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NPC Duck problem


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spamipolito
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Join Date: Jun 2018
Old 06-13-2018 , 07:07   NPC Duck problem
Reply With Quote #1

Hi guys. I'm trying to make a perfect npc. I have a problem.

When being crouched, it works perfect, or so I think.. But when standing, the NPC gets on the ground

This is my code:
PHP Code:
        case ACTIVITY_DUCK:
        {
            
NPC_PlayAction(iEntAI_ACTIONS[5][NPC_SEQUENCE], AI_ACTIONS[5][NPC_ANIMTIME], AI_ACTIONS[5][NPC_FRAMERATE])

            
NPC_MoveToTarget(iEntvecVictimOrigin240.0)

            new 
Float:vecMins[3];
            new 
Float:vecMax[3];
            
//new Float:VecSize[3]
    
            
vecMins Float:{-16.0, -16.0, -18.0};
            
vecMax Float:{16.016.032.0};
            
//VecSize = Float:{32.0, 32.0, 50.0};
    
            //entity_set_size(iEnt, vecMins, vecMax);
    
            
entity_set_vector(iEntEV_VEC_minsvecMins);
            
entity_set_vector(iEntEV_VEC_maxsvecMax);

            
client_print(0print_chat"Duck")

            if(
fDistance <= 64.0)
            {    
                
// Sequence Duck And Attack 

                
entity_set_int(iEntEV_INT_sequence81);
                
entity_set_float(iEntEV_FL_animtimeg_animtime);
                
entity_set_float(iEntEV_FL_framerateg_framerate);

                
entity_set_float(iEntEV_FL_nextthinkget_gametime() + 0.5);
            
                return;    

             }

            
//if( !(pev(iVictim, pev_oldbuttons) & IN_DUCK) )
            //{
                
entity_set_int(iEntZOMBIE_ACTIVITYACTIVITY_STAND)

            
//}

            
entity_set_float(iEntEV_FL_nextthinkget_gametime() + 0.5);
            
            return;

        }
        case 
ACTIVITY_STAND:
        {
            
NPC_PlayAction(iEntAI_ACTIONS[0][NPC_SEQUENCE], AI_ACTIONS[0][NPC_ANIMTIME], AI_ACTIONS[0][NPC_FRAMERATE])

            new 
Float:vecMins[3];
            new 
Float:vecMax[3];
           
// new Float:VecSize[3]
    
            
vecMins Float:{-16.0, -16.0, -36.0};
            
vecMax Float:{16.016.036.0};
            
//VecSize = Float:{32.0, 32.0, 72.0};
    
            //entity_set_size(iEnt, vecMins, vecMax);
    
            
entity_set_vector(iEntEV_VEC_minsvecMins);
            
entity_set_vector(iEntEV_VEC_maxsvecMax);

            
entity_set_int(iEntZOMBIE_ACTIVITYACTIVITY_RUN)

            
client_print(0print_chat"Stand")

            
entity_set_float(iEntEV_FL_nextthinkget_gametime() + 0.5);

            return;
        } 
Duck:



Problem:



Sorry for my english, I'm spanish speaking

Last edited by spamipolito; 06-13-2018 at 07:10.
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Natsheh
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Join Date: Sep 2012
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Old 06-13-2018 , 13:38   Re: NPC Duck problem
Reply With Quote #2

PHP Code:

 vecMins 
Float:{-16.0, -16.0, -36.0};
 
vecMax Float:{16.016.016.0}; 
In case ACTIVITY_DUCK
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Last edited by Natsheh; 06-13-2018 at 19:02.
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E1_531G
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Join Date: Dec 2017
Old 06-13-2018 , 16:03   Re: NPC Duck problem
Reply With Quote #3

I think, when NCP stands after ducking, you should set him on origin Z axis half of the duck height (or something like this).
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Last edited by E1_531G; 06-13-2018 at 16:04.
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Natsheh
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Old 06-13-2018 , 19:04   Re: NPC Duck problem
Reply With Quote #4

Quote:
Originally Posted by E1_531G View Post
I think, when NCP stands after ducking, you should set him on origin Z axis half of the duck height (or something like this).
No he shouldnt because he. Simply can just change the maxsize z vector
And not touch the z minsize
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Last edited by Natsheh; 06-13-2018 at 19:05.
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spamipolito
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Join Date: Jun 2018
Old 06-14-2018 , 17:24   Re: NPC Duck problem
Reply With Quote #5

Quote:
Originally Posted by Natsheh View Post
PHP Code:

 vecMins 
Float:{-16.0, -16.0, -36.0};
 
vecMax Float:{16.016.016.0}; 
In case ACTIVITY_DUCK
it did not work
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CrazY.
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Location: Brazil 🇧🇷
Old 06-14-2018 , 17:54   Re: NPC Duck problem
Reply With Quote #6

Try with entity_set_size instead.
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spamipolito
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Join Date: Jun 2018
Old 06-14-2018 , 18:43   Re: NPC Duck problem
Reply With Quote #7

Quote:
Originally Posted by CrazY. View Post
Try with entity_set_size instead.
No bro :/ . I already testing with entity_set_size :/. Anyway, i tried again.

This result:

Use this code in case ACTIVITY_DUCK:

PHP Code:
            new Float:vecMins[3];
            new 
Float:vecMax[3];
            
//new Float:VecSize[3]
    
            
vecMins Float:{-16.0, -16.0, -32.0};
            
vecMax Float:{16.016.018.0};
            
//VecSize = Float:{32.0, 32.0, 50.0};
    
            
entity_set_size(iEntvecMinsvecMax);
    
            
entity_set_vector(iEntEV_VEC_minsvecMins);
            
entity_set_vector(iEntEV_VEC_maxsvecMax); 
And case ACTIVITY_STAND:

PHP Code:
            new Float:vecMins[3];
            new 
Float:vecMax[3];
           
// new Float:VecSize[3]
    
            
vecMins Float:{-16.0, -16.0, -36.0};
            
vecMax Float:{16.016.036.0};
            
//VecSize = Float:{32.0, 32.0, 72.0};
    
            
entity_set_size(iEntvecMinsvecMax);
    
            
entity_set_vector(iEntEV_VEC_minsvecMins);
            
entity_set_vector(iEntEV_VEC_maxsvecMax); 
This result:

Ducking:



Standing up:
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Natsheh
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Old 06-14-2018 , 20:09   Re: NPC Duck problem
Reply With Quote #8

Quote:
Originally Posted by spamipolito View Post
No bro :/ . I already testing with entity_set_size :/. Anyway, i tried again.

This result:

Use this code in case ACTIVITY_DUCK:

PHP Code:
            new Float:vecMins[3];
            new 
Float:vecMax[3];
            
//new Float:VecSize[3]
    
            
vecMins Float:{-16.0, -16.0, -32.0};
            
vecMax Float:{16.016.018.0};
            
//VecSize = Float:{32.0, 32.0, 50.0};
    
            
entity_set_size(iEntvecMinsvecMax);
    
            
entity_set_vector(iEntEV_VEC_minsvecMins);
            
entity_set_vector(iEntEV_VEC_maxsvecMax); 
Didnt i told you to not change the mins of z vector, mins ducking should be equal to the mins of the standing position.

It shouldbe

vecMins = Float:{-16.0, -16.0, -36.0};
vecMax = Float:{16.0, 16.0, 16.0};
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Last edited by Natsheh; 06-14-2018 at 20:15.
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CrazY.
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Old 06-14-2018 , 21:10   Re: NPC Duck problem
Reply With Quote #9

Take a look at Half-Life/ReGameDLL source code.
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