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[L4D/L4D2] Character Select Menu (2.5a/b)


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Sev
Veteran Member
Join Date: May 2010
Old 07-13-2011 , 10:51   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #501

Quote:
Originally Posted by Mr. Zero View Post
Well in that case, you are lucky because RochelleCrab was nice enough to make a custom version of L4Downtown where they included it as a cvar.

http://forums.alliedmods.net/showpos...&postcount=192

l4d_force_survivorset 2

That should allow you to use L4D2 characters in L4D1 campaigns.
Thank you Zero.

I appreciate this and your server is wonderful. Keep working on Billy for everyone. Maybe one day he will be good to go and can be enjoyed in full capacity on your server
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trollhater
Member
Join Date: Jul 2011
Old 07-18-2011 , 23:30   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #502

My mod in this post ABSOLUTELY has all the voices. Why post a model fix?

http://forums.alliedmods.net/showpos...&postcount=494
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Sev
Veteran Member
Join Date: May 2010
Old 07-19-2011 , 15:40   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #503

Your version seems to be the opposite of what Zero's fix is.

Defaulting the survivor set on every campaign to L4D1 survivors which in theory allows Bill but I guess Zero's fix conflicts with yours so I'll probably use the Zero fix along with just using a half glitchy Bill in the old CSM A version.
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trollhater
Member
Join Date: Jul 2011
Old 07-20-2011 , 03:10   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #504

That logic is incorrect. If server uses survivor swap, it defaults to L4D1 set (using the mission files for every campaign you want - add line in to mission files "survivor_set" "1"), and any maps that have issues (Mil Indus Complex crashes with L4D1 set and so does Res Evil Outbreak) can be left out and use L4D2 set. If server runs the swap, then CSM 2.5a in my other post works flawlessly for the 3 working L4D1 survivors, and lets you switch to the L4D2 as well in almost all mpas using the cfg file in my other post. Always Bill and his BS talk, Zoey galore, and the best mix really with NO glitches. Only drawback is players see wrong icon (glitch I guess lol) in game at bottom of screen - BUT, character and voices are there for both sets. God bless Valve.
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carlos moschen
Member
Join Date: Jan 2011
Old 07-26-2011 , 13:21   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #505

hi guys, the next version 2.5a works great (The bill works), then only have a problem with this plugin when you hit "TAB" It is a black space in the Name, would solve this problem?

PS: look at the picture, so you can see what I mean!

http://upmaximum.webs.com/look.png
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Sev
Veteran Member
Join Date: May 2010
Old 07-30-2011 , 19:59   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #506

That's something Valve has to fix.

More than likely to do with survivor sets and when you change a character that's not from the set. It does not have the information to store the character back in the tab section.
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xioSlayer
Senior Member
Join Date: Apr 2011
Old 08-10-2011 , 01:03   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #507

2.5a is working great here too.

Why don't the weapons update correctly though after you switch?
the survivor that swapped will be holding the weapon in a random goofy orientation.

Is there a way this could be fixed? Perhaps by giving them new weapons (the ones they already have) and then delete the weapons that they originally had.
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trollhater
Member
Join Date: Jul 2011
Old 08-16-2011 , 01:13   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #508

Weapons have different connect to the character points in their models. So when you change the character, it connects to the previous characters connect points and is fubar. Drop the weapon, pick up another and it is fixed. Not a solution really.
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xioSlayer
Senior Member
Join Date: Apr 2011
Old 08-22-2011 , 11:06   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #509

Quote:
Originally Posted by trollhater View Post
Weapons have different connect to the character points in their models. So when you change the character, it connects to the previous characters connect points and is fubar. Drop the weapon, pick up another and it is fixed. Not a solution really.
Yeah i was thinking it would be a potential plugin workaround. Have the plugin scan the survivor's inventory, delete it all, then give it all back.

That should fix it but I dont know how to code that.
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Marcus101RR
Veteran Member
Join Date: Aug 2009
Location: Tampa, FL
Old 09-24-2011 , 16:39   Re: [L4D/L4D2] Character Select Menu (2.5a/b)
Reply With Quote #510

Anyone Else experiencing long lasting hordes in l4d2 with this plugin, I removed it and everything is back to normal...


Quote:
Originally Posted by Mr. Zero View Post
Well in that case, you are lucky because RochelleCrab was nice enough to make a custom version of L4Downtown where they included it as a cvar.

http://forums.alliedmods.net/showpos...&postcount=192

l4d_force_survivorset 2

That should allow you to use L4D2 characters in L4D1 campaigns.
Okay, but what about l4d1 characters along with l4d2 characters? I want ALL Characters with ALL Voices in All campaigns...remember the WORD ALL!

Last edited by Marcus101RR; 09-24-2011 at 22:11.
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