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[L4D & L4D2] Flashlight (2.31) [23-Jan-2024]


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NoroHime
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Join Date: Aug 2016
Location: bed
Old 01-13-2022 , 12:39   Re: [L4D & L4D2] Flashlight (2.21) [01-Jan-2022]
Reply With Quote #121

light off wont save at next round?my some players not like this he fell light cause lower fps,and he lights off manual on every round, im using 2.19
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Last edited by NoroHime; 01-13-2022 at 12:41.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 01-15-2022 , 15:40   Re: [L4D & L4D2] Flashlight (2.22) [15-Jan-2022]
Reply With Quote #122

Code:
2.22 (15-Jan-2022)
    - Fixed not saving light state across map changes. Thanks to "NoroHime" for reporting.
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NoroHime
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Join Date: Aug 2016
Location: bed
Old 01-15-2022 , 18:48   Re: [L4D & L4D2] Flashlight (2.22) [15-Jan-2022]
Reply With Quote #123

Quote:
Originally Posted by Silvers View Post
Code:
2.22 (15-Jan-2022)
    - Fixed not saving light state across map changes. Thanks to "NoroHime" for reporting.
yes and yes, love you guy again, but you seems Event_Disconnect forgot return plugin action
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gdfsgdfg
Junior Member
Join Date: Jun 2013
Old 03-23-2022 , 08:02   Re: [L4D & L4D2] Flashlight (2.22) [15-Jan-2022]
Reply With Quote #124

Don't mind the bump but I'd love a tf2 version of this plugin. Would go well with colorme from sourcemod.

v Its fine, I'm surprised no one has made a plugin like this yet, there's a plugin for light on the pyro's flamethrower and ubers but no one has made one that just applies it on the player.

Last edited by gdfsgdfg; 03-25-2022 at 10:23.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 03-23-2022 , 09:31   Re: [L4D & L4D2] Flashlight (2.22) [15-Jan-2022]
Reply With Quote #125

Quote:
Originally Posted by gdfsgdfg View Post
Don't mind the bump but I'd love a tf2 version of this plugin. Would go well with colorme from sourcemod.
You could remove the AskPluginLoad2 and OnAllPluginsLoaded and it would probably work fine on TF2 without any other modifications. Just change the "l4d_flashlight_users" cvar to "3" so both teams can use.

Oh you would need to remove all references to "g_hCvarMPGameMode" and the whole "IsAllowedGameMode" section.

This is not something I will support because I haven't got TF2 installed or the HDD space or time for it.
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A1ekin
Member
Join Date: Jul 2021
Old 08-02-2022 , 21:08   Re: [L4D & L4D2] Flashlight (2.23) [01-May-2022]
Reply With Quote #126

Hi
I've been wanting to tell you for a long time, but I keep forgetting

Flashlights for the infected have a bug that does not show light while the infected touches any horizontal, flat object (floor, roof)

here is a video with an example:
https://youtu.be/rd-sEka7Qmc
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-30-2022 , 11:40   Re: [L4D & L4D2] Flashlight (2.25) [30-Sep-2022]
Reply With Quote #127

Code:
2.25 (30-Sep-2022)
	- Plugin now deletes the client cookie if they no longer have access to use the flashlight. Requested by "maclarens".

2.24 (19-Aug-2022)
	- Added cvar "l4d_flashlight_brights" to control the brightness of lights for Special Infected. Requested by "A1ekin".
	- Changed the light position on Special Infected and Spectators in an attempt to fix lighting the area. Thanks to "A1ekin" for reporting.
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yabi
Senior Member
Join Date: Jun 2021
Location: Taiwan
Old 11-20-2022 , 21:58   Re: [L4D & L4D2] Flashlight (2.25) [30-Sep-2022]
Reply With Quote #128

https://i.imgur.com/Cl38kKv.jpg

Is there a way to disable bystanders to see
Can it be hidden?
Flashlight dangling in front of the screen
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 11-22-2022 , 09:18   Re: [L4D & L4D2] Flashlight (2.25) [22-Nov-2022]
Reply With Quote #129

Code:
2.26 (22-Nov-2022)
    - No longer shows the flashlight of the player you're spectating. Thanks to "yabi" for reporting.
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eyal282
Veteran Member
Join Date: Aug 2011
Old 05-20-2023 , 13:48   Re: [L4D & L4D2] Flashlight (2.25) [22-Nov-2022]
Reply With Quote #130

https://crash.limetech.org/vh3nrzqx3ujr/carburetor
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Discord: Eyal282#1334
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