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TF2NADES - 1.0.0.7 (28 Aug 2008)


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naris
AlliedModders Donor
Join Date: Dec 2006
Old 03-23-2009 , 22:24   Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
Reply With Quote #211

Quote:
Originally Posted by likmaballs View Post
Well i am running SM 1.2 (lastest stable) and have added everthing correctly and now am having a funny problem...when a Pyro targets another player the server crashes...
Well, that's really odd. We have this running on 2 linux servers and and we can toss napalm nades all day long and the server never crashes (and the victims light up on fire like they are supposed to).

You could try the 1.2 snapshot. It has apparently has a fix for this:
https://bugs.alliedmods.net/show_bug.cgi?id=3528

Last edited by naris; 03-23-2009 at 22:31.
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retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 03-26-2009 , 15:49   Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
Reply With Quote #212

Yeah. Pyros nades still crash the server. We finally upgraded to 1.2 and using naris' tf2nades version, and pyros still crash. I thought this would have been fixed with 1.2 : /


Also Naris, if you see this, you know you had edited your post and removed the tf2 nades version you just posted right? Was that on purpose?

Last edited by retsam; 03-26-2009 at 15:55.
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Ampersand
Junior Member
Join Date: Dec 2008
Old 05-01-2009 , 07:32   Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
Reply With Quote #213

The nades. I have reskinned them.
Attached Files
File Type: rar duke1.rar (571.7 KB, 127 views)
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clad
Senior Member
Join Date: Oct 2006
Old 05-22-2009 , 00:13   Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
Reply With Quote #214

Lduke, are you working on an update for this Sir. ?
the steam update broke yours which we use on our server.
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likmaballs
Junior Member
Join Date: Mar 2009
Location: Oklahoma
Old 05-22-2009 , 02:37   Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
Reply With Quote #215

I am using the version with the snipers' nades. And as of the New(est) update, I have visual issues. The nades are being thrown but not seen and not detonated. I'm guessing that is a issue with no quick fix? updated SMX?
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clad
Senior Member
Join Date: Oct 2006
Old 05-22-2009 , 15:13   Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
Reply With Quote #216

ya, i have tested with sourcemod-1.2.1-hg2695
the plugin is loading, but as likmaballs says.

The nades says they are given at spawn, i dont think they are. once you throw 1 it says you can't thrown anymore, even tho nothing was thrown to start with. This i think is why the model is not being shown and nothing heard.
Just my 2cents.

well i have to with draw my statement above. the nades are working on mine now. it's odd tho. it wasn't showing the models or playing sounds and the action from the grenade wasn't working.
it is working now, and i haven't changed a thing. didn't even change the map, i only killed my self to respawn.

i do see errors in the server console.

Code:
L 05/22/2009 - 15:22:57: [SM] Native "TriggerTimer" reported: Invalid timer handle 173013f (error 3)
L 05/22/2009 - 15:22:57: [SM] Displaying call stack trace for plugin "ztf2nades.smx":
L 05/22/2009 - 15:22:57: [SM]   [0]  Line 1437, ztf2nades.sp::FireTimers()
L 05/22/2009 - 15:22:57: [SM]   [1]  Line 395, ztf2nades.sp::PlayerSpawn()
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Last edited by clad; 05-22-2009 at 15:28.
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likmaballs
Junior Member
Join Date: Mar 2009
Location: Oklahoma
Old 05-22-2009 , 21:02   Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
Reply With Quote #217

Ok then I will give'er a go. Thx .. i guess?
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Solltex
Member
Join Date: Dec 2004
Old 05-24-2009 , 12:21   Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
Reply With Quote #218

nades not work with latest valve update
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clad
Senior Member
Join Date: Oct 2006
Old 05-24-2009 , 12:41   Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
Reply With Quote #219

Quote:
Originally Posted by Solltex View Post
nades not work with latest valve update
try killing your self and respawn.

this plugin works but with errors(windows). read my post above.
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naris
AlliedModders Donor
Join Date: Dec 2006
Old 05-24-2009 , 16:13   Re: TF2NADES - 1.0.0.7 (28 Aug 2008)
Reply With Quote #220

Nades are working for us.
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