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[CS:S] Grenade Smoke Color 1.3.4


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HSFighter
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Join Date: Aug 2007
Location: Flensburg - Germany
Old 02-11-2014 , 13:34   Re: [CS:S] Grenade Smoke Color 1.3.4
Reply With Quote #61

Quote:
Originally Posted by Keros View Post
Works on CSGO?
Hi Keros,

env_particlesmokegrenade doesn't exist in CSGO.
The smoke particle effect in CS:GO is created client side.

I dount know a way to port it to CS:GO.
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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 02-14-2014 , 19:00   Re: [CS:S] Grenade Smoke Color 1.3.4
Reply With Quote #62

Quote:
Originally Posted by HSFighter View Post
I dount know a way to port it to CS:GO.
You could try to use a smoke like DarthNinja does in his Smoke Bomb! plugin, thought it might not look good.

You could always try to have fun with datamaps. Try to get the smoke entity when it explodes and changes the m_vColor you can find inside. (look for "dump datamaps" if you don't know how if that's the exact name).

Looking quickly I wonder if changing env_smokestack's children m_AmbientLight and m_DirLight 's m_vColor would change anything. If not it might be env_particlesmokegrenade @ m_MinColor & m_MaxColor. Or func_smokevolume's m_Color1 & m_Color2. Or env_smoketrail's m_StartColor & m_EndColor & m_Opacity.

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sh4rky77
New Member
Join Date: Apr 2014
Old 04-26-2014 , 19:50   Re: [CS:S] Grenade Smoke Color 1.3.4
Reply With Quote #63

Would this be possible to add in store plugin?
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Verokz
Junior Member
Join Date: Jan 2015
Old 02-20-2015 , 05:26   Re: [CS:S] Grenade Smoke Color 1.3.4
Reply With Quote #64

woks that for cs:go?
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m22b
Senior Member
Join Date: Jul 2013
Old 02-20-2015 , 05:58   Re: [CS:S] Grenade Smoke Color 1.3.4
Reply With Quote #65

Quote:
Originally Posted by Verokz View Post
woks that for cs:go?
no, i tried
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MarceCSS
Junior Member
Join Date: Aug 2014
Old 07-02-2015 , 01:30   Re: [CS:S] Grenade Smoke Color 1.3.4
Reply With Quote #66

Hi all;
i'm not a coder, but still trying to lear how to create a plugin looking inside others plugins.
In my server when the smoke desapear, the light continues there, and i think that line (L206) don't work:
CreateTimer(20.0, Delete, iRef, TIMER_FLAG_NO_MAPCHANGE);
The server is a CSSDM mod and use it in combination with TearGas plugin, and in 2 rounds, the lights are everywhere.

Can i edit the .sp file and try to remove the light creation?
I don't want to remove it, y like very much this plugin, it's great idea.

Thanks.
(sorry about my english)

Last edited by MarceCSS; 07-02-2015 at 01:41.
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MarceCSS
Junior Member
Join Date: Aug 2014
Old 07-02-2015 , 01:34   Re: [CS:S] Grenade Smoke Color 1.3.4
Reply With Quote #67

Quote:
Originally Posted by Verokz View Post
woks that for cs:go?
May be, here is your answer.
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barback
New Member
Join Date: Jan 2017
Old 02-11-2017 , 08:18   Re: [CS:S] Grenade Smoke Color 1.3.4
Reply With Quote #68

Hi,

Very nice plugin!

Is it possible to do the same thing with flashbangs?
I have found a plugin there https://forums.alliedmods.net/showthread.php?p=2070639
but it doesn't make difference between t flash and ct flash
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Tunnelwalker
New Member
Join Date: Jun 2013
Old 03-07-2018 , 05:44   Re: [CS:S] Grenade Smoke Color 1.3.4
Reply With Quote #69

Nice Plugin
Still works fine

Config:
Mani Admin Plugin v1.2.22.15
MetaMod:Source v1.10.6-devV
EventScripts v2.1.1.0
SourceMod v1.8.0-dev+5655
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mewbie222
Senior Member
Join Date: May 2018
Old 06-17-2018 , 15:34   Re: [CS:S] Grenade Smoke Color 1.3.4
Reply With Quote #70

HSFighter and you don't have version 1.2 with the support of the game DoD:s, if of course it worked ?

Last edited by mewbie222; 06-17-2018 at 15:42.
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