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[L4D1/2] Direct Infected Spawn (Limit-Bypass)


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Shadowysn
Senior Member
Join Date: Sep 2015
Location: Location:
Old 06-16-2021 , 02:56   Re: [L4D1/2] Direct Infected Spawn (Limit-Bypass)
Reply With Quote #21

Quote:
Originally Posted by HarryPotter View Post
Infected::AttackSurvivorTeam signature broken
Thanks to l4d2 (TLS team?)

PHP Code:
L 06/16/2021 02:15:49: [SMException reportedUnable to find Infected::AttackSurvivorTeam signature in gamedata file.
L 06/16/2021 02:15:49: [SMBlamingspawn_infected_nolimit.smx
L 06
/16/2021 02:15:49: [SMCall stack trace:
L 06/16/2021 02:15:49: [SM]   [0SetFailState
L 06
/16/2021 02:15:49: [SM]   [1Line 866spawn_infected_nolimit.sp::PrepSDKCall
L 06
/16/2021 02:15:49: [SM]   [2Line 690spawn_infected_nolimit.sp::GetGamedata
L 06
/16/2021 02:15:49: [SM]   [3Line 136spawn_infected_nolimit.sp::OnPluginStart
L 06
/16/2021 02:15:49: [SMUnable to load plugin "spawn_infected_nolimit.smx"Error detected in plugin startup (see error logs
Yep, was broken by latest update. Fixed now, and made the signature non-vital for plugin startup.
__________________
ragdoll spam, that is all

Steam profile, where I game, obviously.
Youtube channel, where I do Stick Death Maze animations and some other stuff.
no plugin requests, sorry


My Plugins:
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Modified Plugins:
1 | 2 | 3 | 4
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KadabraZz
Member
Join Date: May 2020
Old 10-04-2021 , 12:43   Re: [L4D1/2] Direct Infected Spawn (Limit-Bypass)
Reply With Quote #22

Maybe I didn't quite understand, but when I use the z_spawn command there is still a limit. Only when I use the plugin menu there is no limit. L4D1
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Taipei
Old 01-27-2022 , 12:21   Re: [L4D1/2] Direct Infected Spawn (Limit-Bypass)
Reply With Quote #23

l4d1 windows server,
PHP Code:
L 01/28/2022 01:21:41SourceMod error session started
L 01
/28/2022 01:21:41Info (map "l4d_vs_hospital01_apartment") (file "D:\L4D new Server 2021\left4dead\addons\sourcemod\logs\errors_20220128.log")
L 01/28/2022 01:21:41: [SMException reportedUnable to find NextBotCreatePlayerBot<Smokersignature in gamedata file.
L 01/28/2022 01:21:41: [SMBlamingspawn_infected_nolimit.smx
L 01
/28/2022 01:21:41: [SMCall stack trace:
L 01/28/2022 01:21:41: [SM]   [0SetFailState
L 01
/28/2022 01:21:41: [SM]   [1Line 827, /home/forums/content/files/2/6/3/6/6/4/179233.attach::PrepL4D1CreateBotCalls
L 01
/28/2022 01:21:41: [SM]   [2Line 882, /home/forums/content/files/2/6/3/6/6/4/179233.attach::PrepSDKCall
L 01
/28/2022 01:21:41: [SM]   [3Line 711, /home/forums/content/files/2/6/3/6/6/4/179233.attach::GetGamedata
L 01
/28/2022 01:21:41: [SM]   [4Line 132, /home/forums/content/files/2/6/3/6/6/4/179233.attach::OnPluginStart
L 01
/28/2022 01:21:41: [SMUnable to load plugin "spawn_infected_nolimit.smx"Error detected in plugin startup (see error logs
I replace signatures with Psykotikism's github and it works without errors
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Last edited by HarryPotter; 01-27-2022 at 12:26.
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Shadowysn
Senior Member
Join Date: Sep 2015
Location: Location:
Old 02-11-2022 , 08:27   Re: [L4D1/2] Direct Infected Spawn (Limit-Bypass)
Reply With Quote #24

Quote:
Originally Posted by KadabraZz View Post
Maybe I didn't quite understand, but when I use the z_spawn command there is still a limit. Only when I use the plugin menu there is no limit. L4D1
It doesn't use z_spawn, it uses a new command, sm_dzspawn (command) and sm_mdzs (menu).
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LividBunny
Junior Member
Join Date: Mar 2021
Old 08-23-2022 , 09:06   Re: [L4D1/2] Direct Infected Spawn (Limit-Bypass)
Reply With Quote #25

Would be cool if it could be added to the admin menu instead of having to bind a key to open it.

edit: also stop it from going back after selecting an option on the 2nd page.

Last edited by LividBunny; 08-23-2022 at 10:35.
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