Raised This Month: $32 Target: $400
 8% 

[CSS + CS:GO] PUG Mod (ESEA Without The Fees)


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Author
API
Veteran Member
Join Date: May 2006
Plugin ID:
3063
Plugin Version:
0.1
Plugin Category:
Gameplay
Plugin Game:
Counter-Strike: GO
Plugin Dependencies:
    Servers with this Plugin:
    1 
    Plugin Description:
    You Shouldn't Have To Pay To Play Classic Counter-Strike.
    Old 07-03-2012 , 21:39   [CSS + CS:GO] PUG Mod (ESEA Without The Fees)
    Reply With Quote #1

    OVERVIEW
    A long time ago I wrote a pug plugin for Counter-Strike: Source and I decided to rework it a bit for CS:GO support, and release it. If you've ever played in an ESEA pug, the experience will be familiar. The only difference is that you aren't required to register or install a client; this plugin is not for ranked play (at least for the time being).

    WHAT'S YOUR BEEF WITH ESEA?
    I don't have beef with ESEA. I actually pay for a subscription. I'm just trying to give more people the opportunity to get good at the game. There is a huge skill gap in Counter-Strike.

    CONFIGURATION
    Stick any extra configuration you have inside cfg/server_pug.cfg

    VARIABLES
    sm_pug_version - Report the PUG plugin version.
    sv_maxplayers (default: 10) - Amount of players required for a match.

    INSTALLATION
    1. Copy pug.smx into addons/sourcemod/plugins/
    2. Restart your server.

    CHAT COMMANDS
    /help - List the PUG commands.
    /dmg - Prints your damage dealt into private chat (must be dead)
    /autodmg - Automatically print your damage dealt into private chat when dead
    /chat - Mute / unmute public chat.
    /teamchat - Mute / unmute team chat.
    /ready - Ready up for match.
    /notready - No longer ready up for match.

    NO BOTS
    Sorry guys, this plugin doesn't play well with bots. If you can fix this, let me know.

    CS:GO Test Server
    198.144.184.161:27015

    UPDATE
    RoundEnd has some broken control statement that may have been causing the map change bug. Let me know if this still occurs.

    UPDATE 2
    I've taken another look at Round End and it seems like the problem was more obvious than I originally thought. This should finally be free of the nasty map change bug.

    UPDATE 3
    After a long time of looking (sarcasm) it turns out Valve doesn't allow mp_maxrounds 0 in CS:GO, so it's now set to mp_maxrounds 999999 (which means you should change the map once every 999999 rounds at least, which really is not a problem for most people)

    Sorry, no test server for CS:S yet.
    Attached Files
    File Type: sp Get Plugin or Get Source (pug.sp - 22682 views - 66.4 KB)
    __________________

    Last edited by asherkin; 11-13-2013 at 10:45.
    API is offline
    Send a message via AIM to API
     



    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 17:17.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode