Quote:
Originally Posted by Edison1318
Actually for me, i made l4d2 survivors use speak instead of scenes to talk in the game, that way i don't have to worry about porting scenes into l4d. But there's a one big problem i'm facing it, when i added all the l4d2 survivors game sounds files into the manifest, the Left 4 Dead sound precache is Full. It really bothers me a lot. So i had to remove most of the lines like grenade launcher, boomer bile, charger, spitter, incendiary ammo and those lines only for l4d2. It's gonna take a me a while to remove some lines so the sound precache will not be full.
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Actually it is not complete, since I added all the sounds from L4D2 to L4D1, also the maps, models and textures, and even more things, I also made the files talkers and scenes, the problem of mine are the scenes, more than 1.5mb of cache causes the game to close.