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[L4D1/2] Direct Infected Spawn (Limit-Bypass)


  
 
 
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Shadowysn
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Join Date: Sep 2015
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Old 06-16-2021 , 02:56   Re: [L4D1/2] Direct Infected Spawn (Limit-Bypass)
Reply With Quote #18

Quote:
Originally Posted by HarryPotter View Post
Infected::AttackSurvivorTeam signature broken
Thanks to l4d2 (TLS team?)

PHP Code:
L 06/16/2021 02:15:49: [SMException reportedUnable to find Infected::AttackSurvivorTeam signature in gamedata file.
L 06/16/2021 02:15:49: [SMBlamingspawn_infected_nolimit.smx
L 06
/16/2021 02:15:49: [SMCall stack trace:
L 06/16/2021 02:15:49: [SM]   [0SetFailState
L 06
/16/2021 02:15:49: [SM]   [1Line 866spawn_infected_nolimit.sp::PrepSDKCall
L 06
/16/2021 02:15:49: [SM]   [2Line 690spawn_infected_nolimit.sp::GetGamedata
L 06
/16/2021 02:15:49: [SM]   [3Line 136spawn_infected_nolimit.sp::OnPluginStart
L 06
/16/2021 02:15:49: [SMUnable to load plugin "spawn_infected_nolimit.smx"Error detected in plugin startup (see error logs
Yep, was broken by latest update. Fixed now, and made the signature non-vital for plugin startup.
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