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[TF2] PropHunt 1.93


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DigiplayW8
Member
Join Date: Feb 2012
Location: Indiana, USA
Old 09-12-2012 , 19:07   Re: [TF2] PropHunt 1.91
Reply With Quote #891

Quote:
Originally Posted by serpentine View Post
Sorry if you have this resolved already. If there is no config for the map prophunt should unload itself. You can force it to unload by adding "sm plugins unload prophunt" to a config file for the problem maps.
yeah, i found out haha thanks though
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GLaDOS the Furry
New Member
Join Date: Sep 2012
Old 09-12-2012 , 19:09   Re: [TF2] PropHunt 1.91
Reply With Quote #892

Hey, I was wondering, why did you get rid or tilting props? It was a pretty good feature, as it allowed us to look semi-normal on the map, as opposed to always straight up and down. I didn't see it on the first post, and don't have the time to read the whole topic, so I was just wondering.
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eddy1
New Member
Join Date: Sep 2012
Old 09-27-2012 , 00:43   Re: [TF2] PropHunt 1.91
Reply With Quote #893

Ok, so here's the deal: I want to have my dedicated server run the PropHunt mod in which I followed the guide and I first got the server up and running as a vanilla Team Fortress 2 Server.

I then proceeded to install SourceMod 1.4.6, as well as MetaModSource 1.9.0 and it was verified to be working.

Afterwards, I installed the SDK hooks 2.2.0 in the appropriate folder (C:\hlserver\orangebox\tf\addons\soucemod\*)

I then unpacked the PropHunt Resources Pack zip and the PropHunt Data Pack zip to their respective folders, and finally updated the PH data pack to version 1.9.1 with the link provided.

There was also the prophunt.smx file provided that I installed to C:\hlserver\orangebox\tf\addons\sourcemod\plu gins\

I optimized my server.cfg file by adding to it


sm_prophunt_stats 1
ph_enable 1
ph_propmenu 0
and I set (as required by the plugin) the mp_idledealmethod to "0"

I also optimized config_arena.cfg to make sure that prophunt really was being activated, so I copied the same lines


sm_prophunt_version
sm_prophunt_stats 1
ph_enable 1
ph_propmenu 0

and added them to it.


Finally, it came to testing time, and PropHunt is NOT loading up. All I get is vanilla TF2 Arena mode.



Can anyone help me at all? I can freely answer questions or post screenshots/upload files for viewing.

For starters, here is my server.cfg and my config_arena.cfg files.

Also, I don't know if it has anything to do with it, but I noticed this when checking the plugins, it listed all the installed plugins that I had and at the very end, PropHunt showed up with an error.

Prophunt: Error detected in plugin startup (see error logs)

This is the error log:


L 09/26/2012 - 17:20:03: SourceMod error session started
L 09/26/2012 - 17:20:03: Info (map "ctf_2fort") (file "errors_20120926.log")
L 09/26/2012 - 17:20:03: [SDKTOOLS] Sigscan for FireOutput failed - Disabling detour to prevent crashes
L 09/26/2012 - 18:29:21: SourceMod error session started
L 09/26/2012 - 18:29:21: Info (map "ctf_2fort") (file "errors_20120926.log")
L 09/26/2012 - 18:29:21: [prophunt.smx] Could not load the g_PropNames file!
L 09/26/2012 - 18:29:21: [SM] Native "SetConVarInt" reported: Invalid convar handle 0 (error 4)
L 09/26/2012 - 18:29:21: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 09/26/2012 - 18:29:21: [SM] [0] Line 460, C:\Program Files (x86)\Steam\steamapps\darkimmortaldesign\team fortress 2\tf\addons\sourcemod\scripting\prophunt.sp:: SetCVars()
L 09/26/2012 - 18:29:21: [SM] [1] Line 413, C:\Program Files (x86)\Steam\steamapps\darkimmortaldesign\team fortress 2\tf\addons\sourcemod\scripting\prophunt.sp:: OnPluginStart()
L 09/26/2012 - 18:30:24: SourceMod error session started
L 09/26/2012 - 18:30:24: Info (map "ctf_2fort") (file "errors_20120926.log")
L 09/26/2012 - 18:30:24: [prophunt.smx] Could not load the g_PropNames file!
L 09/26/2012 - 18:30:24: [SM] Native "SetConVarInt" reported: Invalid convar handle 0 (error 4)
L 09/26/2012 - 18:30:24: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 09/26/2012 - 18:30:24: [SM] [0] Line 460, C:\Program Files (x86)\Steam\steamapps\darkimmortaldesign\team fortress 2\tf\addons\sourcemod\scripting\prophunt.sp:: SetCVars()
L 09/26/2012 - 18:30:24: [SM] [1] Line 413, C:\Program Files (x86)\Steam\steamapps\darkimmortaldesign\team fortress 2\tf\addons\sourcemod\scripting\prophunt.sp:: OnPluginStart()
L 09/26/2012 - 18:33:19: SourceMod error session started
L 09/26/2012 - 18:33:19: Info (map "ph_basalt_a2") (file "errors_20120926.log")
L 09/26/2012 - 18:33:19: [prophunt.smx] Could not load the g_PropNames file!
L 09/26/2012 - 18:33:19: [SM] Native "SetConVarInt" reported: Invalid convar handle 0 (error 4)
L 09/26/2012 - 18:33:19: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 09/26/2012 - 18:33:19: [SM] [0] Line 460, C:\Program Files (x86)\Steam\steamapps\darkimmortaldesign\team fortress 2\tf\addons\sourcemod\scripting\prophunt.sp:: SetCVars()
L 09/26/2012 - 18:33:19: [SM] [1] Line 413, C:\Program Files (x86)\Steam\steamapps\darkimmortaldesign\team fortress 2\tf\addons\sourcemod\scripting\prophunt.sp:: OnPluginStart()
L 09/26/2012 - 18:36:24: Error log file session closed.
L 09/26/2012 - 18:36:24: SourceMod error session started
L 09/26/2012 - 18:36:24: Info (map "ph_sawmill_a2") (file "errors_20120926.log")
L 09/26/2012 - 18:36:24: [prophunt.smx] Could not load the g_PropNames file!
L 09/26/2012 - 18:36:24: [SM] Native "SetConVarInt" reported: Invalid convar handle 0 (error 4)
L 09/26/2012 - 18:36:24: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 09/26/2012 - 18:36:24: [SM] [0] Line 460, C:\Program Files (x86)\Steam\steamapps\darkimmortaldesign\team fortress 2\tf\addons\sourcemod\scripting\prophunt.sp:: SetCVars()
L 09/26/2012 - 18:36:24: [SM] [1] Line 413, C:\Program Files (x86)\Steam\steamapps\darkimmortaldesign\team fortress 2\tf\addons\sourcemod\scripting\prophunt.sp:: OnPluginStart()
L 09/26/2012 - 19:12:03: Error log file session closed.
L 09/26/2012 - 19:50:37: SourceMod error session started
L 09/26/2012 - 19:50:37: Info (map "ph_basalt_a2") (file "errors_20120926.log")
L 09/26/2012 - 19:50:37: [prophunt.smx] Could not load the g_PropNames file!
L 09/26/2012 - 19:50:37: [SM] Native "SetConVarInt" reported: Invalid convar handle 0 (error 4)
L 09/26/2012 - 19:50:37: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 09/26/2012 - 19:50:37: [SM] [0] Line 460, C:\Program Files (x86)\Steam\steamapps\darkimmortaldesign\team fortress 2\tf\addons\sourcemod\scripting\prophunt.sp:: SetCVars()
L 09/26/2012 - 19:50:37: [SM] [1] Line 413, C:\Program Files (x86)\Steam\steamapps\darkimmortaldesign\team fortress 2\tf\addons\sourcemod\scripting\prophunt.sp:: OnPluginStart()
L 09/26/2012 - 19:54:17: SourceMod error session started
L 09/26/2012 - 19:54:17: Info (map "ph_basalt_a2") (file "errors_20120926.log")
L 09/26/2012 - 19:54:17: [prophunt.smx] Could not load the g_PropNames file!
L 09/26/2012 - 19:54:17: [SM] Native "SetConVarInt" reported: Invalid convar handle 0 (error 4)
L 09/26/2012 - 19:54:17: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 09/26/2012 - 19:54:17: [SM] [0] Line 460, C:\Program Files (x86)\Steam\steamapps\darkimmortaldesign\team fortress 2\tf\addons\sourcemod\scripting\prophunt.sp:: SetCVars()
L 09/26/2012 - 19:54:17: [SM] [1] Line 413, C:\Program Files (x86)\Steam\steamapps\darkimmortaldesign\team fortress 2\tf\addons\sourcemod\scripting\prophunt.sp:: OnPluginStart()
L 09/26/2012 - 19:57:33: Error log file session closed.
L 09/26/2012 - 19:57:33: SourceMod error session started
L 09/26/2012 - 19:57:33: Info (map "ph_goldtooth_a1") (file "errors_20120926.log")
L 09/26/2012 - 19:57:33: [prophunt.smx] Could not load the g_PropNames file!
L 09/26/2012 - 19:57:33: [SM] Native "SetConVarInt" reported: Invalid convar handle 0 (error 4)
L 09/26/2012 - 19:57:33: [SM] Displaying call stack trace for plugin "prophunt.smx":
L 09/26/2012 - 19:57:33: [SM] [0] Line 460, C:\Program Files (x86)\Steam\steamapps\darkimmortaldesign\team fortress 2\tf\addons\sourcemod\scripting\prophunt.sp:: SetCVars()
L 09/26/2012 - 19:57:33: [SM] [1] Line 413, C:\Program Files (x86)\Steam\steamapps\darkimmortaldesign\team fortress 2\tf\addons\sourcemod\scripting\prophunt.sp:: OnPluginStart()


Please help... :( I am so frustrated.
Attached Files
File Type: cfg config_arena.cfg (381 Bytes, 165 views)
File Type: cfg server.cfg (4.3 KB, 181 views)
eddy1 is offline
danne2
AlliedModders Donor
Join Date: Jul 2011
Location: Unoriginal computer joke
Old 10-06-2012 , 11:29   Re: [TF2] PropHunt 1.91
Reply With Quote #894

Anyone else having crashes right before the round starts?
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unlucky ducky
Member
Join Date: Jul 2012
Location: Stockholm
Old 10-22-2012 , 16:53   Re: [TF2] PropHunt 1.91
Reply With Quote #895

Hi again, I'm here once more to bring you updated prophunt configs. In order to attach it to this post I had to compress it, so sorry if that inconveniences anyone.


Changes are as follows (2012-10-22):
-New strange weapons added with proper weapon restrictions in place.
-Newer weapons not mentioned has been added but with no changes other than being listed.



In addition to this I'm also going to upload the source and a compiled version of a smaller separate plugin which was made for the Crazy GFL servers which should solve the issue regarding Power Canteens showing up on props thereby revealing their positions.
Attached Files
File Type: sp Get Plugin or Get Source (canteen.sp - 390 views - 1.3 KB)
File Type: smx canteen.smx (2.8 KB, 218 views)
File Type: 7z prophunt_config.7z (4.7 KB, 207 views)

Last edited by unlucky ducky; 10-22-2012 at 16:55.
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BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 10-22-2012 , 23:33   Re: [TF2] PropHunt 1.91
Reply With Quote #896

eddy are you running ph maps? your error is a CTF map

ops nvm I saw later a ph map

Last edited by BBG_Theory; 10-22-2012 at 23:34.
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Rd1981
Senior Member
Join Date: Apr 2011
Old 10-27-2012 , 16:46   Re: [TF2] PropHunt 1.91
Reply With Quote #897

proplock isnt working now is there some kind of fix for this ?
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BernaL
New Member
Join Date: Nov 2012
Old 11-13-2012 , 19:29   Re: [TF2] PropHunt 1.91
Reply With Quote #898

Hello,

I'd like to use this plugin on a server that rotates other modes, including classic Arena mode, but it seems that, when it's loaded, it removes the Arena Join menu (the one which only has the "Fight!" and "Spectate" buttons) and replaces it with the standard Team Join menu. Disabling and unloading the plugin doesn't revert it to the default Arena Join menu. This means that:

1. Arena mode can't be played the way it should ("These are your random teammates. Go kill the other team");
2. People can't spectate (since the spectate command in Arena is "spectatearena", not "spectate").

I'd like to know if this is a general issue and how to fix it.

Thanks!
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oreia
Member
Join Date: Jul 2011
Old 12-26-2012 , 05:43   Re: [TF2] PropHunt 1.91
Reply With Quote #899

After last patch, Third-person view is not working.
Someone know how to fix it?

Thanks.
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Darkimmortal
Senior Member
Join Date: Aug 2008
Old 12-26-2012 , 13:41   Re: [TF2] PropHunt 1.91
Reply With Quote #900

Quote:
Originally Posted by oreia View Post
After last patch, Third-person view is not working.
Someone know how to fix it?

Thanks.
Looking into this, seems it starts working briefly after round end so it's probably possible to workaround
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