This ability allows you to use boss abilities by slots. (Only works with Freak Fortress 2: Rewrite)
Rage doslot
Trigger ability slot after a delay when rage is activated.
Code:
"rage_doslot" // Ability name can use suffixes
{
"slot" "0" // Ability Slot
"delay" "3.0" // Delay before using slot ability
"doslot" "20" // Trigger Slot
"plugin_name" "ff2r_doslot"
}
Passive doslot
Trigger ability slot after a delay from the start of the round.
Code:
"passive_doslot"
{
"max" "3" // Max slot count of this ability
"delay1" "3.0" // Delay before using slot ability
"doslot1" "20" // Trigger Slot
"delay2" "3.0" // Delay before using slot ability
"doslot2" "20" // Trigger Slot
"delay3" "3.0" // Delay before using slot ability
"doslot3" "20" // Trigger Slot
"plugin_name" "ff2r_doslot"
}
On kill class doslot
Trigger ability slot upon killing a specific enemy class.
Code:
"kill_class_doslot"
{
"scout" "20"
"soldier" "21"
"pyro" "22"
"demoman" "23"
"heavy" "24"
"medic" "25"
"sniper" "26"
"engineer" "27"
"spy" "28"
"cooldown" "3.0"
"plugin_name" "ff2r_doslot"
}
Rage charge doslot
Grants charge of abilities that can be trigger ability slot with a button press.
Code:
"rage_charge_doslot" // Ability name can use suffixes
{
// you can have charge slot up to 3 at the same time
"slot" "0" // Ability Slot
"doslot" "20" // Trigger Slot (example: if ion cannon is on slot 20)
"ragecost" "0.0" // Mininum rage cost for using ability (0 = no rage cost)
"amount" "5" // Amount of charge to use
"cooldown" "3.0" // Cooldown time before using the ability again
"buttonmode" "2" // ActivationKey (1 = RightClick. 2 = ReloadButton. 3 = Special)
"hud_message" "%d Ion Cannon Left Press Reload to use" // Show HUD message when ability is used
"hud_message_color" "0 ; 255 ; 0" // HUD message color (RGB format)
"hud_cooldown_color" "255 ; 0 ; 0" // HUD cooldown color (RGB format)
"plugin_name" "ff2r_doslot"
}