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[CSS] Throwing Knives


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John.Smith
Junior Member
Join Date: Jul 2010
Old 07-19-2010 , 04:25   Re: [CSS] Throwing Knives
Reply With Quote #101

Hi !

Our community love this script because we had a little knife throw script for eventscripts before es_tools is broken because of orangebox update.


I have a question for your throwing knives script.

1) Is it possible to get many more knive speed ? With our old knife script we were able to throw over the half map if nothing in between.
2) Is there a chance to bind the knive to one key or mouse button ?

For example i run with M4A1 and push the third mouse button to throw the knive. After the throw it changes back to M4A1 ?


lg
Smith
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meng
Veteran Member
Join Date: Oct 2005
Location: us
Old 07-19-2010 , 16:54   Re: [CSS] Throwing Knives
Reply With Quote #102

Thanks Greyscale. The knives do spin. End over end. I guess its hard to see when you have trails enabled. I never paid much attention to how fast they spin. Would it look better if they spin faster?

As for the DM issue, I currently don't have a clue what the problem could be. I used to use this plugin with BAILOPAN's CSSDM with no problems at all.
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Deadguy
New Member
Join Date: Jul 2010
Old 07-23-2010 , 19:41   Re: [CSS] Throwing Knives
Reply With Quote #103

Could you make an option of the max limit of knives, because I have an RPG Deathmatch server and some people would probably be able to get a lot of knives, since it won't be easy to kill them.
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-23-2010 , 19:49   Re: [CSS] Throwing Knives
Reply With Quote #104

Hm I can't see them spin at all in my server. They wobble a little when they hit the ground but always end up with the same angles.
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Dugger
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Join Date: Jul 2010
Old 07-27-2010 , 15:52   Re: [CSS] Throwing Knives
Reply With Quote #105

im having a problem and the problem is sourcemod never made the cfg for the plugin
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 07-27-2010 , 21:08   Re: [CSS] Throwing Knives
Reply With Quote #106

Quote:
Originally Posted by Dugger View Post
im having a problem and the problem is sourcemod never made the cfg for the plugin

That seems pretty much impossible. Try these two things together.

1. ensuring the smx file is in the right folder "cstrike/addons/sourcemod/plugins - Reboot server
2. after server reboot, restart the map manually. Then check cstrike/cfg/sourcemod/ for throwingknives.cfg
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Last edited by sinblaster; 07-28-2010 at 20:16.
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Industrial
Junior Member
Join Date: Jun 2010
Old 07-31-2010 , 14:54   Re: [CSS] Throwing Knives
Reply With Quote #107

where does the .inc file go?
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 07-31-2010 , 19:59   Re: [CSS] Throwing Knives
Reply With Quote #108

Quote:
Originally Posted by Industrial View Post
where does the .inc file go?
cstrike/addons/sourcemod/scripting/include/
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Industrial
Junior Member
Join Date: Jun 2010
Old 08-05-2010 , 05:45   Re: [CSS] Throwing Knives
Reply With Quote #109

Thanks, sinblaster. So that means it's unnecessary unless I want it to recompile this plugin on my own?
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sinblaster
Grim Reaper
Join Date: Feb 2010
Location: Australia
Old 08-05-2010 , 05:57   Re: [CSS] Throwing Knives
Reply With Quote #110

Quote:
Originally Posted by Industrial View Post
Thanks, sinblaster. So that means it's unnecessary unless I want it to recompile this plugin on my own?
Put it in mate. I am no genius in here (as most will quickly state) My rule is if the writer provides it, use it. I think you are referring to the .sp files

Anyway do you know how to check for errors?

After rebooting the server (I always follow up after reboot with a manual map change) Check the following folder for error files

cstrike/addons/sourcemod/errors

With this plugin. We had a bit of fun setting the knives at 10 each. It worked well but as you steal the knives that the player you killed had, this can accumulate to quite a large number of knives and possibly cause lag or worse a crash.

Another thing. My players hated the trail effect so you may want to disable it.

If its any help to you here are my config settings in cstrike/cfg/sourcemod/throwingknives.cfg

Code:
// This file was auto-generated by SourceMod (v1.3.3)
// ConVars for plugin "cssthrowingknives.smx"


// Amount of knives players spawn with.
// -
// Default: "3"
// Minimum: "0.000000"
// Maximum: "100.000000"
sm_throwingknives_count "3"

// Damage adjustment.
// -
// Default: "57"
// Minimum: "20.000000"
// Maximum: "200.000000"
sm_throwingknives_damage "100"

// Enable/disable plugin.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_throwingknives_enable "1"

// Headshot damage adjustment.
// -
// Default: "127"
// Minimum: "20.000000"
// Maximum: "200.000000"
sm_throwingknives_hsdamage "200"

// Set to "1" if using noblock for players.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_throwingknives_noblock "1"

// 0 = Off 1 = Knife kill gets the victims remaining knives.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_throwingknives_steal "1"

// Enable/disable trail effect.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_throwingknives_trail "0"

// Velocity (speed) adjustment.
// -
// Default: "5"
// Minimum: "1.000000"
// Maximum: "10.000000"
sm_throwingknives_velocity "5"
sm_throwingknives_velocity is another setting that is fun. Set at 10, you can basically throw a knife clear across a large map, throwing a knife on a 10 setting knocks a player of its feet if you have a pushscale set at a good value in server.cfg. (mine is phys_pushscale 30) Funny arse stuff.

Good luck, pm me or post if you need help.
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Last edited by sinblaster; 08-05-2010 at 06:00.
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