Raised This Month: $51 Target: $400
 12% 

[CS:S] Bunnyhop Commands (Redux) [1.5 19 February 2013]


Post New Thread Reply   
 
Thread Tools Display Modes
shavit
AlliedModders Donor
Join Date: Dec 2011
Location: Israel
Old 02-19-2013 , 15:39   Re: [CS:S] Bunnyhop Commands (Redux) [1.4 19 February 2013]
Reply With Quote #11

Quote:
1.4 / 19 February 2013 -
Fixed that the "back" button in menus didn't worked.

1.3 / 19 February 2013 -
Fixed everything that is listed here.
__________________
retired
shavit is offline
alongub
Veteran Member
Join Date: Aug 2009
Location: Israel
Old 02-19-2013 , 15:42   Re: [CS:S] Bunnyhop Commands (Redux) [1.4 19 February 2013]
Reply With Quote #12

Code:
SetConVarString(Version, PL_VERSION, _, true)
You don't need this...

Also, make sure that the client is still alive and in-game in OnTakeDamage.
__________________
alongub is offline
shavit
AlliedModders Donor
Join Date: Dec 2011
Location: Israel
Old 02-19-2013 , 15:52   Re: [CS:S] Bunnyhop Commands (Redux) [1.5 19 February 2013]
Reply With Quote #13

Quote:
1.5 / 19 February 2013 -
Fixed everything that is listed here.
__________________
retired
shavit is offline
jj6225
New Member
Join Date: Mar 2013
Old 03-02-2013 , 02:50   Re: [CS:S] Bunnyhop Commands (Redux) [1.5 19 February 2013]
Reply With Quote #14

hi would you maybe make it so that it founds the prefix "bhop" in the mapname and then activates it and when it changes to another map like maybe deathrun the plugin switches of till its a bhop map again thank you
jj6225 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 19:23.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode