19.
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strikeraot
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Old 02-03-2022 , 13:22   Re: [L4D2] Item hint
Reply With Quote #70

Quote:
Originally Posted by HarryPotter View Post
For example, there are Special Infecteds and items on your screen.
Mark infected first if your crosshair is aiming at infected body.
If not succeed, then mark item nearby you.
If not succeed, then create spot marker at your crosshair.
Great, thank you! This plugin will be one of my most useful plugins for my server now
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