Raised This Month: $12 Target: $400
 3% 

TF2 Melee Mode v0.4 (8/25)


Post New Thread Reply   
 
Thread Tools Display Modes
chundo
Senior Member
Join Date: May 2008
Old 06-11-2008 , 02:31   Re: TF2 Melee Mode v0.2 (6/6)
Reply With Quote #11

Played for about an hour or two tonight in melee mode, and didn't see the resupply cabinets bug.
__________________
chundo is offline
bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 06-11-2008 , 13:22   Re: TF2 Melee Mode v0.2 (6/6)
Reply With Quote #12

Well, I have no idea. There was a post or two in the ClassChooser thread about it, but I couldn't reproduce it either.
bl4nk is offline
chundo
Senior Member
Join Date: May 2008
Old 06-20-2008 , 16:30   Re: TF2 Melee Mode v0.2 (6/6)
Reply With Quote #13

bl4nk - FYI, hooking "joinclass" is probably a little more efficient, it seems to be called consistently every time "equip" is, but only once instead of three times.
__________________
chundo is offline
urus
Senior Member
Join Date: Jan 2007
Old 06-20-2008 , 17:06   Re: TF2 Melee Mode v0.2 (6/6)
Reply With Quote #14

My players told me.
If player spawn at near resupply cabinet he get his weapon (seems before resupply disabled)
__________________
urus is offline
chundo
Senior Member
Join Date: May 2008
Old 06-20-2008 , 17:13   Re: TF2 Melee Mode v0.2 (6/6)
Reply With Quote #15

Hmm. That's interesting... cabinets are disabled when melee mode is activated, and it isn't related to spawning at all. Maybe this is what bl4nk's users were talking about too. I'll see if I can reproduce it.
__________________
chundo is offline
ho0ber
New Member
Join Date: Jun 2008
Old 06-24-2008 , 11:08   Re: TF2 Melee Mode v0.2 (6/6)
Reply With Quote #16

Looks like pyros can pull out their flare guns sometimes too.
ho0ber is offline
chundo
Senior Member
Join Date: May 2008
Old 06-24-2008 , 11:30   Re: TF2 Melee Mode v0.2 (6/6)
Reply With Quote #17

Is there a reproducible scenario where this happens?
__________________
chundo is offline
nutz
Member
Join Date: Aug 2007
Location: vegas
Old 06-27-2008 , 17:22   Re: TF2 Melee Mode v0.2 (6/6)
Reply With Quote #18

votemelee option?
__________________
[702]Мąﻞסּř ИữŦz|TR
Forums @ www.rewindabiosis.net
TOOLL4D.nuclearfallout.net:27015
nutz is offline
chundo
Senior Member
Join Date: May 2008
Old 06-27-2008 , 18:06   Re: TF2 Melee Mode v0.2 (6/6)
Reply With Quote #19

Quote:
Originally Posted by nutz View Post
votemelee option?
Already supported through Custom Votes. See the optional vote.cfg file in the main post.
__________________
chundo is offline
Acksull
Member
Join Date: Jul 2008
Old 07-01-2008 , 22:32   Re: TF2 Melee Mode v0.2 (6/6)
Reply With Quote #20

I can't get this plugin to enable with map cfg's. The onlymelee plugin works with mapname.cfg's but this one will not.
Acksull is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:42.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode