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CS:S Blood & Gore v5.3.2


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DiscoBBQ
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Join Date: Jan 2005
Location: Clemson, South Carolina
Old 03-11-2008 , 20:04   Re: GoreMod v1.2 by Pinkfairie
Reply With Quote #21

I have it installed locally and it works on my listen server (HL2DM), when I host though other people crash but I don't, I'll have it figured out and a new version up in a few days.
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Davethegreat
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Join Date: Nov 2007
Old 03-11-2008 , 20:12   Re: GoreMod v1.2 by Pinkfairie
Reply With Quote #22

thanks, it would be nice to have on my server.
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franzcis066
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Join Date: Nov 2007
Old 03-24-2008 , 04:29   Re: GoreMod v1.2 by Pinkfairie
Reply With Quote #23

The problems is the gibs.. I tried removing it and it has no crashes..
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tony2kownz
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Join Date: Jan 2008
Old 03-26-2008 , 21:36   Re: GoreMod v1.2 by Pinkfairie
Reply With Quote #24

can you please make this for TF2....it would be so awesome, since my guild is called Gib$Ru$......more gibs would make our servers even better.
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DiscoBBQ
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Old 03-28-2008 , 20:19   Re: GoreMod v1.2 by Pinkfairie
Reply With Quote #25

the problem is gib precaching,
'late precache on model x'
maybe i have to build the path to precache it?
not sure,
ill play with it
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DiscoBBQ
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Old 03-28-2008 , 21:04   Re: GoreMod v1.3 by Pinkfairie
Reply With Quote #26

Updated to v1.3
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Rothgar
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Join Date: Nov 2007
Old 03-28-2008 , 22:22   Re: GoreMod v1.3 by Pinkfairie
Reply With Quote #27

So now there are always Gibs? There is no headshot/grenade code anymore?
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DiscoBBQ
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Location: Clemson, South Carolina
Old 03-28-2008 , 22:39   Re: GoreMod v1.3 by Pinkfairie
Reply With Quote #28

woops, i was using that my rp server, one sec ill fix it
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Rothgar
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Old 03-28-2008 , 22:49   Re: GoreMod v1.3 by Pinkfairie
Reply With Quote #29

While you are modifying code, can you add support for SDK based mods?

I believe it's "CSDKPlayer".
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DiscoBBQ
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Old 03-28-2008 , 22:59   Re: GoreMod v1.3 by Pinkfairie
Reply With Quote #30

will do
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